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2019-10-16Refactored block-to-pickup conversion. (#4417)Mattes D1-7/+5
2017-11-20cChunkInterface GetBlock, GetBlockMeta, GetBlockTypeMeta use vectors (#4050)Bond-0091-1/+1
2017-08-01cBlockHandler: take player by refpeterbell101-7/+7
2015-12-13allow use failures to propagate from the entity/block to the playerGargaj1-1/+2
2015-07-14Improved mapsTiger Wang1-0/+6
2014-06-14Cauldrons check the heightmapTiger Wang1-1/+5
2014-06-04Added checks for no downfall biomesTiger Wang1-1/+1
2014-05-29Cauldrons fillTiger Wang1-0/+14
2014-03-30Fixed a few Clang warnings in BlockHandlers.madmaxoft1-1/+1
2014-02-20Fix CauldronHowaner1-8/+11
2014-02-20Add 'Meta < 3' to CauldronHowaner1-5/+8
2014-01-26Refactored cBlockHandler::OnUse and dependentsTycho1-4/+4
2014-01-25First attempt at Implementing InterfacesTycho1-1/+1
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-07-29Changed everyting to Unix line endings.Alexander Harkness1-59/+59
2013-05-24Refactored cInventory to use cItemGrid for the actual Storagemadmaxoft@gmail.com1-5/+3
2012-12-29Fixed compilation error in BlockCauldron.h on Linuxluksor111@gmail.com1-2/+4
2012-12-29Cauldrons and Brewing Stands are now placeableluksor111@gmail.com1-0/+59