Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Implemented Chest Minecarts | Tiger Wang | 2014-09-13 | 1 | -1/+0 |
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* | DispenserEntity code cleanup after PR merge. | madmaxoft | 2014-06-11 | 1 | -23/+18 |
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* | - Fixed a lot of alignment | JoannisO | 2014-06-05 | 1 | -7/+7 |
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* | - Removed the code that removed fireworks from a dispenser even thought | JoannisO | 2014-06-04 | 1 | -3/+0 |
| | | | they weren't launched. | ||||
* | - Fixed variable names in a function. | JoannisO | 2014-06-04 | 1 | -2/+2 |
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* | - Fixed a lot of astethics | JoannisO | 2014-06-04 | 1 | -13/+13 |
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* | - Fixed an issue where there were 2 "DispChunk"-s in the same function. | JoannisO | 2014-06-03 | 1 | -16/+5 |
| | | | Resused the initial one. | ||||
* | - Fixed a bug where I didn't return anything in the GetShootVector | JoannisO | 2014-06-03 | 1 | -0/+2 |
| | | | function. This was however passed as "working" by GCC. | ||||
* | - Fixed a bug where I used the FireCharge ITEM instead of the Projectile | JoannisO | 2014-06-03 | 1 | -1/+1 |
| | | | ENUM | ||||
* | - Cleaned up the code massively | JoannisO | 2014-06-03 | 1 | -84/+29 |
| | | | | | | | - Stopped using cChunk in the GetShootVector class. Parameter is now the Metadata of the block - Stopped using cChunk in the SpawnProjectileFromDispenser method now using coordinates and finding the chunk by itself. - Removed the matrix calculations from GetShootVector. | ||||
* | - Added doxy comments and exported to lua | Joannis | 2014-06-03 | 1 | -16/+58 |
| | | | | - Manipulation of the ShootVector is not to be done by the function that wants to spawn a projectile. | ||||
* | - Changed the name of the ProjectileLookVector method. | JoannisO | 2014-05-31 | 1 | -2/+2 |
| | | | | Note: I still think the new name is unclear. Any other suggestions are welcome. | ||||
* | - Prefixed all args with "a_" | JoannisO | 2014-05-29 | 1 | -5/+9 |
| | | | - Added braces around the cases. | ||||
* | - Removed breaks. I thought it wouldn't compile without them but the | JoannisO | 2014-05-28 | 1 | -2/+0 |
| | | | issue was appearantly solved with an earlier commit. | ||||
* | - Fixed an issue where dispensers would only shoot arrows (appearantly | JoannisO | 2014-05-28 | 1 | -33/+24 |
| | | | | some commits didn't come through) - Cleaned up the code according to suggestions. | ||||
* | - Implemented vertical dispensing for projectiles. | Joannis | 2014-05-28 | 1 | -15/+39 |
| | | | - Fixed some terrible commit issues on my side. | ||||
* | - Fixed the ampersands and asterisks to fit the format. | Joannis | 2014-05-27 | 1 | -7/+7 |
| | | | - Fixed the method "SpawnProjectileFromDispenser" to use CamelCasing. | ||||
* | - Added support for more types of projectiles in the Dispenser | JoannisO | 2014-05-26 | 1 | -38/+44 |
| | | | | - Improved the method of spawning projectiles in the world - Added another method for spawning the projectiles | ||||
* | Added Arrow- and FireCharge-Dispensing to DispenserEntity. | JoannisO | 2014-05-26 | 1 | -19/+88 |
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* | Fixed Flint and Steel, reverted Minecart change, renamed a parameter name | jfhumann | 2014-04-19 | 1 | -5/+5 |
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* | Did some static analysis, fixed some bugs and optimized a lot of code | jfhumann | 2014-04-18 | 1 | -1/+2 |
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* | Add fireball interact | Howaner | 2014-03-14 | 1 | -0/+6 |
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* | Change TNT Fuse to ticks | Howaner | 2014-03-08 | 1 | -1/+1 |
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* | Moved source to src | Alexander Harkness | 2013-11-24 | 1 | -0/+215 |