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* Use "default:" in switch.Howaner2014-07-311-3/+6
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* Renamed "select..." methods to "set..." and better IsValidEffect() function.Howaner2014-07-312-51/+15
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* Updated documentation.Howaner2014-07-311-3/+3
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* Renamed functions and added beacon json saving.Howaner2014-07-312-46/+44
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* Added window update.Howaner2014-07-301-0/+23
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* Added beacon load/save.Howaner2014-07-301-0/+3
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* Changed return type from GetPrimaryPotion() and GetSecondaryPotion()Howaner2014-07-301-2/+2
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* Exported the beacon.Howaner2014-07-302-17/+27
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* Added beacon.Howaner2014-07-303-32/+337
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* Removed redundant semicolons and re-added warningarchshift2014-07-243-4/+4
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* Style: Normalized to no spaces before closing parenthesis.madmaxoft2014-07-218-12/+12
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* Code style: Fixed braces on separate lines.madmaxoft2014-07-193-3/+6
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* Subdirs: Only add_library if not using MSVCarchshift2014-07-191-1/+3
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* BlockEntities/CMakeLists.txt: Replaced glob with list of filesarchshift2014-07-191-5/+35
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* Fixed spaces before commas.madmaxoft2014-07-181-2/+2
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* Basic style fixes.madmaxoft2014-07-1710-11/+11
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* Normalized comments.madmaxoft2014-07-174-10/+10
| | | | | This was mostly done automatically and then visually inspected for obvious errors. All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
* Fixed a DropSpenser AddFace bugTiger Wang2014-07-151-1/+1
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* Pass cItem by reference.madmaxoft2014-07-151-1/+1
| | | | Fixes CID 66445.
* Fixed Issue with Comparing agast the wrong chest, potentially causing crashes.worktycho2014-07-131-7/+7
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* Changed BroadcastSoundEffect function to take floating pos.Howaner2014-07-131-1/+1
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* cHopperEntity: Simplified chest conditions.madmaxoft2014-07-121-10/+4
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* cChestEntity: Renamed a member to avoid confusion.madmaxoft2014-07-122-8/+9
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* Fixed alignment.madmaxoft2014-07-121-2/+3
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* Suggestions and bug fixTiger Wang2014-07-122-10/+18
| | | | | | * Fixed hoppers pushing/pulling to/from (trapped)chests that do not form a double-chest with the chest type directly connected to said hopper; thank you, @madmaxoft
* SuggestionsTiger Wang2014-07-111-4/+4
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* Made things consistentTiger Wang2014-07-081-4/+5
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* Implemented trapped chests & othersTiger Wang2014-07-074-13/+36
| | | | | | | + Added trapped chests * Fixed a bunch of bugs in the redstone simulator concerning wires and repeaters * Other potential bugfixes
* Properly implemented enderchestsTiger Wang2014-06-292-93/+44
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* Fixed crashes in HopperEntity.Mattes D2014-06-241-19/+58
| | | | | Some of the coords were off and some functions were assuming too much. Fixes the crash reported in http://forum.mc-server.org/showthread.php?tid=1497
* Chests don't open if obstructedTiger Wang2014-06-221-0/+13
| | | | * Fixes FS383
* Merge branch 'master' into GlobalFixesHowaner2014-06-172-22/+94
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| * DispenserEntity code cleanup after PR merge.madmaxoft2014-06-112-30/+30
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| * - Fixed a lot of alignmentJoannisO2014-06-051-7/+7
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| * - Removed the code that removed fireworks from a dispenser even thoughtJoannisO2014-06-041-3/+0
| | | | | | they weren't launched.
| * - Fixed variable names in a function.JoannisO2014-06-041-2/+2
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| * - Fixed a lot of astethicsJoannisO2014-06-042-14/+17
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| * - Fixed an issue where there were 2 "DispChunk"-s in the same function.JoannisO2014-06-031-16/+5
| | | | | | Resused the initial one.
| * - Fixed a bug where I didn't return anything in the GetShootVectorJoannisO2014-06-031-0/+2
| | | | | | function. This was however passed as "working" by GCC.
| * - Fixed a bug where I used the FireCharge ITEM instead of the ProjectileJoannisO2014-06-031-1/+1
| | | | | | ENUM
| * - Cleaned up the code massivelyJoannisO2014-06-032-90/+31
| | | | | | | | | | | | | | - Stopped using cChunk in the GetShootVector class. Parameter is now the Metadata of the block - Stopped using cChunk in the SpawnProjectileFromDispenser method now using coordinates and finding the chunk by itself. - Removed the matrix calculations from GetShootVector.
| * - Added doxy comments and exported to luaJoannis2014-06-032-22/+64
| | | | | | | | - Manipulation of the ShootVector is not to be done by the function that wants to spawn a projectile.
| * - Changed the name of the ProjectileLookVector method.JoannisO2014-05-312-3/+3
| | | | | | | | Note: I still think the new name is unclear. Any other suggestions are welcome.
| * - Prefixed all args with "a_"JoannisO2014-05-292-6/+10
| | | | | | - Added braces around the cases.
| * - Removed breaks. I thought it wouldn't compile without them but theJoannisO2014-05-281-2/+0
| | | | | | issue was appearantly solved with an earlier commit.
| * - Fixed an issue where dispensers would only shoot arrows (appearantlyJoannisO2014-05-281-33/+24
| | | | | | | | some commits didn't come through) - Cleaned up the code according to suggestions.
| * - Implemented vertical dispensing for projectiles.Joannis2014-05-282-16/+40
| | | | | | - Fixed some terrible commit issues on my side.
| * - Fixed the ampersands and asterisks to fit the format.Joannis2014-05-272-8/+8
| | | | | | - Fixed the method "SpawnProjectileFromDispenser" to use CamelCasing.
| * - Added support for more types of projectiles in the DispenserJoannisO2014-05-262-38/+51
| | | | | | | | - Improved the method of spawning projectiles in the world - Added another method for spawning the projectiles
| * Added Arrow- and FireCharge-Dispensing to DispenserEntity.JoannisO2014-05-262-27/+95
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* | Code improvementsHowaner2014-05-281-5/+2
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* | Fix skull bugs.Howaner2014-05-281-0/+5
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* Added static const, initialized fields.archshift2014-04-272-1/+4
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* Cmake generated projects for IDEs include headers in project files.archshift2014-04-251-0/+1
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* Merge pull request #909 from jfhumann/fixesMattes D2014-04-223-11/+16
|\ | | | | | | | | Bug fixes and optimizations. We need to visit the API functions and check that they return only those values expected. `cWorld::CreateProjectile()` seems affected, too, by the same issue of ToLua returning extra values. In the cleanest form, these functions will need moving to ManualBindings.cpp
| * Fixed Flint and Steel, reverted Minecart change, renamed a parameter namejfhumann2014-04-191-5/+5
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| * Did some static analysis, fixed some bugs and optimized a lot of codejfhumann2014-04-183-8/+13
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* | Fixed formatting, made function static.madmaxoft2014-04-192-13/+18
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* | Some tweaksSTRWarrior2014-04-121-5/+17
| | | | | | | | | | GetPyramidLevel returns 0 when no layers were found, 1 for one layer etc. Auto adjust the minY and/or maxY to 0 if the beacon is low.
* | Removed debug message.STRWarrior2014-04-121-1/+0
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* | Simplefied GetPyramidLevelSTRWarrior2014-04-121-10/+3
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* | Implemented the skeleton code for the beacon.STRWarrior2014-04-123-0/+153
|/ | | | There is no handling for the GUI. It can now check how big the pyramid is under the beacon.
* Fixed a few MSVC type warnings.Mattes D2014-04-031-1/+1
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* Fixed double to float conversions.madmaxoft2014-03-161-1/+1
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* Add fireball interactHowaner2014-03-141-0/+6
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* Change TNT Fuse to ticksHowaner2014-03-081-1/+1
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* Add Flower PotsHowaner2014-03-073-0/+210
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* Documented the changes in cJukeboxEntity.madmaxoft2014-02-281-2/+3
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* Merge pull request #709 from Howaner/GlobalFixesMattes D2014-02-282-16/+48
|\ | | | | Add 'Group not found', when the Server load the users.ini and add auto g...
| * Better Jukebox APIHowaner2014-02-212-16/+48
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* | Fixed compilation in MSVC (forward class definitions).madmaxoft2014-02-242-0/+2
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* | BlockEntities is warnings freeTycho2014-02-246-3/+11
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* Rename SkullEntity to MobHeadEntityHowaner2014-02-195-189/+189
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* Add break to Protocol17x.cpp and use new comment delimiterHowaner2014-02-191-7/+7
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* Add Heads completelyHowaner2014-02-183-5/+3
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* Add Skulls/HeadsHowaner2014-02-173-0/+191
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* Fixed typographical errorTiger Wang2014-02-151-2/+1
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* Removed debug messages againTiger Wang2014-02-151-6/+0
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* Added proper debug messagesTiger Wang2014-02-131-3/+8
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* Fancy stuff with constant referencesTiger Wang2014-02-131-2/+2
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* Added more missing GetClassStatic()sTiger Wang2014-02-122-0/+4
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* Removed some unneeded BroadcastWholeWindow()sTiger Wang2014-02-124-23/+2
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* Changed inheritance a bitTiger Wang2014-02-127-33/+47
| | | | * cBlockEntityWithItems now inherits from cBlockEntityWindowOwner
* Fixed #190Tiger Wang2014-02-111-2/+67
| | | | + Hoppers now collect pickups above them
* Fixed #612Tiger Wang2014-02-112-0/+16
| | | | * Chests send contents updates to client
* Minor style improvements for the merged PR.Mattes D2014-01-231-4/+4
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* Command block fixes 2andrew2014-01-231-6/+20
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* Removed unneeded paramtersTiger Wang2014-01-191-1/+1
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* Changed SendBlockEntity format slightlyTiger Wang2014-01-191-24/+2
| | | | | * Writing NBT is now in Protocol, not BlockEntity files * Fixed a last output bug
* Improved command blocksTiger Wang2014-01-191-5/+37
| | | | | | | * Their command and previous output are displayed on the client * They have a BlockHandler implementation, so you can't place blocks on them anymore + As a side effect, implemented UpdateBlockEntity
* Command block fixesandrew2014-01-182-38/+5
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* Parse the MC|AdvCdm plugin messageandrew2014-01-181-0/+2
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* Command blocks: Execute()andrew2014-01-181-5/+27
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* Command block (de)serializationandrew2014-01-182-3/+42
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* Basic command block implementationandrew2014-01-183-11/+271
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* Removed obsoleted functionsTiger Wang2014-01-162-4/+4
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* Fixed a few MSVC warnings.madmaxoft2014-01-062-5/+4
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* Fixed compilation in VC2008.madmaxoft2013-12-301-2/+1
| | | | Also removed an unused inline header file (yuck).
* converted commneted paramater names to the unused macroTycho Bickerstaff2013-12-222-2/+8
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* Chunk is now warnings cleanTycho Bickerstaff2013-12-213-3/+3
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* fixed hidden bug with furnaces ignoring time burntTycho Bickerstaff2013-12-211-1/+1
| | | | | | this patch fixes an issue with furnaces where they would ignore the time burnt in setBurnTimes this did not cause a problem as this function was only called with the same value as the one it was using for time burnt
* ChunkSender is now warnings cleanTycho Bickerstaff2013-12-211-1/+1
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* Merge branch 'master' into cmakeTycho Bickerstaff2013-12-202-4/+4
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| * Fixed compiler warning when iterating over a fixed array of items (ARRAYCOUNT).madmaxoft2013-12-202-4/+4
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* | added blocks and blockentitiesTycho Bickerstaff2013-12-191-0/+11
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* Fixed multiple inheritance in ToLua++.madmaxoft2013-12-165-20/+20
| | | | This fixes #422.
* Merge branch 'master' of https://github.com/mc-server/MCServer into fixesnfeaturesTiger Wang2013-12-081-1/+1
|\ | | | | | | | | | | | | Conflicts: src/Bindings/Bindings.cpp src/Bindings/Bindings.h src/Blocks/BlockHandler.cpp
| * Moved bindings-related to a Bindings subfolder.madmaxoft2013-12-081-1/+1
| | | | | | | | Ref.: #407
* | Added basic ender chestsTiger Wang2013-12-073-10/+201
| | | | | | | | Note that they just mirror chests now, so no per player inventory.
* | Fixed pickups spawning for BlockEntitiesTiger Wang2013-12-061-1/+1
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* Moved json includes to where they are really needed.madmaxoft2013-11-281-0/+1
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* Fixed VC2008 compilation, normalized include paths.madmaxoft2013-11-275-5/+5
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* Fixed the remaining derpsAlexander Harkness2013-11-275-5/+5
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* Further attempts to fix compileTiger Wang2013-11-255-5/+5
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* Attempt to fix compilationTiger Wang2013-11-245-5/+5
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* Merge remote-tracking branch 'origin/master' into foldermove2Alexander Harkness2013-11-241-0/+5
| | | | | Conflicts: GNUmakefile
* Moved source to srcAlexander Harkness2013-11-2421-0/+3033