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path: root/src/Blocks/BlockPumpkin.h (unfollow)
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2020-04-16Using Super.Mattes D1-2/+2
2020-04-11Fix rotation metas on blocksAlexander Harkness1-2/+2
2020-04-10Add mixins for blocks that rotate based on player yaw at placementAlexander Harkness1-41/+2
Also add observer block handler.
2019-10-16Refactored block-to-pickup conversion. (#4417)Mattes D1-1/+1
2017-08-01cBlockHandler: take player by refpeterbell101-2/+2
2016-02-05Bulk clearing of whitespaceLogicParrot1-2/+2
2015-07-14Improved mapsTiger Wang1-1/+5
2014-12-24Refactored all player block placing to go through hooks.Mattes D1-64/+0
Fixes #1618.
2014-09-17Added first test to show the object can be createdTycho1-3/+3
2014-07-17Basic style fixes.madmaxoft1-2/+2
2014-07-15Fixed code formatting.madmaxoft1-3/+5
2014-07-15Added super typedefTycho1-1/+2
2014-07-14Added cClearOnDrop Mixin to cPumpkinTycho1-2/+2
2014-03-24Added MetaRotate/Mirror Support for a number of classes.narroo1-3/+3
2014-02-04Improved Type safety of eBlockFaceTycho1-2/+2
May Fix #640
2014-02-01Changed pointers to referencesTycho1-24/+24
2014-02-01Changed signitures of Several BLockHandler MethodsTycho1-24/+24
Changed the signitures of the following to use interfaces: GetPlacementBlockTypeMeta OnPlaced OnPlacedByPlayer OnDestroyed OnNeighbourChanged NeighbourChanged OnUse CanBeAt Check
2014-01-17Removed internal cEntity::GetRot() usage.madmaxoft1-1/+1
2014-01-16Removed obsoleted functionsTiger Wang1-1/+1
2013-12-25(Hopefully) fixed if conditionstonibm191-4/+1
2013-12-25Implemented xoft suggestion (partly)tonibm191-25/+29
I only get it working in first condition. It seems it's not compatible with else if...
2013-12-24BLOCKTYPE...tonibm191-2/+2
2013-12-24Fixed compilationtonibm191-29/+9
2013-12-24Implemented xoft suggestiontonibm191-7/+11
2013-12-24Using BLOCKTYPE instead of inttonibm191-2/+2
2013-12-24Fixed commentstonibm191-8/+8
2013-12-24Changed a little how detection works and added comments.tonibm191-28/+31
2013-12-24Storing Y -1 and -2 blocks in a variabletonibm191-5/+7
2013-12-24Using parenthesistonibm191-8/+8
2013-12-24Fixed a possible crashtonibm191-39/+42
2013-12-23Improved iron golem detection algorithmtonibm191-3/+16
- You need to make it like in vanilla - Only used blocks are removed
2013-12-23You can now spawn iron golems.tonibm191-3/+20
You can spawn them like in vanilla.
2013-12-22You can spawn snow golems with snow blocks and pumpkins.STRWarrior1-0/+15
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-09-11More changes [SEE DESC]Tiger Wang1-3/+2
* Improved (again) pumpkin direction handling * Fixed spacing in Entity.cpp
2013-09-11PumpkinsTiger Wang1-1/+1
2013-09-11moved reflection code to PlayerYawToMetadataworktycho1-4/+3
2013-09-11changed the subtaraction to a flipworktycho1-3/+3
2013-09-10Pumpkin and JackOLantern supportTiger Wang1-0/+62
Fixes #99