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path: root/src/BlockEntities/DispenserEntity.h (follow)
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* Update Dispensers and let them act more like in VanillaQUSpilPrgm2016-06-031-1/+1
| | | | | | | | - Added code to make bonemeal, potions, minecarts, XP bottles and boats work inside dispensers - Dispensers are now able to place TNT if the block is transparent but not air - Added return value that indicates the success of pumpkin, melon, sugarcane and cactus growing functions - Changed return value of "GrowRipePlant" so that it actually indicates if the block was able to grow - Fixed "GrowSugarcane" and "GrowCactus" in "GrowRipePlant" so that it only grows them a single block
* Bulk clearing of whitespaceLogicParrot2016-02-051-3/+3
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* Changed cEntity::m_UniqueID to UInt32.Mattes D2015-03-211-2/+3
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* BlockEntities: Removed the extra semicolon.Mattes D2014-11-271-1/+1
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* cLuaState: cBlockEntity descendants are pushed with proper class type.Mattes D2014-10-191-2/+2
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* DispenserEntity code cleanup after PR merge.madmaxoft2014-06-111-7/+12
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* - Fixed a lot of astethicsJoannisO2014-06-041-1/+4
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* - Cleaned up the code massivelyJoannisO2014-06-031-6/+2
| | | | | | | - Stopped using cChunk in the GetShootVector class. Parameter is now the Metadata of the block - Stopped using cChunk in the SpawnProjectileFromDispenser method now using coordinates and finding the chunk by itself. - Removed the matrix calculations from GetShootVector.
* - Added doxy comments and exported to luaJoannis2014-06-031-6/+6
| | | | - Manipulation of the ShootVector is not to be done by the function that wants to spawn a projectile.
* - Changed the name of the ProjectileLookVector method.JoannisO2014-05-311-1/+1
| | | | Note: I still think the new name is unclear. Any other suggestions are welcome.
* - Prefixed all args with "a_"JoannisO2014-05-291-1/+1
| | | - Added braces around the cases.
* - Implemented vertical dispensing for projectiles.Joannis2014-05-281-1/+1
| | | - Fixed some terrible commit issues on my side.
* - Fixed the ampersands and asterisks to fit the format.Joannis2014-05-271-1/+1
| | | - Fixed the method "SpawnProjectileFromDispenser" to use CamelCasing.
* - Added support for more types of projectiles in the DispenserJoannisO2014-05-261-0/+7
| | | | - Improved the method of spawning projectiles in the world - Added another method for spawning the projectiles
* Added Arrow- and FireCharge-Dispensing to DispenserEntity.JoannisO2014-05-261-8/+7
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* Moved source to srcAlexander Harkness2013-11-241-0/+38