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2020-04-03Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)Mattes D1-0/+1
The BlockID.h file was removed from Globals.h and renamed to BlockType.h (main change) The BlockInfo.h file was removed from Globals.h (main change) The ENUM_BLOCK_ID and ENUM_ITEM_ID enum names were replaced with ENUM_BLOCK_TYPE and ENUM_ITEM_TYPE (cosmetics) The various enums, such as eDimension, eDamageType and eExplosionSource were moved from BlockType.h to Defines.h, together with the helper functions for converting between them and strings (StringToDimension et al.) (minor) Many inline functions were moved from headers to their respective cpp files, so that BlockType.h could be included only into the cpp file, rather than the header. That broke our tests a bit, since they pick bits and pieces out of the main code and provide stubs for the rest; they had to be re-stubbed and re-verified. eMonsterType values are no longer tied to E_ITEM_SPAWN_EGG_META_* values
2019-10-28Moved growing from cWorld / cChunk to cBlockHandler descendants.Mattes D1-18/+6
2019-10-16Refactored block-to-pickup conversion. (#4417)Mattes D1-10/+24
2018-08-29Force all headers other than "Globals.h" to be included with relative paths (#4269)peterbell101-1/+1
Closes #4236 CMake now creates a header file in the build directory under the path "include/Globals.h" which just includes "src/Globals.h" with an absolute path. Then instead of adding "src/" to the include directories, it adds "include/". #include "Globals.h" still works by including the build generated file and any other src-relative path will not work.
2018-07-26CheckBasicStyle: Check number of empty lines between functions (#4267)peterbell101-7/+0
Add check for number of empty lines between functions and fix the corresponding failures
2017-11-20cChunkInterface GetBlock, GetBlockMeta, GetBlockTypeMeta use vectors (#4050)Bond-0091-17/+7
2016-04-16Updated cChunk::SetMeta, fixed grass growth, reduced markDirty/setMeta usageLogicParrot1-5/+2
2015-12-18Reorganised the redstone simulatorTiger Wang1-10/+0
-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan! * Uses classes and inheritance now * Speed should be improved
2015-12-13allow use failures to propagate from the entity/block to the playerGargaj1-2/+2
2014-09-27Fixed minor style issues.madmaxoft1-1/+1
2014-09-26Removed more unessicary includesTycho1-0/+1
2014-09-25Fixed styleTycho1-0/+66
2014-09-17Added first test to show the object can be createdTycho1-0/+66
2014-03-02cBlockInfo now manages the respective cBlockHandlerandrew1-1/+1
2014-02-02Added missing filesTycho1-0/+12