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2021-01-12Clarify cClientHandle, cPlayer ownership semanticsTiger Wang1-6/+4
+ A cPlayer, once created, has a strong pointer to the cClientHandle. The player ticks the clienthandle. If he finds the handle destroyed, he destroys himself in turn. Nothing else can kill the player. * The client handle has a pointer to the player. Once a player is created, the client handle never outlasts the player, nor does it manage the player's lifetime. The pointer is always safe to use after FinishAuthenticate, which is also the point where cProtocol is put into the Game state that allows player manipulation. + Entities are once again never lost by constructing a chunk when they try to move into one that doesn't exist. * Fixed a forgotten Super invocation in cPlayer::OnRemoveFromWorld. * Fix SaveToDisk usage in destructor by only saving things cPlayer owns, instead of accessing cWorld.
2020-09-12Reverse order of ChunkSender priorities (#4858)Tiger Wang1-18/+15
* Reduces confusion when using overloaded operator< and priority_queue Co-authored-by: peterbell10 <peterbell10@live.co.uk>
2020-08-21ChunkDataSerializer: don't repeatedly mallocateTiger Wang1-0/+4
+ Store an instance of the class, the way it seems it is meant to be used.
2020-07-19Precompile unordered_map/setTiger Wang1-3/+0
+ Add inclusions to Globals.h * Sort Globals.h - Remove sys/stat.h from Globals.h
2020-06-24Send entities in cChunkSender (#4532)Mat1-1/+1
Confer issue #3696
2020-04-16Using Super.Mattes D1-1/+3
2018-07-24Broadcast refactor (#4264)peterbell101-1/+1
* Move Broadcast functions from cChunkMap to cBroadcaster - Remove cBroadcastInterface in favour of cBroadcaster. - cChunk: Remove broadcast functions. * resurect broadcast interface * Absorb cBroadcaster into cWorld. Removes the need for forwarding the function calls. * Improve const-correctness * Use Int8 instead of char + Comment `ForClients` functions * Improve comments * Broadcaster: Rename ForClients functions
2018-07-22cIsThread: Reset m_ShouldTerminate after the thread has stopped (#4258)peterbell101-2/+0
This allows threads to be restarted after stopping. Fixes #4257
2017-09-19Removed UTF-8 BOM (#4033)Lukas Pioch1-1/+1
2017-08-21Implement protocol level chunk sparsing (#3864)peterbell101-1/+1
2017-08-03Remove double includes part 2 (#3890)peterbell101-1/+0
2017-05-21Clang 5.0 fixesLukas Pioch1-1/+1
- Added override keyword - Removed inherited member variables
2016-02-05Bulk clearing of whitespaceLogicParrot1-11/+11
2015-07-31Unified the doxy-comment format.Mattes D1-4/+4
2015-06-22Fixed minor errors in Tycho's codeTiger Wang1-7/+16
Everything should work now :)
2015-06-10Reinstate "Chunk queue collapsing"Tiger Wang1-51/+30
This reinstates commit f36acb683594daff5af3971dcbe3c3a171628b78 and reverts commit adfbc42c021e1bcfcb355933c0fd784306ce0e18.
2015-06-07Revert "Chunk queue collapsing"worktycho1-30/+51
2015-06-05Rewrote ChunkSending queue for significantly improved performancetycho1-45/+26
2015-06-05Moved Chunk Broadcasts over to the regular queuetycho1-8/+6
2015-05-30Made cLightingThread own its callbackstycho1-22/+0
2015-05-09CheckBasicStyle: checks spaces around * and &.Mattes D1-1/+1
2014-10-23Use 3 priorities.Howaner1-1/+3
2014-10-23En masse NULL -> nullptr replaceTiger Wang1-1/+1
2014-10-21Use two lists and 2 chunk send prioritys.Howaner1-11/+4
2014-10-20En masse NULL -> nullptr replaceTiger Wang1-1/+1
2014-10-06Stream 4 chunks per tick. Added priority.Howaner1-2/+16
2014-08-28remove y-coord from chunksLO1ZB1-5/+2
2014-07-21Style: Normalized to no spaces before closing parenthesis.madmaxoft1-1/+1
2014-07-17Fixed basic whitespace problems.madmaxoft1-5/+5
Indenting by spaces and alignment by spaces, as well as trailing whitespace on non-empty lines.
2014-05-18Fixed issue with types not being defined for an unused parameterTycho1-1/+1
2014-04-26Implemented Chunk Sparsing with segmentsTycho1-0/+1
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-04-13Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com1-2/+2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1385 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-23Source files cleanup: OSSupport-related files in a separate subfolder, renamed.madmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@885 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-26git-svn-id: http://mc-server.googlecode.com/svn/trunk@795 0a769ca7-a7f5-676a-18bf-c427514a06d6madmaxoft@gmail.com1-1/+1
2012-08-24Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.madmaxoft@gmail.com1-3/+19
git-svn-id: http://mc-server.googlecode.com/svn/trunk@783 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-153/+153
git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-05-25Merged the composable_generator branch into the trunkmadmaxoft@gmail.com1-1/+31
git-svn-id: http://mc-server.googlecode.com/svn/trunk@504 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-27Fixed a possible crash in ChunkSender - a client would be reported as removed but still would be in the internal queue.madmaxoft@gmail.com1-0/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@438 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-14Unified the chunk data to use the BLOCKDATA datatype.madmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@413 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-14Split chunk data into separate arrays; decoupled most sources from cChunk.h dependencymadmaxoft@gmail.com1-8/+7
git-svn-id: http://mc-server.googlecode.com/svn/trunk@411 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-12Fixed MapChunk packets to include (fake) biome data, makes clients happymadmaxoft@gmail.com1-0/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@403 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-11Stopping the ChunkSender upon server stopmadmaxoft@gmail.com1-0/+2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@401 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-11Not sending chunks to the client twicemadmaxoft@gmail.com1-0/+10
git-svn-id: http://mc-server.googlecode.com/svn/trunk@399 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-07ChunkSender: Fixed a potential crash: removing a client means that no Send() is called on that client anymoremadmaxoft@gmail.com1-4/+9
git-svn-id: http://mc-server.googlecode.com/svn/trunk@384 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-06Added a little documentation on ChunkSender.madmaxoft@gmail.com1-1/+14
git-svn-id: http://mc-server.googlecode.com/svn/trunk@378 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-06Fixed rev368's ChunkSender, now sends properly even chunks that are loaded. Fixed a deadlock in cClientHandle vs TickThread over cClientHandle::m_CSChunkListsmadmaxoft@gmail.com1-0/+29
git-svn-id: http://mc-server.googlecode.com/svn/trunk@371 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-05ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)madmaxoft@gmail.com1-0/+63
git-svn-id: http://mc-server.googlecode.com/svn/trunk@365 0a769ca7-a7f5-676a-18bf-c427514a06d6