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2014-09-30Removed WSSCompactTiger Wang1-3/+0
2014-07-21Style: Normalized to no spaces before closing parenthesis.madmaxoft1-2/+2
2014-07-17Basic style fixes.madmaxoft1-1/+1
2014-02-15Fixed typographical errorTiger Wang1-2/+1
2014-02-12Removed some unneeded BroadcastWholeWindow()sTiger Wang1-0/+2
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-11-15Removed BlockEntities' constructors from the API.madmaxoft1-4/+1
2013-11-14Added cSignEntity into API, added cChunkDesc:GetBlockEntity().madmaxoft1-7/+36
2013-05-28Moved BlockEntities to a separate foldermadmaxoft@gmail.com1-0/+0
2013-04-06Mineshafts: Added random loot to generated chests and fixed chest directionmadmaxoft@gmail.com1-1/+1
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-1/+1
2012-08-26Added basic noteblocks, finished sign storage in Anvil (patch contributed by l0udPL)madmaxoft@gmail.com1-3/+0
2012-08-24Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.madmaxoft@gmail.com1-2/+1
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-45/+45
2012-06-08Configurable classic composition generatorcedeel@gmail.com1-2/+0
2012-03-24Reverted the previous commit - it is useless, since entities still depend heavily on cWorldmadmaxoft@gmail.com1-1/+0
2012-03-23Encapsulated cWorld functions needed in cWorldStorage into an interface, so that cWorldStorage can actually be used outside of MC-Server (such as storage conversion tools and chunk analyzers)madmaxoft@gmail.com1-0/+1
2012-03-05ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)madmaxoft@gmail.com1-1/+2
2012-02-16Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properlymadmaxoft@gmail.com1-2/+2
2012-02-15Restored chest and furnace functionality as it was (it's basically working but joined chests show single-chest window)madmaxoft@gmail.com1-2/+2
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-8/+10
2012-01-30More cFile cleanup; removed old format writing for block entitiesmadmaxoft@gmail.com1-4/+13
2011-10-31Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth1-1/+2
2011-10-03MCServer c++ source filesfaketruth1-0/+34