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path: root/src/BlockEntities/DispenserEntity.cpp (follow)
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* - Fixed an issue where dispensers would only shoot arrows (appearantlyJoannisO2014-05-281-33/+24
| | | | some commits didn't come through) - Cleaned up the code according to suggestions.
* - Implemented vertical dispensing for projectiles.Joannis2014-05-281-15/+39
| | | - Fixed some terrible commit issues on my side.
* - Fixed the ampersands and asterisks to fit the format.Joannis2014-05-271-7/+7
| | | - Fixed the method "SpawnProjectileFromDispenser" to use CamelCasing.
* - Added support for more types of projectiles in the DispenserJoannisO2014-05-261-38/+44
| | | | - Improved the method of spawning projectiles in the world - Added another method for spawning the projectiles
* Added Arrow- and FireCharge-Dispensing to DispenserEntity.JoannisO2014-05-261-19/+88
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* Fixed Flint and Steel, reverted Minecart change, renamed a parameter namejfhumann2014-04-191-5/+5
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* Did some static analysis, fixed some bugs and optimized a lot of codejfhumann2014-04-181-1/+2
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* Add fireball interactHowaner2014-03-141-0/+6
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* Change TNT Fuse to ticksHowaner2014-03-081-1/+1
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* Moved source to srcAlexander Harkness2013-11-241-0/+215