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path: root/src/BlockEntities/DropperEntity.h (unfollow)
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2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-11-15Removed BlockEntities' constructors from the API.madmaxoft1-3/+0
Plugins shouldn't construct block entities, rather, they will query them either from the cWorld (while playing), or from cChunkDesc (while generating).
2013-07-29Changed everyting to Unix line endings.Alexander Harkness1-49/+49
2013-05-28Moved BlockEntities to a separate foldermadmaxoft@gmail.com1-0/+0
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1527 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-28Block entities now receive the cChunk param in their Tick() functionmadmaxoft@gmail.com1-1/+7
They can safely access that chunk and any of its neighbors during ticking. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1526 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-26Implemented droppersmadmaxoft@gmail.com1-0/+43
Added a common ancestor class "DropSpenser" that has the common code for dropper and dispenser and is Lua-accessible, too. The Debuggers plugin now triggers both droppers and dispensers when rclking them with a redstone torch. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1514 0a769ca7-a7f5-676a-18bf-c427514a06d6