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path: root/src/BlockEntities/DispenserEntity.cpp (unfollow)
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2017-03-22Fireworks can be fired from a dispenserBond-0091-1/+4
2016-06-15- Add a activation flag to droppers and dispensers. Previously droppers and dispensers shot items with every block update.QUSpilPrgm1-1/+1
2016-06-03Update Dispensers and let them act more like in VanillaQUSpilPrgm1-9/+80
2015-07-16Spawn baby mobshallucino1-1/+1
2015-03-21Changed cEntity::m_UniqueID to UInt32.Mattes D1-11/+24
2014-10-23En masse NULL -> nullptr replaceTiger Wang1-2/+2
2014-10-20En masse NULL -> nullptr replaceTiger Wang1-2/+2
2014-10-12convert old style casts to fix warningsSteven Riehl1-5/+2
2014-09-26Removed more unessicary includesTycho1-3/+0
2014-09-25Fixed dispender direction bugHowaner1-1/+1
2014-09-17Added first test to show the object can be createdTycho1-1/+1
2014-09-13Implemented Chest MinecartsTiger Wang1-1/+0
2014-06-11DispenserEntity code cleanup after PR merge.madmaxoft1-23/+18
2014-06-05- Fixed a lot of alignmentJoannisO1-7/+7
2014-06-04- Removed the code that removed fireworks from a dispenser even thoughtJoannisO1-3/+0
2014-06-04- Fixed variable names in a function.JoannisO1-2/+2
2014-06-04- Fixed a lot of astethicsJoannisO1-13/+13
2014-06-03- Fixed an issue where there were 2 "DispChunk"-s in the same function.JoannisO1-16/+5
2014-06-03- Fixed a bug where I didn't return anything in the GetShootVectorJoannisO1-0/+2
2014-06-03- Fixed a bug where I used the FireCharge ITEM instead of the ProjectileJoannisO1-1/+1
2014-06-03- Cleaned up the code massivelyJoannisO1-84/+29
2014-06-03- Added doxy comments and exported to luaJoannis1-16/+58
2014-05-31- Changed the name of the ProjectileLookVector method.JoannisO1-2/+2
2014-05-29- Prefixed all args with "a_"JoannisO1-5/+9
2014-05-28- Removed breaks. I thought it wouldn't compile without them but theJoannisO1-2/+0
2014-05-28- Fixed an issue where dispensers would only shoot arrows (appearantlyJoannisO1-33/+24
2014-05-28- Implemented vertical dispensing for projectiles.Joannis1-15/+39
2014-05-27- Fixed the ampersands and asterisks to fit the format.Joannis1-7/+7
2014-05-26- Added support for more types of projectiles in the DispenserJoannisO1-38/+44
2014-05-26Added Arrow- and FireCharge-Dispensing to DispenserEntity.JoannisO1-19/+88
2014-04-19Fixed Flint and Steel, reverted Minecart change, renamed a parameter namejfhumann1-5/+5
2014-04-18Did some static analysis, fixed some bugs and optimized a lot of codejfhumann1-1/+2
2014-03-14Add fireball interactHowaner1-0/+6
2014-03-08Change TNT Fuse to ticksHowaner1-1/+1
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-11-15Removed BlockEntities' constructors from the API.madmaxoft1-10/+0
2013-08-19Moved entities into the Entities subfolder.madmaxoft1-1/+1
2013-08-16Replaced E_ENTITY_TYPE_XXX with cMonster::mtXXX.madmaxoft1-1/+1
2013-07-29Changed everyting to Unix line endings.Alexander Harkness1-225/+225
2013-06-22Dispensers spawn fire if it has Flint and steel.nielsbreu@gmail.com1-0/+16
2013-06-21Dispensers dispense primed TNTmadmaxoft@gmail.com1-0/+13
2013-05-28Moved BlockEntities to a separate foldermadmaxoft@gmail.com1-3/+3
2013-05-28Block entities now receive the cChunk param in their Tick() functionmadmaxoft@gmail.com1-19/+29
2013-05-26Fixed cItemGrid API, no more changeable GetSlot().madmaxoft@gmail.com1-40/+99
2013-05-26Implemented droppersmadmaxoft@gmail.com1-189/+21
2013-05-25cChestEntity and cDispenserEntity now inherit from a common ancestor, cBlockEntityWithItemsmadmaxoft@gmail.com1-17/+14
2013-04-10Dispensers rewritten to use ItemGridmadmaxoft@gmail.com1-132/+117
2013-04-01Proper fix for FS #347. Also unification of ticking block entities.madmaxoft@gmail.com1-31/+0
2013-01-12Merged branch "branches/hooks" into "trunk".madmaxoft@gmail.com1-6/+6
2012-12-26Dispensers can spawn mobsluksor111@gmail.com1-10/+19
2012-12-26Dispensers can dispense items and liquids nowluksor111@gmail.com1-2/+145
2012-12-19Added dispensers (they can't dispense items yet)luksor111@gmail.com1-0/+192