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path: root/src/BlockEntities/BeaconEntity.h (follow)
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* Fix potential destruction crashes (#5095)Tiger Wang2021-01-021-0/+1
| | | | | | | | | | * Fix potential destruction crashes * Fix destructors accessing destroyted objects * Fix cPlayer not destroying windows (Destroyed never called) * Tentatively fixes #4608, fixes #3236, fixes #3262 - Remove cEntity::Destroyed() and replace with cEntity::OnRemoveFromWorld() * Add missing call to OnRemoveFromWorld
* Remove BLOCKENTITY_PROTODEFTiger Wang2020-10-241-8/+2
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* Using Super.Mattes D2020-04-161-2/+2
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* Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D2019-09-291-4/+6
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* BlockEntities: Support cloning self.Mattes D2017-06-161-2/+3
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* allow use failures to propagate from the entity/block to the playerGargaj2015-12-131-1/+1
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* Initial convertion of a_Dt to std::chronoTycho2015-01-111-1/+1
| | | | also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
* Merge branch 'master' into MobSpawnerHowaner2014-11-291-1/+1
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| * BlockEntities: Removed the extra semicolon.Mattes D2014-11-271-1/+1
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* | Finished mob spawner implementation.Howaner2014-11-181-9/+1
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* cLuaState: cBlockEntity descendants are pushed with proper class type.Mattes D2014-10-191-0/+2
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* Removed WSSCompactTiger Wang2014-09-301-2/+0
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* Renamed "select..." methods to "set..." and better IsValidEffect() function.Howaner2014-07-311-4/+4
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* Updated documentation.Howaner2014-07-311-3/+3
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* Renamed functions and added beacon json saving.Howaner2014-07-311-6/+6
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* Added beacon load/save.Howaner2014-07-301-0/+3
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* Changed return type from GetPrimaryPotion() and GetSecondaryPotion()Howaner2014-07-301-2/+2
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* Exported the beacon.Howaner2014-07-301-15/+27
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* Added beacon.Howaner2014-07-301-12/+46
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* Style: Normalized to no spaces before closing parenthesis.madmaxoft2014-07-211-1/+1
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* Fixed formatting, made function static.madmaxoft2014-04-191-5/+9
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* Implemented the skeleton code for the beacon.STRWarrior2014-04-121-0/+40
There is no handling for the GUI. It can now check how big the pyramid is under the beacon.