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path: root/src/BlockEntities/BlockEntityWithItems.cpp (follow)
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* Remove the redstone solid block handlerTiger Wang2020-08-081-4/+1
| | | | | | | - Remove cSolidBlockHandler * Functionality now integrated into simulator dispatcher * Fix door double open/close issues, arisen due to the top/bottom halves getting different power + Small migration to block states for redstone wire
* Always use relative coordinates in AddBlockTiger Wang2020-08-021-4/+4
| | | | | + Pass block, use relatives * Fixes everything immediately converting abs back to rel and getting block, when these data were already available
* Call BlockEntityWithItems from ChestEntity slot changed handlerTiger Wang2020-07-261-13/+21
| | | | | * Small degree of unification for what to do with the current entity * Make sure to do necessary actions for both sides of a double chest
* Using Super.Mattes D2020-04-161-2/+2
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* Prevent container item duplication (#4476)Mat2020-03-041-14/+0
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* Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D2019-09-291-13/+6
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* Wake up redstone simulator on slot changes for blockentities (#4348)Bond-0092019-08-111-0/+8
| | | | | Fix #1898 Fix #2194 Fix #3063
* Prefer static_cast to reinterpret_cast (#4223)peterbell102018-05-021-1/+1
| | | | | | | * Change reinterpret_cast -> static_cast wherever possible * Remove more unnecessary `const_cast`s. reinterpret_casts should be avoided for the same reason as c-style casts - they don't do any type-checking. reinterpret_cast was mainly being used for down-casting in inheritance hierarchies but static_cast works just as well while also making sure that there is actually an inheritance relationship there.
* BlockEntities: Support cloning self.Mattes D2017-06-161-0/+72