| Commit message (Collapse) | Author | Age | Files | Lines |
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- Removed normal BlockHandler knowledge of block entities during conversion
+ Added cBlockEntity::ConvertToPickups that handles it
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* Cauldron: backport "use" behaviour to 1.12
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* BlockHandler initialisation is a constant expression
If we can't make it all namespaces, this is the next best I guess.
+ Tag handlers constexpr, const as needed
+ Inherit constructors
* Privatise handler functions
* More constexpr
Co-authored-by: Alexander Harkness <me@bearbin.net>
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+ Added armor and shulker box cleaning
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+ Added possible 1.8 stats
+ Added stat tracking for 1.8.2
+ Added stat tracking for 1.9
+ Added the breed cow achievement
Co-authored-by: 12xx12 <12xx12100@gmail.com>
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Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
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* cBlockHandler.OnUpdate uses Vector3 params.
Also slightly changed how block ticking works.
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* Replace buckets to the selected hotbar slot, rather than the first available.
Replicates vanilla behaviour, as well as being more logical.
* Refactor cInventory::AddItem. Behaviour is now documented
* Add new cInventory::ReplaceOneEquippedItem and ::SetEquippedItem methods
* Return empty potion to the same slot after drinking
* Replace buckets correctly in other situations, not simply water and lava
Uses the new ReplaceOneEquippedItem method
* Correct collecting water from source block with bottle
* Add cPlayer::ReplaceOneEquippedItemTossRest method
* Handle stacked filled buckets (in theory)
Use new cPlayer::ReplaceOneEquippedItemTossRest method
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* Fix certain item drops
* Revert unwanted changes
* Revert unwanted changes
* Revert change
* Style fixes
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* Don't remove items twice
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