Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Using Super. | Mattes D | 2020-04-16 | 1 | -1/+1 |
| | |||||
* | Pulled the BlockID and BlockInfo headers from Globals.h. (#4591) | Mattes D | 2020-04-03 | 1 | -0/+1 |
| | | | | | | | | | The BlockID.h file was removed from Globals.h and renamed to BlockType.h (main change) The BlockInfo.h file was removed from Globals.h (main change) The ENUM_BLOCK_ID and ENUM_ITEM_ID enum names were replaced with ENUM_BLOCK_TYPE and ENUM_ITEM_TYPE (cosmetics) The various enums, such as eDimension, eDamageType and eExplosionSource were moved from BlockType.h to Defines.h, together with the helper functions for converting between them and strings (StringToDimension et al.) (minor) Many inline functions were moved from headers to their respective cpp files, so that BlockType.h could be included only into the cpp file, rather than the header. That broke our tests a bit, since they pick bits and pieces out of the main code and provide stubs for the rest; they had to be re-stubbed and re-verified. eMonsterType values are no longer tied to E_ITEM_SPAWN_EGG_META_* values | ||||
* | Refactored more of Entities and BlockEntities to use Vector3. (#4403) | Mattes D | 2019-09-29 | 1 | -3/+3 |
| | |||||
* | Sitting cats block enderchests from opening (#3906) | Bond-009 | 2017-08-17 | 1 | -2/+8 |
| | |||||
* | BlockEntities: Support cloning self. | Mattes D | 2017-06-16 | 1 | -2/+3 |
| | |||||
* | Fixes problems with windows: | Lukas Pioch | 2017-06-05 | 1 | -1/+1 |
| | | | | | - Changed cPlayer:OpenWindow to accept a ref, tolua adds a nil check - Close open lua window in destructor, to avoid dangling pointers | ||||
* | Fixed invisible chests (#3722) | Pablo Beltrán | 2017-05-21 | 1 | -0/+11 |
| | | | Fixes #3479, #3403, #3696 | ||||
* | Removed ClientHandle.h dependencies from common headers. | Mattes D | 2016-11-18 | 1 | -0/+1 |
| | |||||
* | allow use failures to propagate from the entity/block to the player | Gargaj | 2015-12-13 | 1 | -2/+3 |
| | |||||
* | Update Loops required for JsonCPP | Lukas Pioch | 2015-10-26 | 1 | -2/+2 |
| | |||||
* | (Ender) Chests are obstructed by opaque blocks. | Nounours Heureux | 2015-07-07 | 1 | -5/+7 |
| | |||||
* | Own classes for all windows. | Howaner | 2014-12-13 | 1 | -1/+1 |
| | |||||
* | En masse NULL -> nullptr replace | Tiger Wang | 2014-10-23 | 1 | -3/+3 |
| | |||||
* | Suggestions | Tiger Wang | 2014-09-27 | 1 | -1/+2 |
| | |||||
* | Removed more unessicary includes | Tycho | 2014-09-26 | 1 | -1/+0 |
| | |||||
* | Properly implemented enderchests | Tiger Wang | 2014-06-29 | 1 | -63/+30 |
| | |||||
* | Added basic ender chests | Tiger Wang | 2013-12-07 | 1 | -0/+130 |
Note that they just mirror chests now, so no per player inventory. |