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path: root/src/BlockEntities/MobHeadEntity.cpp (follow)
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* Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D2019-09-291-4/+4
* CheckBasicStyle: Check number of empty lines between functions (#4267)peterbell102018-07-261-0/+1
* Prefer static_cast to reinterpret_cast (#4223)peterbell102018-05-021-1/+1
* BroadcastBlockBreakAnimation and BroadcastBlockEntity use vectors (#4038)Bond-0092017-09-251-5/+5
* Add cUUID class (#3871)peterbell102017-08-251-2/+3
* BlockEntities: Support cloning self.Mattes D2017-06-161-2/+18
* Broadcast mob head changesmathiascode2017-05-281-0/+5
* Removed ClientHandle.h dependencies from common headers.Mattes D2016-11-181-0/+2
* Changed the format of the MobHead data to allow MobHeads working on MInecraft 1.8bibo382016-01-111-7/+36
* allow use failures to propagate from the entity/block to the playerGargaj2015-12-131-1/+2
* More style checking.Mattes D2015-05-091-1/+1
* Removed WSSCompactTiger Wang2014-09-301-32/+0
* Removed more unessicary includesTycho2014-09-261-1/+0
* Code improvementsHowaner2014-05-281-5/+2
* Fix skull bugs.Howaner2014-05-281-0/+5
* Added static const, initialized fields.archshift2014-04-271-0/+2
* Rename SkullEntity to MobHeadEntityHowaner2014-02-191-0/+108