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path: root/src/BlockEntities/BlockEntityWithItems.cpp (unfollow)
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2020-09-25Unify block entity pickup conversionTiger Wang1-0/+11
- Removed normal BlockHandler knowledge of block entities during conversion + Added cBlockEntity::ConvertToPickups that handles it
2020-08-28Remove redundant DoWithChunkAt in chestsTiger Wang1-6/+3
2020-08-21Remove unused variables in ChestEntity/BlockEntityWithItemsTiger Wang1-2/+0
2020-08-08Remove the redstone solid block handlerTiger Wang1-4/+1
- Remove cSolidBlockHandler * Functionality now integrated into simulator dispatcher * Fix door double open/close issues, arisen due to the top/bottom halves getting different power + Small migration to block states for redstone wire
2020-08-02Always use relative coordinates in AddBlockTiger Wang1-4/+4
+ Pass block, use relatives * Fixes everything immediately converting abs back to rel and getting block, when these data were already available
2020-07-26Call BlockEntityWithItems from ChestEntity slot changed handlerTiger Wang1-13/+21
* Small degree of unification for what to do with the current entity * Make sure to do necessary actions for both sides of a double chest
2020-04-16Using Super.Mattes D1-2/+2
2020-03-04Prevent container item duplication (#4476)Mat1-14/+0
2019-09-29Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D1-13/+6
2019-08-11Wake up redstone simulator on slot changes for blockentities (#4348)Bond-0091-0/+8
Fix #1898 Fix #2194 Fix #3063
2018-05-02Prefer static_cast to reinterpret_cast (#4223)peterbell101-1/+1
* Change reinterpret_cast -> static_cast wherever possible * Remove more unnecessary `const_cast`s. reinterpret_casts should be avoided for the same reason as c-style casts - they don't do any type-checking. reinterpret_cast was mainly being used for down-casting in inheritance hierarchies but static_cast works just as well while also making sure that there is actually an inheritance relationship there.
2017-06-16BlockEntities: Support cloning self.Mattes D1-0/+72