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path: root/src/Blocks/BlockGrass.h (follow)
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* Grass spread: check chunk & light validity correctlyTiger Wang2020-09-251-2/+2
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* Unify block entity pickup conversionTiger Wang2020-09-251-1/+1
| | | | | - Removed normal BlockHandler knowledge of block entities during conversion + Added cBlockEntity::ConvertToPickups that handles it
* BlockHandler initialisation is a constant expression (#4891)Tiger Wang2020-09-201-15/+8
| | | | | | | | | | | | | * BlockHandler initialisation is a constant expression If we can't make it all namespaces, this is the next best I guess. + Tag handlers constexpr, const as needed + Inherit constructors * Privatise handler functions * More constexpr Co-authored-by: Alexander Harkness <me@bearbin.net>
* Comment capitalisationTiger Wang2020-07-061-2/+2
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* Use enum to represent light statesTiger Wang2020-07-061-19/+34
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* Made grass spreader prettierTiger Wang2020-07-061-63/+89
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* Vector3 in Handlers (#4680)Mattes D2020-04-211-12/+13
| | | Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
* More Vector3 in cBlockHandler (#4644)Mattes D2020-04-171-25/+29
| | | | | * cBlockHandler.OnUpdate uses Vector3 params. Also slightly changed how block ticking works.
* Silk touch pickaxe drops grass block (#4485)Mat2020-03-171-0/+131