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* Blocklight and skylight now compressedTiger Wang2014-04-071-4/+4
* Nibbletypes are compressedTiger Wang2014-04-051-1/+1
* Speed and memory improvementsTiger Wang2014-04-041-1/+1
* Sort of implementation of chunk sparsingTiger Wang2014-03-231-1/+1
* Add Lua Bindings for FlowerPotEntity.h and add documentation.Howaner2014-03-071-2/+2
* Add Flower PotsHowaner2014-03-071-1/+6
* Removed an unused member variable from cChunk.madmaxoft2014-02-241-1/+0
* Merge pull request #697 from Howaner/SkullMattes D2014-02-191-1/+6
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| * Rename SkullEntity to MobHeadEntityHowaner2014-02-191-4/+4
| * Add Heads completelyHowaner2014-02-181-1/+6
* | Added cWorld:SetAreaBiome() API function.madmaxoft2014-02-181-0/+8
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* Sizeable speed improvements to redstoneTiger Wang2014-02-151-2/+12
* Initial ChunkStay code.madmaxoft2014-02-081-54/+56
* Renamed cRedstoneManager to cRedstoneSimulator and renamed cRedstoneSimulator to cIncrementalRedstoneSimulator (Might change later).STRWarrior2014-02-071-1/+1
* Changed signitures of Several BLockHandler MethodsTycho2014-02-011-1/+1
* Basic command block implementationandrew2014-01-181-6/+10
* Fixed compilation in VC2008.madmaxoft2013-12-301-23/+0
* Implented BroadcastParticleEffectSTRWarrior2013-12-221-0/+1
* This adds the cWorld::BroadcastEntityEffect and cWorld::BroadcastRemoveEntityEffect functions.STRWarrior2013-12-151-0/+2
* Implemented note block playing and fixed wireTiger Wang2013-12-141-1/+5
* Renamed animation functionTiger Wang2013-12-071-1/+1
* Fixed duplication glitch with QueueSetBlockTiger Wang2013-12-061-3/+4
* Changed cBlockHandler->OnUpdate() to use cChunk directly.madmaxoft2013-11-301-3/+3
* Merge remote-tracking branch 'origin/master' into foldermove2Alexander Harkness2013-11-241-0/+9
* Moved source to srcAlexander Harkness2013-11-241-0/+475