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2023-09-27Update Minecraft Wiki links to new domain (#5532)Spongecade1-2/+2
* Update Minecraft Wiki links to new domain * Added Spongecade to contributors * Sorted Spongecade
2023-04-08Implement slime chunks. (#5484)Michal Havlíček1-0/+9
* Implement slime chunks. * add cWorld::IsSlimeChunk * add documentation for cWorld::IsSlimeChunk
2022-11-03Chunk: Optimise idle tickingTiger Wang1-15/+0
* Instead of chunks ticking player objects, and the player object in turn ticking its client handle, let the world tick the client handles. This means we no longer need to maintain a special-case for chunks that shouldn't be ticking, but still need to process players. Partially reverts to the state before 054a89dd.
2022-04-20Valid Height is now checked by vector.x12xx12x1-8/+8
2022-04-20Updated protocol functions to Vector3xx12xx12x1-1/+1
also added support in included functions
2021-12-02ItemHandler initialisation is a constant expression (#5344)x12xx12x1-1/+1
* Transition to non-pointer item handler * That is my destructor - I decide when I leave this world * I declare your destruction private and you final
2021-06-28Don't flush ClientHandle data multiple timesTiger Wang1-6/+0
* Change cWorld::m_Players to a vector
2021-04-30Chest, weather, crash, and miscellaneous fixes (#5215)Tiger Wang1-59/+58
* Alpha-sort cChestEntity * Chests: use SendUpdateBlockEntity * Pathfinder: fix out of range Y * 1.13: correct weather packet ID * Chests: fix neighbour scanner + Add OnAddToWorld and overload to scan neighbours there, instead of in the constructor/OnUse. This fixes hoppers accessing newly loaded double chests and seeing a null m_Neighbour, thus thinking its a single chest. * Fix typo in cross coords computation. * Simplify hopper logic. * Block entities: ASSERT that type is correct If you match the block type first before calling DoWithBlockEntity, the corresponding block entity must either be empty or correspond to the block type. * Chunk: fix some forgotten PendingSendBE cleanup + Add cleanup in SetAllData, WriteBlockArea - Remove RemoveBlockEntity (used once), HasBlockEntity (not used) * Replace MakeIndex with MakeIndexNoCheck * Remove extraneous MarkDirty in hopper & chests
2021-04-12Implement random ticks more faithfullyTiger Wang1-13/+21
+ Make it pick 3 blocks per section, instead of 50 randomly throughout the chunk
2021-04-12Fix improper destruction of BEs on /regenTiger Wang1-12/+19
2021-03-28Move some redstone implementations into the source fileTiger Wang1-0/+1
2021-03-28Fix chunk block changes being sent out of order (#5169)Tiger Wang1-39/+49
* Flush out all pending, buffered changes at the end of each tick, after every chunk is ticked. This makes every block update client-side in unison, instead of unlucky ones only being sent 1 tick later. * Re-add buffer for outgoing network data; IOCP async WSASend has higher overhead than expected... Fixes regression introduced in 054a89dd9
2021-03-28Do not fake a tool when converting to pickups (#5170)Tiger Wang1-3/+2
* When the cause of destruction was world-induced (CanBeAt check failed) there is no tool. Pass the nullptr directly to ConvertToPickups and let it handle it. * Fixes #4795 - Remove unused a_Digger parameter to ConvertToPickups.
2021-03-28Unify DoWithBlockEntity (#5168)Tiger Wang1-350/+48
+ DoWith calls now broadcast the block entity and mark the chunk dirty + Add block entity change queue to synchronise BE updates with block updates * Fixed a few incorrect assertions about BE type - Remove manual overloads
2021-03-15Properly deprecate more XYZ parameter'd functions (#5147)Tiger Wang1-2/+1
* Fixes #5144
2021-03-07Some emplace_back replacements (#5149)12xx121-2/+2
* replace push_back with emplace_back when a new object was created in the function call
2021-03-05Prepare ChunkData for BlockState storage (#5105)Tiger Wang1-52/+27
* Rename ChunkData Creatable test * Add missing Y-check in RedstoneWireHandler * Remove ChunkDef.h dependency in Scoreboard * Prepare ChunkData for BlockState storage + Split chunk block, meta, block & sky light storage + Load the height map from disk - Reduce duplicated code in ChunkData - Remove saving MCSBiomes, there aren't any - Remove the allocation pool, ref #4315, #3864 * fixed build * fixed test * fixed the debug compile Co-authored-by: 12xx12 <44411062+12xx12@users.noreply.github.com>
2021-01-26Fix debug macro situation (#5114)Tiger Wang1-2/+2
Use the standard NDEBUG.
2021-01-18cChunk: don't inherit from cChunkDef (#5106)Tiger Wang1-56/+33
2021-01-12Clarify cClientHandle, cPlayer ownership semanticsTiger Wang1-10/+16
+ A cPlayer, once created, has a strong pointer to the cClientHandle. The player ticks the clienthandle. If he finds the handle destroyed, he destroys himself in turn. Nothing else can kill the player. * The client handle has a pointer to the player. Once a player is created, the client handle never outlasts the player, nor does it manage the player's lifetime. The pointer is always safe to use after FinishAuthenticate, which is also the point where cProtocol is put into the Game state that allows player manipulation. + Entities are once again never lost by constructing a chunk when they try to move into one that doesn't exist. * Fixed a forgotten Super invocation in cPlayer::OnRemoveFromWorld. * Fix SaveToDisk usage in destructor by only saving things cPlayer owns, instead of accessing cWorld.
2021-01-11Convert most calls to blocking GetHeight/GetBiomeAt to direct chunk accessesTiger Wang1-7/+51
* Hopefully fixes #5094
2021-01-11zlib -> libdeflate (#5085)Tiger Wang1-1/+0
+ Use libdeflate + Use std::byte * Fix passing temporary to string_view + Emulate make_unique_for_overwrite
2021-01-02Fix potential destruction crashes (#5095)Tiger Wang1-0/+9
* Fix potential destruction crashes * Fix destructors accessing destroyted objects * Fix cPlayer not destroying windows (Destroyed never called) * Tentatively fixes #4608, fixes #3236, fixes #3262 - Remove cEntity::Destroyed() and replace with cEntity::OnRemoveFromWorld() * Add missing call to OnRemoveFromWorld
2020-12-26Make SetAllData's MarkDirty() the chunk's responsibilityTiger Wang1-1/+6
2020-12-26Avoid a gratuitous dirty when loading chunks with entitiesTiger Wang1-0/+22
Loaded entities are directly moved into the chunk data, instead of having to go through cWorld, as if they were just spawned. This avoid dirtying the chunk.
2020-12-22unique_ptr<cChunkMap> to plain memberTiger Wang1-2/+2
2020-12-18Warnings improvementsTiger Wang1-2/+9
* Turn off global-constructors warning. These are needed to implement cRoot signal handler functionality * Add Clang flags based on version lookup instead of a compile test. The CMake config process is single threaded and slow enough already * Reduced GetStackValue verbosity + Clarify EnchantmentLevel, StayCount, AlwaysTicked, ViewDistance signedness + Give SettingsRepositoryInterface a move constructor to simplify main.cpp code - Remove do {} while (false) construction in redstone handler
2020-11-06Add correct implementation of crops (#4802)0ddlyoko1-1/+3
* [FIX] Add correct implementation of seed drops. > Official percentage of drops has been implemented * Fix C++ conventions * Change "Vals" variable to "m_Vals" * [FIX] Add correct implementation of Carrots, Potatoes, Wheat & Beetroots seed * Add Fortune support with crops Add fortune support with Wheat, Carrots, Potatoes & Beetroots seeds * [FIX] Right-clicking on a grown Beetroot in survival consume 2 bone meals Fix #4805 * Add documentation for "cWorld::IsFullGrownPlantAt" method * Fix dispenser that full grown a plant > Change methods cItemDyeHandler::FertilizePlant & cItemDyeHandler::growPlantsAround to static * Display particle even if tree doesn't grow * When right-clicking on a full grown melon / pumpkin seed, no longer produce a melon / pumpkin Before this commit, when you right-click on a melon or a pumpkin seed, a melon / pumpkin block spawned. With this commit, it no longer spawns * [FIX] Do not create melon / pumpkin block when right-clicking with a bone meal This fix will prevent the creation of a melon / pumpkin block when you right-click with a bone meal on a melon / pumpkin plant - It just detect if the plant is full grown. if yes, the method "Grow" is not called - Remove IsFullGrownPlant Co-authored-by: 12xx12 <12xx12100@gmail.com> Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
2020-09-25Do not call into things we don't own in destructorsTiger Wang1-16/+21
- Remove improper accesses in cChunk destructor * Fixes #4894
2020-09-25Unify block entity pickup conversionTiger Wang1-14/+28
- Removed normal BlockHandler knowledge of block entities during conversion + Added cBlockEntity::ConvertToPickups that handles it
2020-09-20BlockHandler initialisation is a constant expression (#4891)Tiger Wang1-12/+5
* BlockHandler initialisation is a constant expression If we can't make it all namespaces, this is the next best I guess. + Tag handlers constexpr, const as needed + Inherit constructors * Privatise handler functions * More constexpr Co-authored-by: Alexander Harkness <me@bearbin.net>
2020-09-12Reverse order of ChunkSender priorities (#4858)Tiger Wang1-2/+2
* Reduces confusion when using overloaded operator< and priority_queue Co-authored-by: peterbell10 <peterbell10@live.co.uk>
2020-09-12Use tracing for explosions (#4845)Tiger Wang1-0/+1
* TNT: Implement tracing algorithm + Add intensity tracing * Fix iterating over all players to SendExplosion, even those not in range * Implemented TNT entity interaction * Fixed misaligned destruction tracing * Finalise TNT algorithm - Remove BlockArea and just use chunks Using SetBlock makes it so that we can update everything properly, and does appear to be faster. * BlockInfo learns about explosion attentuation * Rename Explodinator parameters * TNT: pull block destruction into common function Co-authored-by: Alexander Harkness <me@bearbin.net>
2020-08-28Save enderchest block entities to storageTiger Wang1-52/+6
+ Add EnderChest saving, as Vanilla does - Remove CreateBlockEntities. Storage should save & load everything so looping over chunk data is not needed
2020-08-28Clean up pickup collection to use ForEachEntityInBoxTiger Wang1-36/+0
2020-08-28Simplify MoveEntityToNewChunkTiger Wang1-7/+3
- No longer try getting from the chunkmap if GetNeighborChunk fails, since nothing else does this and entities (in future) will not tick close to an unloaded chunk edge * GetRelNeighborChunk uses FindChunk
2020-08-28Clean up GenerateChunk/TouchChunkTiger Wang1-19/+2
- Remove TouchChunk - Remove unused bool return value in GenerateChunk - Remove ShouldGenerateIfLoadFailed
2020-08-28Remove unneeded MarkDirty, SendToClients parameters of SetMetaTiger Wang1-9/+6
Partially reverts #3129, whose addition of these parameters was superseded by #3149 that fixed generated leaves' metas. References: https://github.com/cuberite/cuberite/pull/4417#discussion_r334950513 e0bcd754009f16480437b2c1fa5e7fbedab31496
2020-08-21Remove level of indirection in cChunk storageTiger Wang1-18/+19
- No more unique_ptr storage
2020-08-08const-ify some Chunk functionsTiger Wang1-4/+4
2020-08-05WakeUpSimulators correct Y computationTiger Wang1-6/+7
+ Add Y validity check to SimulatorManager
2020-08-04Code cleanup in cChunk.PlaceBlock() for checking if BlockEntity should be spawned (#4812)12xx121-27/+4
* Changed switch for call in cChunk for call to function cBlockEntity to remove unnecessary confusions while implementing new BlockEntities
2020-08-04Corrected wakeup sequencesTiger Wang1-2/+2
* Pistons/Ice no longer need to FastSetBlock first (#4600), and the former don't drop items when broken in creative - Begin migration away from stationary fluids * Tick the chunk after applying a client's changed * Broadcast pending blocks at the end of a tick
2020-08-04OnBroken/OnPlaced are for entity actionsTiger Wang1-30/+3
* Call OnPlaced/OnBroken in PlaceBlock/DigBlock - Remove unused Placing/Breaking handlers * Have the blockhandler's Check handle neighbour updating, instead of QueueTickBlockNeighbors
2020-08-02Use std::queue for the block tick queueTiger Wang1-10/+8
2020-08-02Remove unused block tick related cChunk functionsTiger Wang1-45/+14
2020-08-02Always use relative coordinates in AddBlockTiger Wang1-34/+6
+ Pass block, use relatives * Fixes everything immediately converting abs back to rel and getting block, when these data were already available
2020-08-02Do not impose redstone wakup penalty for all blocksTiger Wang1-19/+6
2020-08-02Delegate simulator wakeup to cChunkTiger Wang1-0/+4
2020-07-25Reduce unnecessary wakeupsTiger Wang1-7/+22
- cSimulator no longer wakes up positions already woken by cChunk::SetBlock
2020-07-25Use relative vectors in cChunk::DoWithTiger Wang1-32/+32
2020-06-24Send entities in cChunkSender (#4532)Mat1-13/+0
Confer issue #3696
2020-05-15Enable some more clang-tidy linter checks (#4738)peterbell101-2/+0
* Avoid inefficient AString -> c_str() -> AString round trip * Avoid redundant string init expressions * Avoid unnecessary return, continue, etc. * Add .clang-format to help with clang-tidy fix-its * Avoid unnecessary passing by value * Avoid unnecessary local copying * Avoid copying in range-for loops * Avoid over-complicated boolean expressions * Some violations missed by my local clang-tidy * Allow unnecessary continue statements * Add brackets * Another expression missed locally * Move BindingsProcessor call into clang-tidy.sh and add space * Fix pushd not found error * Different grouping of CheckBlockInteractionRate
2020-05-03Add cEntity::GetBoundingBox, and use where appropriate. (#4711)Alexander Harkness1-3/+2
* Add cEntity::GetBoundingBox, and use where appropriate.
2020-05-03Modify pickup collection behaviour to correspond to vanilla.Alexander Harkness1-16/+4
As documented here: https://www.spigotmc.org/threads/item-pickup-radius.337271/#post-3141146
2020-04-25Get biome at world coords on mob spawn (#4692)Mat1-3/+4
2020-04-17More Vector3 in cBlockHandler (#4644)Mattes D1-34/+15
* cBlockHandler.OnUpdate uses Vector3 params. Also slightly changed how block ticking works.
2020-04-03Manage block entity lifetime with unique_ptr (#4080)peterbell101-21/+10
2020-04-03Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)Mattes D1-0/+1
The BlockID.h file was removed from Globals.h and renamed to BlockType.h (main change) The BlockInfo.h file was removed from Globals.h (main change) The ENUM_BLOCK_ID and ENUM_ITEM_ID enum names were replaced with ENUM_BLOCK_TYPE and ENUM_ITEM_TYPE (cosmetics) The various enums, such as eDimension, eDamageType and eExplosionSource were moved from BlockType.h to Defines.h, together with the helper functions for converting between them and strings (StringToDimension et al.) (minor) Many inline functions were moved from headers to their respective cpp files, so that BlockType.h could be included only into the cpp file, rather than the header. That broke our tests a bit, since they pick bits and pieces out of the main code and provide stubs for the rest; they had to be re-stubbed and re-verified. eMonsterType values are no longer tied to E_ITEM_SPAWN_EGG_META_* values
2020-03-27 Lock hopper when powered by redstone (#4347)Bond-0091-0/+11
* Lock hopper when powered by redstone * Add to manual bindings * Add hopper API documentation Co-authored-by: Mat <mail@mathias.is>
2020-03-18Fixed unloading of chunks that contain player entities (#4508)Max Luchterhand1-0/+16
Co-authored-by: peterbell10 <peterbell10@live.co.uk> Co-authored-by: mluchterhand <mluchterhand@max.de>
2020-03-18Blocks only drop pickups when using correct tool (#4505)Max Luchterhand1-1/+7
Co-authored-by: mluchterhand <mluchterhand@max.de>
2019-10-28Moved growing from cWorld / cChunk to cBlockHandler descendants.Mattes D1-301/+75
2019-10-16Refactored block-to-pickup conversion. (#4417)Mattes D1-59/+59
2019-09-29Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D1-6/+6
2019-09-29Cactus can now grow and will be dropped if there is no place to grow.Lukas Pioch1-4/+17
2019-09-27Fixed MSVC warnings (#4400)Mattes D1-6/+6
2019-09-06Separated chunk generator from world / plugin interfaces.Mattes D1-18/+1
The generator now only takes care of servicing synchronous "GetChunk(X, Y)" and "GetBiomes(X, Y)" requests.
2018-09-24Add a formatting function for Vector3 (#4282)peterbell101-5/+5
* Vector3: Add custom fmt compatible formatter. * cLuaState: Add fmt version of ApiParamError * Use vector formatting in manual bindings * Always log vectors with FLOG
2018-07-26CheckBasicStyle: Check number of empty lines between functions (#4267)peterbell101-1/+8
Add check for number of empty lines between functions and fix the corresponding failures
2018-07-24Broadcast refactor (#4264)peterbell101-401/+1
* Move Broadcast functions from cChunkMap to cBroadcaster - Remove cBroadcastInterface in favour of cBroadcaster. - cChunk: Remove broadcast functions. * resurect broadcast interface * Absorb cBroadcaster into cWorld. Removes the need for forwarding the function calls. * Improve const-correctness * Use Int8 instead of char + Comment `ForClients` functions * Improve comments * Broadcaster: Rename ForClients functions
2018-07-23Optimise chunk set (#4260)peterbell101-89/+70
Closes #1244 Initially I was just going to add the cChunkData to cSetChunkData but profiling revealed that the copying wasn't even the biggest slowdown. Much more time was being spent in cChunk::CreateBlockEntities and cChunk::WakeUpSimulators than was in memcpy so I've made those significantly faster as well. Optimisations performed: * cSetChunkData now stores blocks in a cChunkData object * cChunkData objects can now perform moves even if they are using different pools * cChunk::CreateBlockEntities now iterates in the correct order and only over present chunk sections * Similarly for cChunk::WakeUpSimulators * cSetChunkData::CalculateHeightMap now shortcuts to the highest present chunk section before checking blocks directly
2018-05-02Prefer static_cast to reinterpret_cast (#4223)peterbell101-3/+3
* Change reinterpret_cast -> static_cast wherever possible * Remove more unnecessary `const_cast`s. reinterpret_casts should be avoided for the same reason as c-style casts - they don't do any type-checking. reinterpret_cast was mainly being used for down-casting in inheritance hierarchies but static_cast works just as well while also making sure that there is actually an inheritance relationship there.
2018-02-04cChunk and cChunkData: Use vectors for block get and set functions (#4172)peterbell101-20/+11
* cChunkData: Change interface to use Vector3i * cChunk: Add Vector3i overloads for bounded block get and set functions.
2017-09-27Fix explosion interaction with block entities. (#4052)peterbell101-3/+4
* WriteBlockArea: Fix erasing of block entities. * cChunkMap::DoExplosionAt destroys block entities
2017-09-25BroadcastBlockBreakAnimation and BroadcastBlockEntity use vectors (#4038)Bond-0091-6/+6
2017-09-19Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors (#3959)Lane Kolbly1-6/+6
* Made BroadcastSoundEffect take vector parameters. * Added docs for new vectored methods * Removed old code * Fixed lua warnings * Made old BroadcastSoundEffect not an override. * m_Block to m_BlockPos, used Vector3d constructor where prettier. * a_Block to a_BlockPos * Changed thunderbolt a_Block to a_BlockPos
2017-09-11Replace ItemCallbacks with lambdas (#3993)peterbell101-49/+34
2017-09-11cBlockArea: change MakeIndex to return size_tpeterbell101-1/+1
2017-09-02Revert "Replace ItemCallbacks with lambdas (#3948)"LogicParrot1-35/+50
This reverts commit 496c337cdfa593654018c171f6a74c28272265b5.
2017-09-01Replace ItemCallbacks with lambdas (#3948)peterbell101-50/+35
2017-08-21Snow only generates on blocks with a block light level of 10 or less (#3931)Bond-0091-1/+7
2017-08-21Fully implemented leashes (#3798)Pablo Beltrán1-0/+22
2017-08-17Changed int parameters to vector parameters in cCuboid and simulators (#3874)Lane Kolbly1-4/+7
2017-08-10cChunk: Don't assume GetBlockEntity coords are validpeterbell101-7/+11
2017-08-07Changed entity ownership model to use smart pointersTiger Wang1-50/+77
2017-07-18Break the cactus block when it grows next to a block. (#3851)Bond-0091-4/+31
2017-07-16Simulators: Added area-based wakeup.Mattes D1-1/+0
2017-07-07BigFlower fixes (#3826)peterbell101-1/+1
* BigFlowers fixes * Correct upper part meta * Documented parameters to DoesIgnoreBuildCollision
2017-07-07Added bed entity (#3823)Lukas Pioch1-0/+12
* Added bed entity * Export cBedEntity to lua * Set color of bed through item damage value * Added bed entity to APIDoc * NBT: Added loading and saving * Crafting recipes for the colored beds
2017-06-24cBlockArea supports block entities. (#3795)Mattes D1-7/+51
2017-06-19Generated tall flowers have flower type meta in both blockspeterbell101-1/+1
2017-06-16Remove sign conversionpeterbell101-1/+1
2017-06-13FastRandom rewrite (#3754)peterbell101-12/+19
2017-05-22Store cChunk::m_BlockEntities in a map (#3717)peterbell101-476/+183
* Store block entities in a map from block index * Cleanup ForEachBlockEntity * Cleanup DoWithBlockEntityAt
2017-01-19Removed asserts about chunk queued.Mattes D1-1/+0
The assumption is not needed and was invalid under a stress-test.
2016-12-16Initial support for the 1.11 protocol.Mattes D1-2/+2
2016-10-12Spectators added (#2852)bibo381-1/+10
2016-10-09cChunk::SetAlwaysTicked implies cChunk::stay (#3361)LogicParrot1-0/+2
2016-09-03Configurable dirty unused chunk cap to avoid RAM overuse (#3359)LogicParrot1-0/+13
Configurable dirty unused chunk cap to avoid RAM overuse
2016-06-03Makes tall grass and large flowers bonemealableQUSpilPrgm1-0/+31
Adds the bonemeal particle effect to some more places
2016-06-03Update Dispensers and let them act more like in VanillaQUSpilPrgm1-8/+11
- Added code to make bonemeal, potions, minecarts, XP bottles and boats work inside dispensers - Dispensers are now able to place TNT if the block is transparent but not air - Added return value that indicates the success of pumpkin, melon, sugarcane and cactus growing functions - Changed return value of "GrowRipePlant" so that it actually indicates if the block was able to grow - Fixed "GrowSugarcane" and "GrowCactus" in "GrowRipePlant" so that it only grows them a single block
2016-05-141.9 / 1.9.2 / 1.9.3 / 1.9.4 protocol support (#3135)Pokechu221-1/+13
* Semistable update to 15w31a I'm going through snapshots in a sequential order since it should make things easier, and since protocol version history is written. * Update to 15w34b protocol Also, fix an issue with the Entity Equipment packet from the past version. Clients are able to connect and do stuff! * Partially update to 15w35e Chunk data doesn't work, but the client joins. I'm waiting to do chunk data because chunk data has an incomplete format until 15w36d. * Add '/blk' debug command This command lets one see what block they are looking at, and makes figuring out what's supposed to be where in a highly broken chunk possible. * Fix CRLF normalization in CheckBasicStyle.lua Normally, this doesn't cause an issue, but when running from cygwin, it detects the CR as whitespace and creates thousands of violations for every single line. Lua, when run on windows, will normalize automatically, but when run via cygwin, it won't. The bug was simply that gsub was returning a replaced version, but not changing the parameter, so the replaced version was ignored. * Update to 15w40b This includes chunk serialization. Fully functional chunk serialization for 1.9. I'm not completely happy with the chunk serialization as-is (correct use of palettes would be great), but cuberite also doesn't skip sending empty chunks so this performance optimization should probably come later. The creation of a full buffer is suboptimal, but it's the easiest way to implement this code. * Write long-by-long rather than creating a buffer This is a bit faster and should be equivalent. However, the code still doesn't look too good. * Update to 15w41a protocol This includes the new set passengers packet, which works off of the ridden entity, not the rider. That means, among other things, that information about the previously ridden vehicle is needed when detaching. So a new method with that info was added. * Update to 15w45a * 15w51b protocol * Update to 1.9.0 protocol Closes #3067. There are still a few things that need to be worked out (picking up items, effects, particles, and most importantly inventory), but in general this should work. I'll make a few more changes tomorrow to get the rest of the protocol set up, along with 1.9.1/1.9.2 (which did make a few changes). Chunks, however, _are_ working, along with most other parts of the game (placing/breaking blocks). * Fix item pickup packet not working That was a silly mistake, but at least it was an easy one. * 1.9.2 protocol support * Fix version info found in server list ping Thus, the client reports that it can connect rather than saying that the server is out of date. This required creating separate classes for 1.9.1 and 1.9.2, unfortunately. * Fix build errors generated by clang These didn't happen in MSVC. * Add protocol19x.cpp and protocol19x.h to CMakeLists * Ignore warnings in protocol19x that are ignored in protocol18x * Document BLOCK_FACE and DIG_STATUS constants * Fix BLOCK_FACE links and add separate section for DIG_STATUS * Fix bat animation and object spawning The causes of both of these are explained in #3135, but the gist is that both were typos. * Implement Use Item packet This means that buckets, bows, fishing rods, and several other similar items now work when not looking at a block. * Handle DIG_STATUS_SWAP_ITEM_IN_HAND * Add support for spawn eggs and potions The items are transformed from the 1.9 version to the 1.8 version when reading and transformed back when sending. * Remove spammy potion debug logging * Fix wolf collar color metadata The wrong type was being used, causing several clientside issues (including the screen going black). * Fix 1.9 chunk sending in the nether The nether and the end don't send skylight. * Fix clang build errors * Fix water bottles becoming mundane potions This happened because the can become splash potion bit got set incorrectly. Water bottles and mundane potions are only differentiated by the fact that water bottles have a metadata of 0, so setting that bit made it a mundane potion. Also add missing break statements to the read item NBT switch, which would otherwise break items with custom names and also cause incorrect "Unimplemented NBT data when parsing!" logging. * Copy Protocol18x as Protocol19x Aditionally, method and class names have been swapped to clean up other diffs. This commit is only added to make the following diffs more readable; it doesn't make any other changes (beyond class names). * Make thrown potions use the correct appearence This was caused by potions now using metadata. * Add missing api doc for cSplashPotionEntity::GetItem * Fix compile error in SplashPotionEntity.cpp * Fix fix of cSplashPotionEntity API doc * Temporarilly disable fall damage particles These were causing issues in 1.9 due to the changed effect ID. * Properly send a kick packet when connecting with an invalid version This means that the client no longer waits on the server screen with no indication whatsoever. However, right now the server list ping isn't implemented for unknown versions, so it'll only load "Old" on the ping. I also added a GetVarIntSize method to cByteBuffer. This helps clean up part of the code here (and I think it could clean up other parts), but it may make sense for it to be moved elsewhere (or declared in a different way). * Handle server list pings from unrecognized versions This isn't the cleanest way of writing it (it feels odd to use ProtocolRecognizer to send packets, and the addition of m_InPingForUnrecognizedVersion feels like the wrong technique), but it works and I can't think of a better way (apart from creating a full separate protocol class to handle only the ping... which would be worse). * Use cPacketizer for the disconnect packet This also should fix clang build errors. * Add 1.9.3 / 1.9.4 support * Fix incorrect indentation in APIDesc
2016-04-23Out of world blocks are now always considered air blocksLogicParrot1-10/+0
2016-04-22Reduced unnecessary block updatesLogicParrot1-10/+12
2016-04-06Revert "Move mob tick code to cChunk"LogicParrot1-40/+10
2016-04-06Move mob tick code to cChunkLogicParrot1-10/+40
2016-04-05Improved player freeze codeLogicParrot1-2/+13
2016-03-31Players never fall through unloaded chunks or end up inside solids on teleportLogicParrot1-1/+1
2016-03-30Entities are never lostLogicParrot1-3/+2
2016-02-20Fix #3030Alexander Harkness1-9/+1
Logicparrot's instructions
2016-02-19Proper entity destruction in non-ticking chunksLogicParrot1-48/+34
2016-02-03cMonster::m_Target safety across worldsLogicParrot1-1/+9
2016-02-02Fixed cChunk::m_Entities corruption upon world travelLogicParrot1-1/+28
2016-01-31Updated old forum linksMathias1-1/+1
2016-01-21Spiders now friendly at daylight, new cChunk functionsLogicParrot1-69/+94
2015-12-18Reorganised the redstone simulatorTiger Wang1-96/+0
-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan! * Uses classes and inheritance now * Speed should be improved
2015-12-13allow use failures to propagate from the entity/block to the playerGargaj1-2/+3
2015-11-24Add enum for Sound and Particle EffectsDave Tucker1-1/+1
Fixes #2603 Signed-off-by: Dave Tucker <dave@dtucker.co.uk>
2015-11-23Adjusted height validation using cChunkDef::IsValidHeight()Julian Laubstein1-9/+9
2015-11-03Implemented brewingLukas Pioch1-0/+53
2015-09-25Maked it compileable for clang-3.7Lukas Pioch1-1/+1
2015-09-19Fixed wrong assumtion regarding RemoveClienttycho1-1/+5
Remove client can be called with a client that is not present in the chunk
2015-09-19Fixed erasetycho1-1/+1
2015-09-18Removed a significant performance issue.tycho1-78/+62
Iterating through the list of clients in chunks was taking up a significant amount of time with larger numbers of clients due to processor stalls. Changing the data structure to a vector fixed the issue.
2015-07-31Unified the doxy-comment format.Mattes D1-1/+0
2015-07-29Silenced and fixed many warning messages across multiple files.Samuel Barney1-25/+25
2015-07-01Added neighbor specification in the OnNeighborChanged() block callback.Mattes D1-1/+1
Fixes the OnNeighborChanged endless recursion with large melon / pumpkin fields. Fixes #2213.
2015-06-30BlockArea: Fixed a crash with areas higher than chunk height.Mattes D1-1/+1
2015-06-23Call Neighbour changed handlers when a melon is createdtycho1-0/+3
Should prevent cascading farmland updates on breaking melons
2015-06-23Fixed melon metadata when growing from stem.Mattes D1-6/+9
2015-06-10Reinstate "Chunk queue collapsing"Tiger Wang1-16/+0
This reinstates commit f36acb683594daff5af3971dcbe3c3a171628b78 and reverts commit adfbc42c021e1bcfcb355933c0fd784306ce0e18.
2015-06-10Implemented nether portal scanning code.Lane Kolbly1-1/+1
2015-06-07Revert "Chunk queue collapsing"worktycho1-0/+16
2015-06-05Moved Chunk Broadcasts over to the regular queuetycho1-16/+0
2015-05-19Make -Werror disabling file onlytycho1-2/+2
Ad fix a load of warnings
2015-05-09CheckBasicStyle: checks spaces around * and &.Mattes D1-9/+9
2015-05-09More style checking.Mattes D1-3/+3
Spaces around some operators are checked.
2015-05-09Fixed some Visual Studio warningsTiger Wang1-1/+1
2015-03-21Fixed signedness warnings in Protocol.Mattes D1-2/+2
2015-03-21Changed cEntity::m_UniqueID to UInt32.Mattes D1-2/+2
2015-03-20Correct world height validations.Tommy Santerre1-3/+3
Unify the way we test block above the current one (Height - 1 instead of a_RelY + 1). Allow generation of world of flat height = 255
2015-03-09Fixed client kick/crash if many block changes happendHowaner1-3/+15
2015-02-25Weather: Snow starts forming when the top block is at the right height or higherSTRWarrior1-66/+57
2015-02-25Fixed flowing water turning into ice when snowingSTRWarrior1-1/+1
2015-01-26fix logic bug in cChunk::FastSetBlock filtering out leaves meta changesRaekye1-7/+9
- send update if it's not a leaves block and (the original checks)
2015-01-26filter out leaves meta changes from being sent to the clientRaekye1-0/+4
2015-01-11Initial convertion of a_Dt to std::chronoTycho1-1/+1
also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
2014-12-24Refactored all player block placing to go through hooks.Mattes D1-8/+8
Fixes #1618.
2014-12-21cChunk: Fixed missing initialization.Mattes D1-0/+2
Fixes CID 72670.
2014-11-27Chunk: Fixed same-name iterators.Mattes D1-5/+5
2014-11-18Moved all Noise-related files into a separate folder.Mattes D1-1/+1
2014-10-25Cleaned up simulatorsTiger Wang1-3/+3
2014-10-23Use 3 priorities.Howaner1-1/+1
2014-10-23En masse NULL -> nullptr replaceTiger Wang1-51/+51
2014-10-21Use two lists and 2 chunk send prioritys.Howaner1-1/+1
2014-10-20En masse NULL -> nullptr replaceTiger Wang1-51/+51
2014-10-19Fixed error with non-const functionJulian Laubstein1-1/+1
2014-10-19Migrated random generators to std::randomTiger Wang1-1/+0
2014-10-18Furnaces now update their block entity typeTiger Wang1-1/+1
Therefore improving cChunk's variable boundary checking.
2014-10-15Functions in cPluginManager get references instead of pointers.Mattes D1-5/+5
2014-10-06Stream 4 chunks per tick. Added priority.Howaner1-1/+1
2014-10-03Improved furnacesTiger Wang1-1/+1
* Fixed progress bar on 1.8 * Fixed bugs * Improved code * Fixes #1068 * Fixes #1070
2014-09-28Update Chunk.cppworktycho1-1/+1
2014-09-28Use factory method to construct redstone simulator dataTycho1-1/+1
2014-09-26Removed more unessicary includesTycho1-0/+1
2014-09-26Fixed issue with castingtycho1-0/+3
2014-09-19Implemented mob spawner.Howaner1-2/+5
2014-09-11Possibly decoupled IncrementalRedstoneSimulator from the rest of the serverTycho1-3/+3
THis wil hopefully allow for unit testing
2014-09-111.8: Added ParticleEffect packet.Howaner1-2/+2
2014-09-11Fixed a redstone sim failure with droppers.Mattes D1-1/+1
2014-09-06Removed chunk's unused Y coord.Mattes D1-3/+3
This fixes the second issue of #1313.
2014-09-05Rewritten chunk status to specify whether the chunk is in queue.Mattes D1-12/+38
This fixes #1370.
2014-09-03Added cWorld::ForEachEntityInBox()madmaxoft1-0/+25
2014-08-29Rewritten block entity loading.Mattes D1-0/+10
Block entities are now loaded based on the blocktype at the coords they specify; before loading, their type ("id" NBT tag) is checked. The chunk now expects that all block entities given to it via cChunk::SetAllData() have their valid blocktype; asserts if they don't. Fixes #1354.
2014-08-28remove y-coord from chunksLO1ZB1-4/+3
2014-08-19Code formatting fixes.Howaner1-0/+1
2014-08-14CheckBasicStyle checks the src folder as well.madmaxoft1-10/+16
2014-08-06Fixed style issuesTycho1-3/+3
2014-08-05Removed dependecy of redstone simulator on NoteBlockTycho1-0/+1
2014-08-05Refactored Redstone simulator not to depend on TNTEntity or DropSpenserENtity DirectlyTycho1-0/+34
2014-07-30Exported the beacon.Howaner1-0/+33
2014-07-24Added a queue for setting chunk data.madmaxoft1-23/+17
Fixes #1196.
2014-07-22Speed improvements, crash fixes, & self-suggestionsTiger Wang1-12/+7
2014-07-21SuggestionsTiger Wang1-3/+3
2014-07-21Style: Normalized to no spaces before closing parenthesis.madmaxoft1-43/+43
2014-07-21Style: Normalized spaces after if, for and while.madmaxoft1-2/+3
2014-07-20Bug and crash fixesTiger Wang1-3/+2
* Fixes end portals' solidity * Fixed crashes to do with multithreading and removing an entity from the wrong world * Fixed crashes due to bad merge * Fixed crashes due to an object being deleted twice * Simplified cWorld::Start() and added comments to configuration files
2014-07-19Fixed style: spaces after commas.madmaxoft1-3/+3
2014-07-17Normalized comments.madmaxoft1-2/+2
This was mostly done automatically and then visually inspected for obvious errors. All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
2014-07-17Fixed spaces around single-line comments.madmaxoft1-11/+11
There should be at least two spaces in front and one space after //-style comments.
2014-07-17Fixed basic whitespace problems.madmaxoft1-14/+14
Indenting by spaces and alignment by spaces, as well as trailing whitespace on non-empty lines.
2014-07-13Changed BroadcastSoundEffect function to take floating pos.Howaner1-2/+2
2014-07-12Suggestions and bug fixTiger Wang1-1/+1
* Fixed hoppers pushing/pulling to/from (trapped)chests that do not form a double-chest with the chest type directly connected to said hopper; thank you, @madmaxoft
2014-07-10Fixed style consistency.madmaxoft1-59/+62
2014-07-10Implemented support for forced chunk ticking.madmaxoft1-2/+28
Fixes #1160.
2014-07-07Implemented trapped chests & othersTiger Wang1-3/+5
+ Added trapped chests * Fixed a bunch of bugs in the redstone simulator concerning wires and repeaters * Other potential bugfixes
2014-06-27Added generic entity-collecting.Mattes D1-2/+2
Now any cEntity can be collected, not only cPickups. This should help PR #1098.
2014-06-24Added asserts for cChunk::GetBlockEntity() coords.Mattes D1-0/+6
2014-06-21Fixed invalid iteratorsTiger Wang1-23/+10
2014-06-19Nullify deleted pointers.archshift1-0/+4
2014-06-16Merge branch 'master' of github.com:mc-server/MCServerTycho1-1/+3
2014-06-14Added generic Allocation Pool InterfaceTycho1-1/+1
2014-06-14fixed spacesTycho1-1/+1
2014-06-12Fixed order of initalisationTycho1-2/+2
2014-06-12Removed unnessicary indirection from Entity iterator listTycho1-5/+5
2014-06-12Portals animate and delay correctlyTiger Wang1-41/+33
2014-06-10Portal improvements and suggestionsTiger Wang1-1/+14
2014-06-05SuggestionsTiger Wang1-2/+5
2014-06-05Redstone fixes and improvements [SEE DESC]Tiger Wang1-0/+1
Haha, see desc. * Improved redstone speed through a marking dirty system. Only a select few devices are still continuously simulated * Fixed redstone crashing with recent piston changes
2014-06-04Removed use of autoTiger Wang1-1/+1
2014-06-01Suggestions twoTiger Wang1-7/+9
2014-05-31Implemented end and nether portalsTiger Wang1-36/+38
2014-05-29Added comments, reformatted code.madmaxoft1-3/+3
2014-05-29Cauldrons fillTiger Wang1-1/+0
2014-05-29More comments!Tiger Wang1-5/+4
2014-05-25Hopefully fixed piston duplication issuesTiger Wang1-5/+6
* Fixes #879 * Fixes #714
2014-05-24Implemented style changesTycho1-2/+2
2014-05-23Implemented Allocation Pool use by cChunkDataTycho1-1/+3
2014-05-21Fixed stylistic issuesTycho1-2/+2
2014-05-21Renamed cChunkBuffer to cChunkDataTycho1-19/+19
2014-05-21Fixed minor style issuesTycho1-4/+4
2014-05-10Fixed bug in setting metasTycho1-18/+0
2014-05-02Fixed a buffer overflow in cChunk:SetLight().madmaxoft1-2/+2
There are only half as many bytes for light than there are blocktypes.
2014-04-27Redstone simulator now directly accesses cChunkTiger Wang1-1/+19
* Redstone simulator performance improvements * Added return values to some functions * Minor fixes
2014-04-27Fixed bad mergeTycho1-13/+9
2014-04-26Implemented Chunk Sparsing with segmentsTycho1-153/+33
2014-04-25Implemented commentsTiger Wang1-6/+6
2014-04-24Fixed indentTiger Wang1-1/+1
2014-04-24Another small speed improvement?Tiger Wang1-12/+2
2014-04-24Implemented suggestionsTiger Wang1-22/+6
2014-04-18Did some static analysis, fixed some bugs and optimized a lot of codejfhumann1-2/+2
2014-04-12Implemented the skeleton code for the beacon.STRWarrior1-0/+2
There is no handling for the GUI. It can now check how big the pyramid is under the beacon.
2014-04-10Replaced all the .data() calls so the code compiles in VS2008Tycho1-5/+5
2014-04-08Fixed missing - that caused all neighbour lookups to go to the chunkmapTycho1-1/+1
2014-04-07Maybe speed improvements?Tiger Wang1-47/+28
* Use a single index to determine from when to begin copying data * Use heightmap to determine first nonair block
2014-04-07Attempt to fix errorsTiger Wang1-2/+2
2014-04-07Blocklight and skylight now compressedTiger Wang1-24/+82
2014-04-05Nibbletypes are compressedTiger Wang1-15/+34
+ Added nibble compression * Fixed an off by one
2014-04-04Speed and memory improvementsTiger Wang1-61/+14
* Changed array to be continuous, so no more layer splitting
2014-04-03Fixed some bugsTiger Wang1-3/+5
* Fixed undefined behaviour * Fixed compression failure
2014-04-02Performance improvements and chunk flipping fixedTiger Wang1-30/+32
2014-03-28Fixed a potential crashTiger Wang1-1/+1
2014-03-27Fixed chunk neighbor-getting for long distances.madmaxoft1-0/+11
This fixes a server hang when teleporting to coords too far away.
2014-03-23Sort of implementation of chunk sparsingTiger Wang1-17/+92
Issues: * Chunks are flipped * Slow/inefficient/badly coded * Only blocktypes are 'compressed'
2014-03-07Add Lua Bindings for FlowerPotEntity.h and add documentation.Howaner1-1/+1
2014-03-07Add Flower PotsHowaner1-0/+35
2014-03-01g_BlockXXX => cBlockInfo::XXXandrew1-5/+5
2014-02-24Removed an unused member variable from cChunk.madmaxoft1-7/+0
2014-02-23Rename SkullEntity to MobHeadEntityHowaner1-3/+3
2014-02-23Add Heads completelyHowaner1-0/+33
2014-02-23Add Skulls/HeadsHowaner1-0/+2
2014-02-19Rename SkullEntity to MobHeadEntityHowaner1-3/+3
2014-02-18Add Heads completelyHowaner1-0/+33
2014-02-18Added cWorld:SetAreaBiome() API function.madmaxoft1-0/+32
Fixes #675.
2014-02-17Add Skulls/HeadsHowaner1-0/+2
2014-02-08Initial ChunkStay code.madmaxoft1-1/+0
2014-02-02Changed Signiture of OnUpdateTycho1-4/+10
2014-02-01Changed pointers to referencesTycho1-1/+1
2014-02-01Changed signitures of Several BLockHandler MethodsTycho1-2/+4
Changed the signitures of the following to use interfaces: GetPlacementBlockTypeMeta OnPlaced OnPlacedByPlayer OnDestroyed OnNeighbourChanged NeighbourChanged OnUse CanBeAt Check
2014-01-18Basic command block implementationandrew1-0/+34
2014-01-16Disabled excessive entity-related logging in Debug mode.madmaxoft1-2/+15
2013-12-30Fixed compilation in VC2008.madmaxoft1-13/+7
Also removed an unused inline header file (yuck).
2013-12-22fixed bad mergeTycho Bickerstaff1-4/+0
2013-12-22merged in warnings changesTycho Bickerstaff1-11/+4
2013-12-22Implented BroadcastParticleEffectSTRWarrior1-0/+16
2013-12-21Chunk is now warnings cleanTycho Bickerstaff1-3/+2
2013-12-20Fixed the rest of constructor reorders.madmaxoft1-20/+21
2013-12-20Attempt at fixing cChunkDef::Height signedness.madmaxoft1-6/+1
2013-12-15This adds the cWorld::BroadcastEntityEffect and cWorld::BroadcastRemoveEntityEffect functions.STRWarrior1-0/+32
2013-12-14Implemented note block playing and fixed wireTiger Wang1-0/+32
Game of Thrones music in Minecraft, here I come!
2013-12-13Improved redstone loading performanceTiger Wang1-2/+10
2013-12-13Fixed QueueSetBlock not sending to client changesTiger Wang1-2/+1
2013-12-13Redstone data is now loaded on chunk loadTiger Wang1-0/+6
2013-12-08Moved bindings-related to a Bindings subfolder.madmaxoft1-1/+1
Ref.: #407
2013-12-09Fixed warning unchecked enum value at Chunk.cpp line 841worktycho1-2/+4
2013-12-07Added basic ender chestsTiger Wang1-0/+2
Note that they just mirror chests now, so no per player inventory.
2013-12-07Renamed animation functionTiger Wang1-2/+2
Renamed BroadcastPlayerAnimation to BroadcastEntityAnimation. Not just players can have animations, you know.
2013-12-06Fixed duplication glitch with QueueSetBlockTiger Wang1-5/+26
If a coordinate was queued, and then the block there was broken, it would reappear: double items! Also now just sets meta if previous and current blocktypes matched.
2013-12-04Fixed an error in cChunk's block ticking.madmaxoft1-2/+2
Absolute coords were passed to a handler expecting relative coords.
2013-11-30Changed cBlockHandler->OnUpdate() to use cChunk directly.madmaxoft1-1/+18
2013-11-27Fixed VC2008 compilation, normalized include paths.madmaxoft1-1/+1
2013-11-27Fixed some of tiger's derpyness.Alexander Harkness1-1/+1
2013-11-26Fixed loads more of them.Alexander Harkness1-1/+1
2013-11-24Attempt to fix compilationTiger Wang1-2/+2
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-11-20Added cWorld:ForEachBlockEntityInChunk() and cWorld:DoWithBlockEntityAt() functions.madmaxoft1-0/+44
Also exported them to the Lua API.
2013-11-18Redstone Megacommit [SEE DESC]Tiger Wang1-7/+7
+ Updated BlockID - look for yourself * Improved button, repeater, lever, and comparator code -> simplification and splitting of some stuff from the redstone simulator file * Fixed buttons not breaking when in an invalid game state * Fixed QueueSetBlock -> improved (AGAIN) piston code + Rewrote redstone simulator Fixes: #57, #58, #205, and part of #131. Fixes FS issues: 281, 116, and 102
2013-11-14Added cSignEntity into API, added cChunkDesc:GetBlockEntity().madmaxoft1-86/+5
This fixes both #228 and #347.
2013-11-12Bundled fixes [SEE DESC]Tiger Wang1-3/+10
* BoundingBox now returns FACE_NONE + Arrows can be picked up * Arrows dug up resume physics simulations * Added sound effects for bows, lava to stone, and arrows * Fixed SoundParticleEffect on <1.7 protocols
2013-10-30Last of the nitpicker note fixes. Added some inline commenting.Samuel Barney1-0/+1
2013-10-29Update to allow the light map to remain the same, but allow alteration of sky light values based on time.Samuel Barney1-2/+11
2013-10-28Got spiders and other mobs respecting night and day for spawningSamuel Barney1-1/+2
2013-10-28Made mob spawning code use the chunk so that it could use varying sizes of areas for different mobs.Samuel Barney1-32/+20
2013-10-27Added cChunk::UnboundedRelGetBlockLights().madmaxoft1-0/+23
This queries both BlockLight and SkyLight for the specified block.
2013-10-26Moving spawning position to the center of the block.Samuel Barney1-1/+3
2013-10-24Using provided UnboundedRelGetBlockBlockLight and UnboundedRelGetBlockSkyLight.Samuel Barney1-5/+3
2013-10-24Removed my hackish Light functionsSamuel Barney1-96/+0
2013-10-23Invalid light value is now 127Samuel Barney1-5/+5
2013-10-22Implemented UnboundedRel BlockLight and SkyLight.madmaxoft1-250/+109
Also unified the various UnboundedRel operations to use the same underlying structure.
2013-10-21Added two new unbounded del functions to deal with looking up the lighting.Samuel Barney1-11/+100
2013-10-21Swapped which block is checked for light first.Samuel Barney1-4/+4
2013-10-21Current Mob Spawning code.Samuel Barney1-7/+22
2013-09-09replacing dynamic_cast by c-style castmgueydan1-11/+4
2013-09-08replacing C-style cast by dynamic_castmgueydan1-1/+1
2013-09-08Replacing chunCk by chunkmgueydan1-1/+1
2013-09-08replacing asserts by ASSERTsmgueydan1-3/+3
2013-09-08renaming the cChunk::getRandomBlock method + removing a buggy working logmgueydan1-2/+2
2013-09-08Adding glue to call everything done in last commits - now the mobs are spawningmgueydan1-0/+61
2013-09-08Disabeling current mob spawning and tickmgueydan1-2/+6
2013-09-08Adding an Empty shell that would launch mob spawner - not called yetmgueydan1-0/+37
2013-09-07Adding mob census (sorry this is a big commit as work was done before git integration i couldn't split it more)mgueydan1-0/+39
2013-08-19Fixed the extreme strain on the world tick thread.madmaxoft1-0/+5
Block changes were sent even with empty changesets, causing a lot of lost CPU cycles.
2013-08-19Moved entities into the Entities subfolder.madmaxoft1-2/+2
2013-08-19cChunk::SetBlock() now uses cChunk::FastSetBlock() for the common code path.madmaxoft1-69/+11
2013-08-19Removed an unused CriticalSection from cChunk.madmaxoft1-19/+5
Fixes #109
2013-08-18Implemented cWorld:QueueSetBlock(), as requested for delayed blocksetting.madmaxoft1-0/+36
Untested yet, so might not work.
2013-08-18Removed SetServerBlock griefing.madmaxoft1-55/+0
2013-08-18Properly fixed piston non-animationTiger Wang1-0/+55
Fixes #57
2013-07-07Improved function names for protocol packet sending; alpha-sorted the function listsmadmaxoft@gmail.com1-58/+58
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1659 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-06-25Unified the way mobs are spawned (egg vs natural). Fixed deadlocks in mob moving. Fixed mob destroying code.madmaxoft@gmail.com1-1/+1
Should fix FS #400 and partially fix FS #381 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1626 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-06-20Furnaces light up visually when they're cookingmadmaxoft@gmail.com1-2/+5
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1612 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-06-13Added hopper entity, it can suck items out of chests, dispensers, droppers and other hopppers above it.madmaxoft@gmail.com1-11/+25
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1587 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-06-12Added cWorld::SetSignLines(), re-exported to Lua manually to avoid ghost return valuesmadmaxoft@gmail.com1-1/+3
FS #364 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1582 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-06-04Removed cLadder, cSign, cStairs, cTorch and cVine classes, moved their functionality into the appropriate BlockHandlers / ItemHandlersmadmaxoft@gmail.com1-2/+0
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1555 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-06-04Implemented proper player crouching.madmaxoft@gmail.com1-2/+2
Fixes FS #365 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1553 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-28Moved BlockEntities to a separate foldermadmaxoft@gmail.com1-7/+7
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1527 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-28Block entities now receive the cChunk param in their Tick() functionmadmaxoft@gmail.com1-1/+1
They can safely access that chunk and any of its neighbors during ticking. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1526 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-28cChunk: Added the GetRelNeighborChunkAdjustCoords() functionmadmaxoft@gmail.com1-0/+66
Not only does it return the proper neighbor chunk, but also it adjusts the relative coords to be in that returned chunk. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1523 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-28Chunk / ChunkMap: Added support for unbounded querying blocktype-only or blockmeta-onlymadmaxoft@gmail.com1-1/+103
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1522 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-26Implemented droppersmadmaxoft@gmail.com1-0/+123
Added a common ancestor class "DropSpenser" that has the common code for dropper and dispenser and is Lua-accessible, too. The Debuggers plugin now triggers both droppers and dispensers when rclking them with a redstone torch. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1514 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-19Fixed entity chunking.madmaxoft@gmail.com1-1/+3
Sand simulator was off, sand in negative coords wouldn't fall properly git-svn-id: http://mc-server.googlecode.com/svn/trunk@1489 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-17Removed pickup loggingmadmaxoft@gmail.com1-0/+4
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1487 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-13Added logging to pickup collection when a player is near and when collecting.madmaxoft@gmail.com1-0/+9
This should help fix the inactive pickups bug, http://forum.mc-server.org/showthread.php?tid=434&pid=8019#pid8019 ) git-svn-id: http://mc-server.googlecode.com/svn/trunk@1480 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-06Fixed player teleporting too far away ("Entity lost")madmaxoft@gmail.com1-3/+7
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1452 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-28Fixed most of client slowdowns caused by sending too many block changes (bad condition in FastSetBlock)madmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1431 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-27Fixed a few possible crashes with out-of-bounds Y coordsmadmaxoft@gmail.com1-0/+12
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1413 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-13Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com1-18/+124
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1385 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-09Fixed chunk possibly writing to uninitialized memorymadmaxoft@gmail.com1-0/+12
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1376 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-06Mineshafts: Added random loot to generated chests and fixed chest directionmadmaxoft@gmail.com1-2/+8
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1365 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-03Added a debugging log for melon-growing to catch FS #349madmaxoft@gmail.com1-0/+5
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1355 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-01Proper fix for FS #347. Also unification of ticking block entities.madmaxoft@gmail.com1-26/+9
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1348 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-22Fixed block update queueing and water meta change not propagated to clients.madmaxoft@gmail.com1-17/+57
Fixes FS #333. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1297 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-18Added support for the packet #28 (0x1C): ENTITY_VELOCITYkeyboard.osh@gmail.com1-0/+16
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1283 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-15Huge performance boost in blockhandlers, they have direct access to chunk data when blockchecking.madmaxoft@gmail.com1-12/+24
Also fixed vines' placement. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1278 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-14Small performance improvements in fluid simulator.madmaxoft@gmail.com1-26/+33
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1276 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-14Fix for the Vaporize fluid simulator when loading chunks.madmaxoft@gmail.com1-0/+3
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1271 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-09Pickups are now being saved into Anvil.madmaxoft@gmail.com1-0/+6
Also changed cEntity rotation datatype to double git-svn-id: http://mc-server.googlecode.com/svn/trunk@1262 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-03Player can sit in minecarts (but not move them yet)madmaxoft@gmail.com1-3/+15
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1249 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-03Simulators are woken up upon chunk loadmadmaxoft@gmail.com1-0/+39
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1248 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-02Floody fluid simulator has been converted to use direct chunk accessmadmaxoft@gmail.com1-0/+5
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1236 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-01New fire simulator, fully rewritten to the new scheme of things, directly accessing chunk data.madmaxoft@gmail.com1-13/+16
http://forum.mc-server.org/showthread.php?tid=617&pid=6626#pid6626 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1233 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-02-28Fixed previous commit.madmaxoft@gmail.com1-1/+1
I'm too sleepy and shouldn't be let around the sources :P git-svn-id: http://mc-server.googlecode.com/svn/trunk@1230 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-02-28Fixed a bug in cChunk::QueueTickBlockNeighbors() that caused the tick thread to overload easilymadmaxoft@gmail.com1-3/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1229 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-02-28Simulators now have direct access to the cChunk object in the WakeUp() callmadmaxoft@gmail.com1-63/+103
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1227 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-02-05Added new hooks: OnChunkAvailable(), OnChunkUnloaded() and OnChunkUnloading(). Modified OnChunkGenerated() signature.madmaxoft@gmail.com1-0/+2
http://forum.mc-server.org/showthread.php?tid=464&pid=6312#pid6312 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1193 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-26Dispensers can dispense items and liquids nowluksor111@gmail.com1-1/+63
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1105 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-21Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type.madmaxoft@gmail.com1-6/+6
Also added a few utility functions to cEntity for distinguishing the types (IsPlayer(), IsPickup() etc.) git-svn-id: http://mc-server.googlecode.com/svn/trunk@1092 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-19Added dispensers (they can't dispense items yet)luksor111@gmail.com1-0/+15
Fixed crash when digging snow Moved BlockPlace hook check, so Core plugin will no longer block item usage Player chat messages are now visible in the console git-svn-id: http://mc-server.googlecode.com/svn/trunk@1081 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-14cChunk now tracks its neighbors as direct pointers; used in UnboundedRelGetBlock et al.madmaxoft@gmail.com1-2/+118
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1073 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-11-11Removed an unused obsolete function chain - cWorld::GetChunkBlockData()madmaxoft@gmail.com1-12/+0
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1036 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-11-11Fixed FS #268 - if a block entity breaking is disallowed by a plugin, the entire blockentity is sent back to the clientmadmaxoft@gmail.com1-6/+12
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1031 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-22Made DeepSnow remove flowers and mushrooms while snowing.luksor111@gmail.com1-0/+12
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1001 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-21Top blocks are now snowed over, either normally, or in deep snow (patch contributed by funmaker, Luksor and Sebi)madmaxoft@gmail.com1-0/+84
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1000 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-21Added jukeboxes (patch contributed by Luksor)madmaxoft@gmail.com1-0/+31
git-svn-id: http://mc-server.googlecode.com/svn/trunk@994 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-20Made cWorld's block query functions more orthogonal, added GetBlockInfo() returning all info on a block.madmaxoft@gmail.com1-0/+13
git-svn-id: http://mc-server.googlecode.com/svn/trunk@986 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-19Removed unused [Physics].Water section from settings.ini.madmaxoft@gmail.com1-10/+0
git-svn-id: http://mc-server.googlecode.com/svn/trunk@982 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-15Fixed DelayedFluidSimulator.madmaxoft@gmail.com1-1/+1
Floody fluid simulator is now woken up properly across chunk borders. git-svn-id: http://mc-server.googlecode.com/svn/trunk@966 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-14Floody fluid simulator now dries up correctly, too.madmaxoft@gmail.com1-16/+72
git-svn-id: http://mc-server.googlecode.com/svn/trunk@964 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-13Preparation for multiple fluid simulators.madmaxoft@gmail.com1-2/+0
Moved all simulators into a subfolder. Replaced cWaterSimulator and cLavaSimulator with a generic cFluidSimulator. Moved original fluid simulation into cClassicFluidSimulator. Fluid simulator parameters (MaxHeight, Falloff) are read from the world.ini file (can have nether-like lava with lower falloff) git-svn-id: http://mc-server.googlecode.com/svn/trunk@956 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-07All blockticking is now done in cBlockHandlersmadmaxoft@gmail.com1-95/+5
git-svn-id: http://mc-server.googlecode.com/svn/trunk@942 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-06Completely removed the old (buggy) redstone simulator.madmaxoft@gmail.com1-1/+0
git-svn-id: http://mc-server.googlecode.com/svn/trunk@937 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-06BlockArea writing support (BlockTypes with BlockMeta only)madmaxoft@gmail.com1-0/+53
git-svn-id: http://mc-server.googlecode.com/svn/trunk@933 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-03Fixed saplings not growing into treesmadmaxoft@gmail.com1-3/+3
git-svn-id: http://mc-server.googlecode.com/svn/trunk@924 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-03Moved blockticking into blockhandler classes.madmaxoft@gmail.com1-31/+1
Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead) git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-01Slight refactoring of BlockHandlers - dropping unneeded virtual functionsmadmaxoft@gmail.com1-6/+3
( http://forum.mc-server.org/showthread.php?tid=434&pid=4734#pid4734 ) git-svn-id: http://mc-server.googlecode.com/svn/trunk@917 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-29Beds can be slept in now (it doesn't change the time though)faketruth1-0/+12
git-svn-id: http://mc-server.googlecode.com/svn/trunk@911 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-29Unified folder name-casingmadmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@902 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-25Added the block dig animation packet (patch contributed by l0udPL)madmaxoft@gmail.com1-0/+16
git-svn-id: http://mc-server.googlecode.com/svn/trunk@892 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-20/+20
git-svn-id: http://mc-server.googlecode.com/svn/trunk@887 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-23Source files cleanup: Removed unused cBlockToPickupmadmaxoft@gmail.com1-79/+0
git-svn-id: http://mc-server.googlecode.com/svn/trunk@884 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-11Merged in a patch for sounds by l0udPLmadmaxoft@gmail.com1-0/+16
http://forum.mc-server.org/showthread.php?tid=434&pid=4564#pid4564 git-svn-id: http://mc-server.googlecode.com/svn/trunk@858 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-04Fixed FS #243, server crash after restart. The blockhandler table and the itemhandler table weren't properly re-initialized.madmaxoft@gmail.com1-3/+10
git-svn-id: http://mc-server.googlecode.com/svn/trunk@830 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-31Progress on the 1.3.2 protocol.madmaxoft@gmail.com1-2/+2
Sometimes the client lets the player through, but most of the times the connection breaks for no apparent reason. git-svn-id: http://mc-server.googlecode.com/svn/trunk@812 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-29Gotten completely rid of all cPackets. The cProtocol125 class now does all the parsing and writing by itself.madmaxoft@gmail.com1-4/+4
git-svn-id: http://mc-server.googlecode.com/svn/trunk@802 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-27Cut out all packet handling to a separate cProtocol descendantmadmaxoft@gmail.com1-109/+0
git-svn-id: http://mc-server.googlecode.com/svn/trunk@796 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-26git-svn-id: http://mc-server.googlecode.com/svn/trunk@795 0a769ca7-a7f5-676a-18bf-c427514a06d6madmaxoft@gmail.com1-0/+16
2012-08-26Added basic noteblocks, finished sign storage in Anvil (patch contributed by l0udPL)madmaxoft@gmail.com1-0/+15
http://forum.mc-server.org/showthread.php?tid=528 git-svn-id: http://mc-server.googlecode.com/svn/trunk@793 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-25cWorld doesn't use cPackets.madmaxoft@gmail.com1-0/+16
git-svn-id: http://mc-server.googlecode.com/svn/trunk@789 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-25Removed cPackets from cChunk.madmaxoft@gmail.com1-94/+53
Also decoupled a possible deadlock in player login code. git-svn-id: http://mc-server.googlecode.com/svn/trunk@788 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-24cPickup doesn't use cPackets.madmaxoft@gmail.com1-0/+16
Also, Lua API change, OnCollectItem -> OnCollectPickup; first param is cPlayer to match other callbacks. git-svn-id: http://mc-server.googlecode.com/svn/trunk@786 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-24Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.madmaxoft@gmail.com1-4/+55
git-svn-id: http://mc-server.googlecode.com/svn/trunk@783 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-19Window, Chest, Furnace and Pawn are not using cPackets at allmadmaxoft@gmail.com1-0/+32
git-svn-id: http://mc-server.googlecode.com/svn/trunk@762 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-19Almost all packets' handling is now rewritten not to use cPacket descendants elsewhere than in cClientHandle.madmaxoft@gmail.com1-0/+96
git-svn-id: http://mc-server.googlecode.com/svn/trunk@761 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-19Another handful of packets rewritten.madmaxoft@gmail.com1-0/+32
Also changed cItem::m_ItemID into m_ItemType of type short. Easier handling. m_ItemID kept for compatibility reasons (Lua-interface etc.) git-svn-id: http://mc-server.googlecode.com/svn/trunk@756 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-07-21Slight cChunk optimizationmadmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@688 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-07-15A new Block handling system :olapayo94@gmail.com1-193/+21
It was really a lot of work :D Took me the complete weekend :D Would really like to here your opinion on this =) The aim of this is to put all the actions for one block in one place so it is not spread around the source. (ToPickup, Action in cWorld, Action in cChunk, Action here, action there :D) git-svn-id: http://mc-server.googlecode.com/svn/trunk@671 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-07-15Leaves blocks allowed one more block of distance from a log block before they decaymadmaxoft@gmail.com1-2/+2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@666 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-07-09BlockArea name change revertedlapayo94@gmail.com1-1/+1
fixed VS2008 building git-svn-id: http://mc-server.googlecode.com/svn/trunk@649 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-07-08Squirrel Pluginslapayo94@gmail.com1-1/+1
I worked a little bit on the squirrel Bindings They work now on linux and windows :) (OSX is untested, but should work also) but they are very limited at the moment. (Only made OnChat working) I also fixed some small bugs. git-svn-id: http://mc-server.googlecode.com/svn/trunk@648 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-07-02Leaves decay adjusted to 4 blocks in between the leaves and the log, instead of previous 3madmaxoft@gmail.com1-2/+2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@645 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-07-02Leaves decay properly - if they are not connected to a logmadmaxoft@gmail.com1-31/+109
git-svn-id: http://mc-server.googlecode.com/svn/trunk@644 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-19Made ForEach API safer to use, now supports Destroy()-ing objects, too ( http://forum.mc-server.org/showthread.php?tid=434&pid=3513#pid3513 )madmaxoft@gmail.com1-5/+10
git-svn-id: http://mc-server.googlecode.com/svn/trunk@633 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-18Crops aren't uprooted if farmland is dry.cedeel@gmail.com1-3/+12
Vanilla behavior confirmed. git-svn-id: http://mc-server.googlecode.com/svn/trunk@630 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-17Removed the deprecated GetBlockEntity(), added several enumerators to replace it.madmaxoft@gmail.com1-0/+154
git-svn-id: http://mc-server.googlecode.com/svn/trunk@629 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-17Fixed leaves blockticking - must touch neighboring chunks, too, instead of self at wrong places.madmaxoft@gmail.com1-23/+54
git-svn-id: http://mc-server.googlecode.com/svn/trunk@626 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-16Leaves: Applied patch by Luksor.cedeel@gmail.com1-1/+20
git-svn-id: http://mc-server.googlecode.com/svn/trunk@624 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-16Exported cWorld::ForEachEntity and cWorld::ForEachEntityInChunk; no idea if they actually workmadmaxoft@gmail.com1-0/+17
git-svn-id: http://mc-server.googlecode.com/svn/trunk@620 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-1643/+1643
git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-09Snow cover breaks when the block below it is removed (FS #184).madmaxoft@gmail.com1-1/+3
git-svn-id: http://mc-server.googlecode.com/svn/trunk@591 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-09Sugarcane and cactus max height can be set in world.ini.madmaxoft@gmail.com1-4/+4
git-svn-id: http://mc-server.googlecode.com/svn/trunk@585 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-09Cacti grow by themselves and by bonemealmadmaxoft@gmail.com1-0/+47
git-svn-id: http://mc-server.googlecode.com/svn/trunk@583 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-08Sugarcane grows and can be grown using bonemeal.madmaxoft@gmail.com1-60/+98
git-svn-id: http://mc-server.googlecode.com/svn/trunk@578 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-07Bonemeal works on crops, melons, pumpkins, saplings and grass. Plant growing has been refactored into separate functions callable from Lua, too.madmaxoft@gmail.com1-1/+9
git-svn-id: http://mc-server.googlecode.com/svn/trunk@573 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-07BlockChecking split into a separate functionmadmaxoft@gmail.com1-93/+94
git-svn-id: http://mc-server.googlecode.com/svn/trunk@571 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-07Repeaters' delays can be set by rclkmadmaxoft@gmail.com1-0/+11
git-svn-id: http://mc-server.googlecode.com/svn/trunk@570 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-07Fixed a typo in grass spreading causing much of the "too many packets" error.madmaxoft@gmail.com1-5/+8
git-svn-id: http://mc-server.googlecode.com/svn/trunk@567 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-06Grass spreads to adjacent dirt blocks. Doesn't check dest light yet.madmaxoft@gmail.com1-17/+52
git-svn-id: http://mc-server.googlecode.com/svn/trunk@563 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-06Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.madmaxoft@gmail.com1-9/+13
git-svn-id: http://mc-server.googlecode.com/svn/trunk@561 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-01Fixed a nasty int overflow bug in blockticking code ( http://forum.mc-server.org/showthread.php?tid=457 )madmaxoft@gmail.com1-3/+4
git-svn-id: http://mc-server.googlecode.com/svn/trunk@533 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-05-31Fixed melons and pumpkins generating in a wrong place.madmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@530 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-05-30Added support for SetNextBlockTick() function callable from Luamadmaxoft@gmail.com1-18/+12
git-svn-id: http://mc-server.googlecode.com/svn/trunk@527 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-05-30Melon and pumpkin stems now grow melons and pumpkinsmadmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@526 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-05-30Fixed blocktick distributionmadmaxoft@gmail.com1-6/+14
git-svn-id: http://mc-server.googlecode.com/svn/trunk@525 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-05-30Farmland gets hydrated and dehydrated. Fixed an off-by-one error in neighbor-chunk manipulation.madmaxoft@gmail.com1-3/+75
git-svn-id: http://mc-server.googlecode.com/svn/trunk@522 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-05-30Fixed a crash when chunks were loaded / generated with entities ( http://forum.mc-server.org/showthread.php?tid=450 )madmaxoft@gmail.com1-26/+4
git-svn-id: http://mc-server.googlecode.com/svn/trunk@521 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-05-29Added code for the chunks to manipulate their neighbors while ticking. Also added some basic farming support - melon and pumpkin growing code. Untested and untestable so far, will test and fix later.madmaxoft@gmail.com1-189/+176
git-svn-id: http://mc-server.googlecode.com/svn/trunk@518 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-05-28Chests and Furnaces are now saved properly into Anvil scheme.madmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@516 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-05-25Merged the composable_generator branch into the trunkmadmaxoft@gmail.com1-101/+143
git-svn-id: http://mc-server.googlecode.com/svn/trunk@504 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-05-08Fixed two "bottlenecks" found using profiling - MakeIndex() instead of MakeIndexNoCheck()madmaxoft@gmail.com1-2/+2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@483 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-04-10Added the "/regeneratechunk" command that regenerates either current chunk or a chunk specified with x, z parameters. TODO: permissions - we don't want guests erasing our chunks!madmaxoft@gmail.com1-29/+15
git-svn-id: http://mc-server.googlecode.com/svn/trunk@454 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-24Removed the split between 1.2.3 and 1.1, left only 1.2.3 codemadmaxoft@gmail.com1-13/+0
git-svn-id: http://mc-server.googlecode.com/svn/trunk@429 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-22Fixed a deadlock by removing clients from all chunks upon their exit, not using the clients chunklists.madmaxoft@gmail.com1-8/+17
git-svn-id: http://mc-server.googlecode.com/svn/trunk@426 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-14Unified the chunk data to use the BLOCKDATA datatype.madmaxoft@gmail.com1-7/+7
git-svn-id: http://mc-server.googlecode.com/svn/trunk@413 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-14Split chunk data into separate arrays; decoupled most sources from cChunk.h dependencymadmaxoft@gmail.com1-126/+135
git-svn-id: http://mc-server.googlecode.com/svn/trunk@411 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-10Using references instead of pointers for sending packetsmadmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@394 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-10Fixed mob spawn packet for 1.2 client, now client doesn't bail out when mobs are turned onmadmaxoft@gmail.com1-2/+3
git-svn-id: http://mc-server.googlecode.com/svn/trunk@393 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-10Was using "#else if" which is not valid apparently, now using "#elif"faketruth1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@391 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-10You can change axis ordering by setting AXIS_ORDER to AXIS_ORDER_XZY in cChunk.h !THIS WILL SCREW UP YOUR WORLDS THOUGH!faketruth1-0/+4
Still need to update world storage schemes, converters and such git-svn-id: http://mc-server.googlecode.com/svn/trunk@390 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-10Using more of the index functions in cChunk, so it should be easy enough to flip the axis ordering nowfaketruth1-76/+61
Added some more functions that use Vector3i for block coordinates in cChunk git-svn-id: http://mc-server.googlecode.com/svn/trunk@389 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-09cClientHandles have a unique ID now to distinguish themfaketruth1-9/+9
cAuthenticator uses unique client ID for authentication Changed the kick function used by cAuthenticator to take a client ID instead of name, so the correct user is kicked Using callback reference instead of pointer in GetChunkData and affiliates GetChunkData returns false when failed, and true when succeeded Renamed entity type enums to something prettier Exposed some functions to Lua git-svn-id: http://mc-server.googlecode.com/svn/trunk@388 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-05ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)madmaxoft@gmail.com1-62/+53
git-svn-id: http://mc-server.googlecode.com/svn/trunk@365 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-04The world can now truly be made higher by incrementing cChunk::c_ChunkHeight to 256. !!HOWEVER THIS WILL DESTROY YOUR SAVED WORLD!!faketruth1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@357 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-04Changed signed char to unsigned char in block packets, so we can receive height up to 255faketruth1-9/+16
Blocks placed above 128 limit don't become obsidian anymore. This was due to the cChunk::MakeIndex() function return 0 when outside of bounds, it now returns an 'error constant' git-svn-id: http://mc-server.googlecode.com/svn/trunk@356 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-03Got rid of some hardcoded numbers, now using hardcoded variables! woofaketruth1-87/+87
git-svn-id: http://mc-server.googlecode.com/svn/trunk@355 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-02Finally got the multiblock packet working! It seems the byte order was wrongfaketruth1-5/+3
git-svn-id: http://mc-server.googlecode.com/svn/trunk@352 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-02MultiBlock packet is working partly.. I really don't understand what's wrong with this packet :/faketruth1-0/+13
git-svn-id: http://mc-server.googlecode.com/svn/trunk@351 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-01New redstone simulator. Should work without crashes!faketruth1-1/+15
git-svn-id: http://mc-server.googlecode.com/svn/trunk@345 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-28Server uses ~40% less CPU nowfaketruth1-86/+92
git-svn-id: http://mc-server.googlecode.com/svn/trunk@339 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-28Chunk now has an indicator of load failure; Chunk generator uses cChunkStaymadmaxoft@gmail.com1-0/+16
git-svn-id: http://mc-server.googlecode.com/svn/trunk@337 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-26New cChunkStay class for temporarily keeping chunks loaded even when then have no clients. For now unused, will be used by generator and lighting in the future.madmaxoft@gmail.com1-1/+13
git-svn-id: http://mc-server.googlecode.com/svn/trunk@330 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-23Plain pointer cChunkPtr finishing touches; removed cChunk's critical sectionsmadmaxoft@gmail.com1-162/+14
git-svn-id: http://mc-server.googlecode.com/svn/trunk@325 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-23cChunk: removed unused codemadmaxoft@gmail.com1-6/+0
git-svn-id: http://mc-server.googlecode.com/svn/trunk@323 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22Added some asserts to trace a bugfaketruth1-1/+5
git-svn-id: http://mc-server.googlecode.com/svn/trunk@319 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-21Removed cChunkPtrs from everywhere but internal cChunkMap usage. Now we should finally be threadsafe :)madmaxoft@gmail.com1-5/+6
Also fixed a threading issue when a player connecting might have gotten stuck in "Downloading world" forever git-svn-id: http://mc-server.googlecode.com/svn/trunk@304 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-21Fixed heightmap optimization from rev 302; removed a few more cChunkPtrsmadmaxoft@gmail.com1-16/+42
git-svn-id: http://mc-server.googlecode.com/svn/trunk@303 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-21Optimized hightmap recalc when setting a chunk's blockmadmaxoft@gmail.com1-7/+31
git-svn-id: http://mc-server.googlecode.com/svn/trunk@302 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-20Removed some more cChunkPtr usagemadmaxoft@gmail.com1-3/+7
git-svn-id: http://mc-server.googlecode.com/svn/trunk@298 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-20Using own ASSERT() that logs to filefaketruth1-5/+5
git-svn-id: http://mc-server.googlecode.com/svn/trunk@297 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-18Substantial cWorld::FastSetBlock() speed up by queueing all such calls and processing them later chunk-wise (makes growing trees in the generator fast again)madmaxoft@gmail.com1-8/+28
git-svn-id: http://mc-server.googlecode.com/svn/trunk@295 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-18Re-implemented tree-growing. May produce artefacts on old-world / new-world boundaries.madmaxoft@gmail.com1-0/+10
git-svn-id: http://mc-server.googlecode.com/svn/trunk@293 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-18Thread-safe chunk generation, storage and generator are queried for progress while initializing servermadmaxoft@gmail.com1-8/+8
Note that this commit breaks foliage generation - there are no trees in the chunks generated! git-svn-id: http://mc-server.googlecode.com/svn/trunk@292 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-16cWorldGenerator speedup - doesn't call GetChunk() anymore, not queueing the chunk it's generating to be loaded recursively.madmaxoft@gmail.com1-5/+6
cChunk fix - setting a block to the same value doesn't mark chunk dirty (resulted in un-unloadable chunks) git-svn-id: http://mc-server.googlecode.com/svn/trunk@279 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-16Marking chunk dirty after generatingmadmaxoft@gmail.com1-0/+2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@276 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-16Heightmap is properly generated after loading chunks now, so /spawn and /top should work properly againfaketruth1-0/+2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@274 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-16Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properlymadmaxoft@gmail.com1-7/+146
git-svn-id: http://mc-server.googlecode.com/svn/trunk@273 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-15Restored chest and furnace functionality as it was (it's basically working but joined chests show single-chest window)madmaxoft@gmail.com1-0/+13
git-svn-id: http://mc-server.googlecode.com/svn/trunk@263 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-361/+343
git-svn-id: http://mc-server.googlecode.com/svn/trunk@251 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-08Removed unused codemadmaxoft@gmail.com1-44/+113
git-svn-id: http://mc-server.googlecode.com/svn/trunk@249 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-08MTRand class is not created in each tick, therefore much improving tick-thread time (now uses ~5 % CPU instead of one full core)madmaxoft@gmail.com1-5/+8
git-svn-id: http://mc-server.googlecode.com/svn/trunk@245 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-01Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;madmaxoft@gmail.com1-2/+2
Global player-kicking function (cServer, cRoot); More char * -> AString conversion git-svn-id: http://mc-server.googlecode.com/svn/trunk@221 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-01AString logging fixmadmaxoft@gmail.com1-7/+7
git-svn-id: http://mc-server.googlecode.com/svn/trunk@217 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-01sprintf() begone! Replaced with StringUtils' Printf()madmaxoft@gmail.com1-3/+3
git-svn-id: http://mc-server.googlecode.com/svn/trunk@216 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-01Removed a few duplicate includesmadmaxoft@gmail.com1-2/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@215 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-30Fixed a problem in cCSLock (sorry); reverted cChunkmadmaxoft@gmail.com1-3/+3
git-svn-id: http://mc-server.googlecode.com/svn/trunk@195 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-30Added a WebAdmin interface to view users their groups, and the permissions of groups.faketruth1-1/+1
cChunk::Tick did an assertion in cCSLock, I used a cCSUnlock to fix it, but not sure if this is correct. git-svn-id: http://mc-server.googlecode.com/svn/trunk@194 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-30More cFile cleanup; removed old format writing for block entitiesmadmaxoft@gmail.com1-176/+199
git-svn-id: http://mc-server.googlecode.com/svn/trunk@193 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-10/+5
git-svn-id: http://mc-server.googlecode.com/svn/trunk@188 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-26Working on a new plugin design with Lua. While retaining backwards compatibility of course...faketruth1-28/+28
In this new design a plugin consists of a folder with Lua files, this should enable plugin developers to keep things separate and have more overview. git-svn-id: http://mc-server.googlecode.com/svn/trunk@172 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-26Probably fixed a deadlock! http://www.mc-server.org/support/index.php?do=details&task_id=147faketruth1-2/+2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@171 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-23Cactus towers can be destroyed by removing the bottom blockfaketruth1-0/+1
Added checks whether flowers/mushrooms/saplings can be placed on surface Added checks for cactus to see if it's allowed to be placed Fluids now wash away certain items (flower, sapling, cactus) git-svn-id: http://mc-server.googlecode.com/svn/trunk@169 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-19Terrain generation is synchronous again, async generation has bugs.faketruth1-43/+13
Made some funky smart pointer things for chunks. Fixed a bug where the client would override the player position on the server and back again, resulting in sending too many chunks to the client which it doesn't even need. Fixed some compiler warnings in cPickup.cpp git-svn-id: http://mc-server.googlecode.com/svn/trunk@164 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-01Fixed the numchunks console command.faketruth1-0/+76
Added some form of reference counting to cChunk to make sure it's not referenced when deleting it. Right now it's only needed due to the generation of chunks in a separate thread and adding it to the spread light list in cWorld git-svn-id: http://mc-server.googlecode.com/svn/trunk@161 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-31Made a couple of functions in cChunk inline, this should speed up several block operations on chunksfaketruth1-105/+8
Players should not spawn in the ground anymore. When an entity was added to cWorld twice (which shouldn't happen actually), the server would crash when the entity is destroyed, this should be fixed now. git-svn-id: http://mc-server.googlecode.com/svn/trunk@158 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-28This bug should be fixed now http://mc-server.org/support/index.php?do=details&task_id=112faketruth1-6/+44
git-svn-id: http://mc-server.googlecode.com/svn/trunk@145 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-27Some kind of 'template' world generator that right now just generates an all dirt world. You can use this to test new algorithmsfaketruth1-2/+2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@127 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()faketruth1-72/+72
Changed isValidItem to IsValidItem in Core.lua git-svn-id: http://mc-server.googlecode.com/svn/trunk@126 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26- improved Simulator system lapayo94@gmail.com1-26/+1
-> Manager handles all ticks -> advantage: Much easier to add new simulators, because you only have to register them in the manager - moved sand and gravel simulation to a Simulator-class (cSandSimulator) - Made Squid a little bit more funny and realistic, because it dies now when it´s not in water -Escaping mobs run now faster than normal (They just walked away before :D) git-svn-id: http://mc-server.googlecode.com/svn/trunk@125 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 - Linux compatible fixes including updated makefilemtilden@gmail.com1-4/+5
- Mersenne Twister still says uint32 but it's now signed for compatibility with random uses needing negative values - Server seed is sent to clients, but needs to be able to be signed long long later on for authentic reasons - Protocol Version is required to match to ensure client compatibility, this should probably have a settings.ini check as well as store the value there git-svn-id: http://mc-server.googlecode.com/svn/trunk@121 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26Moved the actual world generation from cChunk.cpp to a more isolated file cWorldGenerator.cppfaketruth1-236/+3
New generators should inherit cWorldGenerator and implement their own generation algorithms git-svn-id: http://mc-server.googlecode.com/svn/trunk@117 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speedfaketruth1-7/+0
git-svn-id: http://mc-server.googlecode.com/svn/trunk@115 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-25Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :Ofaketruth1-21/+31
Chunks are now generated before the player is able to see them. This is done because after a chunks is done generating, some blocks might still need to be set (parts of trees from neighboring chunk), causing more bandwidth to be used (each changed block needs to be sent to clients again) and (fps) lagging the clients when changing a lot of blocks. Calculating ahead fixes these issues. Separated the placing of foliage (trees and stuff) when generated chunks into a new function GenerateFoliage() Cleaned up the VS2010 project, now using some VS2010 specific functions like dependencies on projects (no need for setting library dependencies manually). VS2010 project now compiles way faster in Release by using multi threading. git-svn-id: http://mc-server.googlecode.com/svn/trunk@103 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-22Digging leaves with shears now drops leaveslapayo94@gmail.com1-4/+31
Falling Sand now notifies water around Implemented Function to get the relative chunk position in the total position (cChunk::PositionToWorldPosition) Pistons don´t drop water and lava items anymore when stopping water/lava implemented Getter for lava and water simulator IsBlockWater and IsBlockLava function in Defines.h git-svn-id: http://mc-server.googlecode.com/svn/trunk@97 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-15Changed chunk generation so any surface sand with air underneath it will turn into sandstone to prevent most sand cave-ins due to odd cave placement.admin@omencraft.com1-12/+37
git-svn-id: http://mc-server.googlecode.com/svn/trunk@93 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-10Fixed doors. I forgot to actually return proper Hex value. Started work on adding farmland, farming, and leaf decay support.admin@omencraft.com1-0/+5
git-svn-id: http://mc-server.googlecode.com/svn/trunk@86 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-09Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations.admin@omencraft.com1-4/+4
git-svn-id: http://mc-server.googlecode.com/svn/trunk@80 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-08Fixed bug in cChunk.cpp not calculating RedstoneCircuits at the correct positions. Also, forgot to mention you can now place colored wool.admin@omencraft.com1-2/+2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@75 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-07Updated redstone and pistons some mode. If you break an extended piston the piston extension will now also break. When a redstone device is broken by something other than a person the redstone circuit should now update.admin@omencraft.com1-4/+21
git-svn-id: http://mc-server.googlecode.com/svn/trunk@74 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-06Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.admin@omencraft.com1-10/+10
git-svn-id: http://mc-server.googlecode.com/svn/trunk@67 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-05Change SetBlock to FastSetBlock in cRedstone.cpp and grass will now grow if any one hit block is above it.admin@omencraft.com1-6/+11
git-svn-id: http://mc-server.googlecode.com/svn/trunk@65 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-02Fixed some "Entity was not found in any chunk!" warningsfaketruth1-10/+18
Player's current world is saved in the player file. When a player joins the server, the player joins the last world he was in. It seems MCServer can finally run multiple worlds! It just needs functionality to switch between them git-svn-id: http://mc-server.googlecode.com/svn/trunk@46 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-01fixed player spawning in the ground.admin@omencraft.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@42 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-31Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth1-33/+32
git-svn-id: http://mc-server.googlecode.com/svn/trunk@29 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25Using SSE instructions for noise (terrain generation)faketruth1-9/+9
Unfortunately the noise functions is only like 7% faster, so you won't even notice git-svn-id: http://mc-server.googlecode.com/svn/trunk@9 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-21Compiles for linuxfaketruth1-6/+9
git-svn-id: http://mc-server.googlecode.com/svn/trunk@6 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-03MCServer c++ source filesfaketruth1-0/+1388
git-svn-id: http://mc-server.googlecode.com/svn/trunk@3 0a769ca7-a7f5-676a-18bf-c427514a06d6