Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Unify block entity pickup conversion | Tiger Wang | 2020-09-25 | 1 | -1/+1 |
| | | | | | - Removed normal BlockHandler knowledge of block entities during conversion + Added cBlockEntity::ConvertToPickups that handles it | ||||
* | BlockHandler initialisation is a constant expression (#4891) | Tiger Wang | 2020-09-20 | 1 | -22/+11 |
| | | | | | | | | | | | | | * BlockHandler initialisation is a constant expression If we can't make it all namespaces, this is the next best I guess. + Tag handlers constexpr, const as needed + Inherit constructors * Privatise handler functions * More constexpr Co-authored-by: Alexander Harkness <me@bearbin.net> | ||||
* | Corrected wakeup sequences | Tiger Wang | 2020-08-04 | 1 | -26/+0 |
| | | | | | | | * Pistons/Ice no longer need to FastSetBlock first (#4600), and the former don't drop items when broken in creative - Begin migration away from stationary fluids * Tick the chunk after applying a client's changed * Broadcast pending blocks at the end of a tick | ||||
* | More Vector3 in cBlockHandler (#4644) | Mattes D | 2020-04-17 | 1 | -18/+39 |
| | | | | | * cBlockHandler.OnUpdate uses Vector3 params. Also slightly changed how block ticking works. | ||||
* | Using Super. | Mattes D | 2020-04-16 | 1 | -9/+11 |
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* | Refactored block-to-pickup conversion. (#4417) | Mattes D | 2019-10-16 | 1 | -5/+26 |
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* | BigFlower fixes (#3826) | peterbell10 | 2017-07-07 | 1 | -1/+1 |
| | | | | | | | * BigFlowers fixes * Correct upper part meta * Documented parameters to DoesIgnoreBuildCollision | ||||
* | Added some blocks and items (#3503) | mathiascode | 2017-02-14 | 1 | -0/+1 |
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* | Bulk clearing of whitespace | LogicParrot | 2016-02-05 | 1 | -8/+8 |
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* | * Logic for handling plant growth has been centralized into cBlockPlant, and all growable plants now inherit from it. | Samuel Barney | 2015-08-19 | 1 | -0/+16 |
| | | | | * Blocks now have an effect upon plant growth, just like in vanilla. | ||||
* | Improved maps | Tiger Wang | 2015-07-14 | 1 | -7/+19 |
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* | Rebased version of Code | Samuel Barney | 2015-06-22 | 1 | -6/+0 |
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* | Correct world height validations. | Tommy Santerre | 2015-03-20 | 1 | -2/+2 |
| | | | | | Unify the way we test block above the current one (Height - 1 instead of a_RelY + 1). Allow generation of world of flat height = 255 | ||||
* | Basic style fixes. | madmaxoft | 2014-07-17 | 1 | -1/+1 |
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* | Superfluous method override. | Howaner | 2014-05-07 | 1 | -6/+0 |
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* | Add lava and water check to block handlers. | Howaner | 2014-05-07 | 1 | -0/+12 |
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* | With eXtra line! | Tiger Wang | 2014-04-02 | 1 | -0/+1 |
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* | Removed extra brackets | Tiger Wang | 2014-04-02 | 1 | -5/+2 |
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* | Realised suggestions | Tiger Wang | 2014-03-31 | 1 | -1/+4 |
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* | Fixed a few Y too high/low asserts | Tiger Wang | 2014-03-31 | 1 | -2/+3 |
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* | Changed Signiture of OnUpdate | Tycho | 2014-02-02 | 1 | -3/+3 |
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* | Changed pointers to references | Tycho | 2014-02-01 | 1 | -1/+1 |
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* | Changed signitures of Several BLockHandler Methods | Tycho | 2014-02-01 | 1 | -2/+2 |
| | | | | | | | | | | | | | Changed the signitures of the following to use interfaces: GetPlacementBlockTypeMeta OnPlaced OnPlacedByPlayer OnDestroyed OnNeighbourChanged NeighbourChanged OnUse CanBeAt Check | ||||
* | Lava can spawn fire. | madmaxoft | 2013-12-04 | 1 | -0/+81 |
| | | | | Settable in world.ini, lava can spawn fire to fuel blocks near it. Fix #65. | ||||
* | Moved source to src | Alexander Harkness | 2013-11-24 | 1 | -0/+56 |