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2022-04-20Valid Height is now checked by vector.x12xx12x1-1/+1
2021-05-05Move item placement into item handlers (#5184)Tiger Wang1-46/+7
* Move item placement into item handlers + Add appropriate CanBeAt checks in cPlayer::PlaceBlocks, into which all placement handlers call. * Partly addresses #5157 * Fixes #4878 * Fixes #2919 * Fixes #4629 * Fixes #4239 * Fixes #4849 Co-authored-by: changyong guo <guo1487@163.com> Co-authored-by: Xotheus <shady3300@outlook.com> Co-authored-by: Krist Pregracke <krist@tiger-scm.com> * Review fixes * Update APIDesc.lua * Rename Co-authored-by: changyong guo <guo1487@163.com> Co-authored-by: Xotheus <shady3300@outlook.com> Co-authored-by: Krist Pregracke <krist@tiger-scm.com>
2021-03-28Do not fake a tool when converting to pickups (#5170)Tiger Wang1-1/+1
* When the cause of destruction was world-induced (CanBeAt check failed) there is no tool. Pass the nullptr directly to ConvertToPickups and let it handle it. * Fixes #4795 - Remove unused a_Digger parameter to ConvertToPickups.
2020-10-05Fix cmake not adding Werror on clang, and _lots_ of warnings (#4963)peterbell101-1/+1
* Fix cmake not adding Werror on clang, and _lots_ of warnings * WIP: Build fixes * Cannot make intermediate blockhandler instance * Tiger's changes * Fix BitIndex check * Handle invalid NextState values in cMultiVersionProtocol Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
2020-09-25Unify block entity pickup conversionTiger Wang1-1/+1
- Removed normal BlockHandler knowledge of block entities during conversion + Added cBlockEntity::ConvertToPickups that handles it
2020-09-20BlockHandler initialisation is a constant expression (#4891)Tiger Wang1-23/+14
* BlockHandler initialisation is a constant expression If we can't make it all namespaces, this is the next best I guess. + Tag handlers constexpr, const as needed + Inherit constructors * Privatise handler functions * More constexpr Co-authored-by: Alexander Harkness <me@bearbin.net>
2020-08-08Remove the redstone solid block handlerTiger Wang1-2/+1
- Remove cSolidBlockHandler * Functionality now integrated into simulator dispatcher * Fix door double open/close issues, arisen due to the top/bottom halves getting different power + Small migration to block states for redstone wire
2020-07-26Toggleables: update simulators when changedTiger Wang1-1/+2
2020-04-21Vector3 in Handlers (#4680)Mattes D1-31/+40
Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
2020-04-16Using Super.Mattes D1-4/+4
2019-10-16Refactored block-to-pickup conversion. (#4417)Mattes D1-5/+50
2018-02-05Deal with covered switches consistently (#4161)peterbell101-4/+1
* Fixes a number of "<function>: not all control paths return a value" warnings on MSVC. * Introduces the UNREACHABLE global macro and uses it instead of conditionally compiled switch defaults. * Move cNBTParseErrorCategory from FastNBT.h into FastNBT.cpp to prevent bad calls to message()
2017-11-20cChunkInterface GetBlock, GetBlockMeta, GetBlockTypeMeta use vectors (#4050)Bond-0091-4/+5
2017-09-19Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors (#3959)Lane Kolbly1-1/+1
* Made BroadcastSoundEffect take vector parameters. * Added docs for new vectored methods * Removed old code * Fixed lua warnings * Made old BroadcastSoundEffect not an override. * m_Block to m_BlockPos, used Vector3d constructor where prettier. * a_Block to a_BlockPos * Changed thunderbolt a_Block to a_BlockPos
2017-08-17Changed int parameters to vector parameters in cCuboid and simulators (#3874)Lane Kolbly1-1/+1
2017-08-01cBlockHandler: take player by refpeterbell101-2/+2
2017-02-15Updated sounds and effect IDs (#3422)mathiascode1-1/+1
2016-02-05Bulk clearing of whitespaceLogicParrot1-4/+4
2015-12-18Reorganised the redstone simulatorTiger Wang1-0/+6
-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan! * Uses classes and inheritance now * Speed should be improved
2015-12-13allow use failures to propagate from the entity/block to the playerGargaj1-1/+2
2015-07-29Silenced and fixed many warning messages across multiple files.Samuel Barney1-1/+1
2015-07-14Improved mapsTiger Wang1-8/+6
2015-06-02Fixed warnings in MSVC.Mattes D1-0/+4
It complained about undefined return values or using uninitialized variables.
2015-05-19Fixed compile and a few more warningstycho1-7/+7
2015-05-09More style checking.Mattes D1-1/+1
Spaces around some operators are checked.
2014-10-19Added mechanics placeable on halfslabsJulian Laubstein1-7/+29
2014-09-09Moved sound-configs into BlockID.h and fixed/ added loads of soundsMasy981-6/+0
2014-07-17Basic style fixes.madmaxoft1-1/+1
2014-07-13Changed BroadcastSoundEffect function to take floating pos.Howaner1-1/+1
2014-07-02Redstone simulator is alerted to lever unpoweringTiger Wang1-0/+1
* Fixed the "fix" that broke the fix for #535, thereby fixing said issue * Fixed #535
2014-06-28Minor change to buttons and leversTiger Wang1-2/+2
+ They now detect if the block they are on occupies its voxel, instead of just being solid
2014-06-23Fixed sign and lever rotations.madmaxoft1-5/+6
2014-03-24Added MetaRotate/Mirror Support for a number of classes.narroo1-3/+34
2014-03-01g_BlockXXX => cBlockInfo::XXXandrew1-1/+1
2014-02-09Fixed compile and some warnings in MSVSTiger Wang1-1/+1
2014-02-05Fixed a bunch of MSVS warningsTiger Wang1-1/+1
* Possibly also fixed some bugs with pathfinding and TNT, though unlikely
2014-02-04Improved Type safety of eBlockFaceTycho1-4/+4
May Fix #640
2014-02-01Changed pointers to referencesTycho1-6/+6
2014-02-01Changed signitures of Several BLockHandler MethodsTycho1-6/+6
Changed the signitures of the following to use interfaces: GetPlacementBlockTypeMeta OnPlaced OnPlacedByPlayer OnDestroyed OnNeighbourChanged NeighbourChanged OnUse CanBeAt Check
2014-01-16Fixed #535Tiger Wang1-1/+1
2014-01-16Fixed #535Tiger Wang1-1/+1
2013-11-29Removed unneeded CPP filesTiger Wang1-2/+12
Also removed unneeded #include in BlockStems
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-11-21Multiple enhancements [SEE DESC]Tiger Wang1-7/+40
+ Added lever location checking * Fixed button location checking * Fixed button pressing/unpressing * Fixed repeaters updating * Minor enhancements
2013-11-18Redstone Megacommit [SEE DESC]Tiger Wang1-2/+17
+ Updated BlockID - look for yourself * Improved button, repeater, lever, and comparator code -> simplification and splitting of some stuff from the redstone simulator file * Fixed buttons not breaking when in an invalid game state * Fixed QueueSetBlock -> improved (AGAIN) piston code + Rewrote redstone simulator Fixes: #57, #58, #205, and part of #131. Fixes FS issues: 281, 116, and 102
2013-09-22Removed some unneeded includesTiger Wang1-1/+0
2013-09-22Removed OnDigging for Redstone devicesTiger Wang1-1/+0
2013-09-13Removed place on top and side preventionsTiger Wang1-6/+0
2013-07-29Changed everyting to Unix line endings.Alexander Harkness1-61/+61
2013-02-16Removed all E_ITEM_ symbols equivalent to E_BLOCK_, and all obsolete item and block symbols.madmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1218 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-01-12Merged branch "branches/hooks" into "trunk".madmaxoft@gmail.com1-5/+21
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1139 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-16Levers (patch contributed by Keyboard)madmaxoft@gmail.com1-22/+3
http://forum.mc-server.org/showthread.php?tid=649 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1075 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-03Moved blockticking into blockhandler classes.madmaxoft@gmail.com1-8/+8
Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead) git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-01Slight refactoring of BlockHandlers - dropping unneeded virtual functionsmadmaxoft@gmail.com1-18/+30
( http://forum.mc-server.org/showthread.php?tid=434&pid=4734#pid4734 ) git-svn-id: http://mc-server.googlecode.com/svn/trunk@917 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-29Unified folder name-casingmadmaxoft@gmail.com1-0/+0
git-svn-id: http://mc-server.googlecode.com/svn/trunk@902 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-2/+2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@887 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-11Merged in a patch for sounds by l0udPLmadmaxoft@gmail.com1-1/+6
http://forum.mc-server.org/showthread.php?tid=434&pid=4564#pid4564 git-svn-id: http://mc-server.googlecode.com/svn/trunk@858 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-19Fixed Bug #236lapayo94@gmail.com1-1/+2
Workbench, Chest and Furnace are usable again git-svn-id: http://mc-server.googlecode.com/svn/trunk@755 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-07-16Some code improvementslapayo94@gmail.com1-10/+10
git-svn-id: http://mc-server.googlecode.com/svn/trunk@677 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-07-15A new Block handling system :olapayo94@gmail.com1-0/+46
It was really a lot of work :D Took me the complete weekend :D Would really like to here your opinion on this =) The aim of this is to put all the actions for one block in one place so it is not spread around the source. (ToPickup, Action in cWorld, Action in cChunk, Action here, action there :D) git-svn-id: http://mc-server.googlecode.com/svn/trunk@671 0a769ca7-a7f5-676a-18bf-c427514a06d6