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anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
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LuaStateParamsRead
LuaWebControllers
Megumin
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Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
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threading
A lightweight, fast and extensible game server for Minecraft
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src
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BlockEntities
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DispenserEntity.cpp
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Author
Files
Lines
2020-04-25
Update DispenserEntity.cpp
Lukas Pioch
1
-1
/
+1
2020-04-25
Fixed spawning of mobs from dispenser
Lukas Pioch
1
-2
/
+3
2020-04-16
Using Super.
Mattes D
1
-1
/
+1
2020-04-03
Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)
Mattes D
1
-3
/
+3
2020-03-22
Don't remove items twice (#4524)
Mat
1
-1
/
+1
2019-10-28
Moved growing from cWorld / cChunk to cBlockHandler descendants.
Mattes D
1
-1
/
+1
2019-09-29
Refactored more of Entities and BlockEntities to use Vector3. (#4403)
Mattes D
1
-54
/
+46
2018-07-26
CheckBasicStyle: Check number of empty lines between functions (#4267)
peterbell10
1
-0
/
+2
2017-09-07
Changed some int parameters to vector parameters (#3937)
Bond-009
1
-2
/
+2
2017-06-16
BlockEntities: Support cloning self.
Mattes D
1
-4
/
+5
2017-05-24
Exported boat
Lukas Pioch
1
-1
/
+6
2017-03-22
Fireworks can be fired from a dispenser
Bond-009
1
-1
/
+4
2016-06-15
- Add a activation flag to droppers and dispensers. Previously droppers and dispensers shot items with every block update.
QUSpilPrgm
1
-1
/
+1
2016-06-03
Update Dispensers and let them act more like in Vanilla
QUSpilPrgm
1
-9
/
+80
2015-07-16
Spawn baby mobs
hallucino
1
-1
/
+1
2015-03-21
Changed cEntity::m_UniqueID to UInt32.
Mattes D
1
-11
/
+24
2014-10-23
En masse NULL -> nullptr replace
Tiger Wang
1
-2
/
+2
2014-10-20
En masse NULL -> nullptr replace
Tiger Wang
1
-2
/
+2
2014-10-12
convert old style casts to fix warnings
Steven Riehl
1
-5
/
+2
2014-09-26
Removed more unessicary includes
Tycho
1
-3
/
+0
2014-09-25
Fixed dispender direction bug
Howaner
1
-1
/
+1
2014-09-17
Added first test to show the object can be created
Tycho
1
-1
/
+1
2014-09-13
Implemented Chest Minecarts
Tiger Wang
1
-1
/
+0
2014-06-11
DispenserEntity code cleanup after PR merge.
madmaxoft
1
-23
/
+18
2014-06-05
- Fixed a lot of alignment
JoannisO
1
-7
/
+7
2014-06-04
- Removed the code that removed fireworks from a dispenser even thought
JoannisO
1
-3
/
+0
2014-06-04
- Fixed variable names in a function.
JoannisO
1
-2
/
+2
2014-06-04
- Fixed a lot of astethics
JoannisO
1
-13
/
+13
2014-06-03
- Fixed an issue where there were 2 "DispChunk"-s in the same function.
JoannisO
1
-16
/
+5
2014-06-03
- Fixed a bug where I didn't return anything in the GetShootVector
JoannisO
1
-0
/
+2
2014-06-03
- Fixed a bug where I used the FireCharge ITEM instead of the Projectile
JoannisO
1
-1
/
+1
2014-06-03
- Cleaned up the code massively
JoannisO
1
-84
/
+29
2014-06-03
- Added doxy comments and exported to lua
Joannis
1
-16
/
+58
2014-05-31
- Changed the name of the ProjectileLookVector method.
JoannisO
1
-2
/
+2
2014-05-29
- Prefixed all args with "a_"
JoannisO
1
-5
/
+9
2014-05-28
- Removed breaks. I thought it wouldn't compile without them but the
JoannisO
1
-2
/
+0
2014-05-28
- Fixed an issue where dispensers would only shoot arrows (appearantly
JoannisO
1
-33
/
+24
2014-05-28
- Implemented vertical dispensing for projectiles.
Joannis
1
-15
/
+39
2014-05-27
- Fixed the ampersands and asterisks to fit the format.
Joannis
1
-7
/
+7
2014-05-26
- Added support for more types of projectiles in the Dispenser
JoannisO
1
-38
/
+44
2014-05-26
Added Arrow- and FireCharge-Dispensing to DispenserEntity.
JoannisO
1
-19
/
+88
2014-04-19
Fixed Flint and Steel, reverted Minecart change, renamed a parameter name
jfhumann
1
-5
/
+5
2014-04-18
Did some static analysis, fixed some bugs and optimized a lot of code
jfhumann
1
-1
/
+2
2014-03-14
Add fireball interact
Howaner
1
-0
/
+6
2014-03-08
Change TNT Fuse to ticks
Howaner
1
-1
/
+1
2013-11-24
Moved source to src
Alexander Harkness
1
-0
/
+0
2013-11-15
Removed BlockEntities' constructors from the API.
madmaxoft
1
-10
/
+0
2013-08-19
Moved entities into the Entities subfolder.
madmaxoft
1
-1
/
+1
2013-08-16
Replaced E_ENTITY_TYPE_XXX with cMonster::mtXXX.
madmaxoft
1
-1
/
+1
2013-07-29
Changed everyting to Unix line endings.
Alexander Harkness
1
-225
/
+225
2013-06-22
Dispensers spawn fire if it has Flint and steel.
nielsbreu@gmail.com
1
-0
/
+16
2013-06-21
Dispensers dispense primed TNT
madmaxoft@gmail.com
1
-0
/
+13
2013-05-28
Moved BlockEntities to a separate folder
madmaxoft@gmail.com
1
-3
/
+3
2013-05-28
Block entities now receive the cChunk param in their Tick() function
madmaxoft@gmail.com
1
-19
/
+29
2013-05-26
Fixed cItemGrid API, no more changeable GetSlot().
madmaxoft@gmail.com
1
-40
/
+99
2013-05-26
Implemented droppers
madmaxoft@gmail.com
1
-189
/
+21
2013-05-25
cChestEntity and cDispenserEntity now inherit from a common ancestor, cBlockEntityWithItems
madmaxoft@gmail.com
1
-17
/
+14
2013-04-10
Dispensers rewritten to use ItemGrid
madmaxoft@gmail.com
1
-132
/
+117
2013-04-01
Proper fix for FS #347. Also unification of ticking block entities.
madmaxoft@gmail.com
1
-31
/
+0
2013-01-12
Merged branch "branches/hooks" into "trunk".
madmaxoft@gmail.com
1
-6
/
+6
2012-12-26
Dispensers can spawn mobs
luksor111@gmail.com
1
-10
/
+19
2012-12-26
Dispensers can dispense items and liquids now
luksor111@gmail.com
1
-2
/
+145
2012-12-19
Added dispensers (they can't dispense items yet)
luksor111@gmail.com
1
-0
/
+192