| Commit message (Collapse) | Author | Age | Files | Lines |
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Fixes #1618.
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Conflicts:
src/Chunk.cpp
src/Entities/Player.cpp
src/Root.cpp
src/World.cpp
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Conflicts:
src/Blocks/WorldInterface.h
src/ClientHandle.cpp
src/ClientHandle.h
src/Entities/Player.cpp
src/Entities/Player.h
src/Generating/FinishGen.cpp
src/Protocol/Protocol.h
src/Protocol/Protocol125.cpp
src/Protocol/Protocol125.h
src/Protocol/Protocol16x.cpp
src/Protocol/Protocol16x.h
src/Protocol/Protocol17x.cpp
src/Protocol/Protocol17x.h
src/Protocol/ProtocolRecognizer.cpp
src/Protocol/ProtocolRecognizer.h
src/Root.h
src/World.cpp
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This was mostly done automatically and then visually inspected for obvious errors.
All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
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+ Implemented bed home positions
* Fixed some inventory and health server/client mismatches after world
change
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Also fixes FS392
Conflicts:
src/Blocks/WorldInterface.h
src/ClientHandle.cpp
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Added a space after an if statement and before the first bracket to keep up code conventions.
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OnUse in BlockBed.cpp now checks whether bit flag 0x4 in the Data values of the bed is set before somebody can try to sleep in the bed.
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Conflicts:
MCServer/Plugins/APIDump/APIDesc.lua
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May Fix #640
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Changed the signitures of the following to use interfaces:
GetPlacementBlockTypeMeta
OnPlaced
OnPlacedByPlayer
OnDestroyed
OnNeighbourChanged
NeighbourChanged
OnUse
CanBeAt
Check
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