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path: root/src/Blocks/BlockSeaLantern.h (follow)
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* Unify block entity pickup conversionTiger Wang2020-09-251-1/+1
| | | | | - Removed normal BlockHandler knowledge of block entities during conversion + Added cBlockEntity::ConvertToPickups that handles it
* Limit fortune level, style fixesTiger Wang2020-09-231-8/+9
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* Implement fortune for ores, glowstone and sea lanterns (#4897)KingCol132020-09-201-4/+13
| | | | | | | | | | | | | | | * Implemented fortune for ores, glowstone and sea lanterns (but nothing organic or flint). * Cleanup printf * Stopped playing golf, gave the Camels a FirstHump and moved the FortuneDropMult comment. Thanks for the review :). * Got rid of FortuneDropMult and replaced with Peter's massive optimization/simplification. * Fixed default lapis max droprate (8 -> 9). * Clamp max drops for non-redstone ores to 10. * Comment justifying the clamp.
* BlockHandler initialisation is a constant expression (#4891)Tiger Wang2020-09-201-12/+3
| | | | | | | | | | | | | * BlockHandler initialisation is a constant expression If we can't make it all namespaces, this is the next best I guess. + Tag handlers constexpr, const as needed + Inherit constructors * Privatise handler functions * More constexpr Co-authored-by: Alexander Harkness <me@bearbin.net>
* Using Super.Mattes D2020-04-161-2/+2
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* Refactored block-to-pickup conversion. (#4417)Mattes D2019-10-161-4/+11
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* FastRandom rewrite (#3754)peterbell102017-06-131-2/+1
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* Silenced and fixed many warning messages across multiple files.Samuel Barney2015-07-291-1/+1
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* Added Sea Lantern dropsMasy982014-09-121-0/+30