| Commit message (Collapse) | Author | Age | Files | Lines |
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* Fixed issue #5166
Co-authored-by: 12xx12 <44411062+12xx12@users.noreply.github.com>
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
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* Alpha sort functions
* Simplify hand handling
* Fix left handed mode client-side display
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* Update player list gamemode on world change
* Fix invisibility for spectators, use entity metadata
* Populate m_World for cPlayers on load
- Remove SendPlayerMaxSpeed, a duplicate of SendEntityProperties
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Yak shave: make more things use cTickTime. Fix a couple of incorrect modulo-on-millisecond-value by making them use WorldTickAge.
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* Basic elytra flight
Co-authored-by: 12xx12 <44411062+12xx12@users.noreply.github.com>
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
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* Kick player if data were corrupt to avoid making it worse
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* Flush out all pending, buffered changes at the end of each tick, after every chunk is ticked. This makes every block update client-side in unison, instead of unlucky ones only being sent 1 tick later.
* Re-add buffer for outgoing network data; IOCP async WSASend has higher overhead than expected... Fixes regression introduced in 054a89dd9
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* Change TimeOfDay to WorldDate
* Do not wrap at 20 minutes, continue incrementing
* Fixes #4737
* Fixes #5159
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* Use the batch update feature of the packet.
* Lengthen interval between time and ping update packets (ref. http://github.com/cuberite/cuberite/issues/4082#issuecomment-348675321).
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+ Add boss bar
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
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+ A cPlayer, once created, has a strong pointer to the cClientHandle. The player ticks the clienthandle. If he finds the handle destroyed, he destroys himself in turn. Nothing else can kill the player.
* The client handle has a pointer to the player. Once a player is created, the client handle never outlasts the player, nor does it manage the player's lifetime. The pointer is always safe to use after FinishAuthenticate, which is also the point where cProtocol is put into the Game state that allows player manipulation.
+ Entities are once again never lost by constructing a chunk when they try to move into one that doesn't exist.
* Fixed a forgotten Super invocation in cPlayer::OnRemoveFromWorld.
* Fix SaveToDisk usage in destructor by only saving things cPlayer owns, instead of accessing cWorld.
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+ Use libdeflate
+ Use std::byte
* Fix passing temporary to string_view
+ Emulate make_unique_for_overwrite
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- Removed RemoveFromAllChunks. On destruction cWorld::RemovePlayer calls RemoveClientFromChunks already, and there's no need to manually clear the chunk lists.
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* Turn off global-constructors warning. These are needed to implement cRoot signal handler functionality
* Add Clang flags based on version lookup instead of a compile test. The CMake config process is single threaded and slow enough already
* Reduced GetStackValue verbosity
+ Clarify EnchantmentLevel, StayCount, AlwaysTicked, ViewDistance signedness
+ Give SettingsRepositoryInterface a move constructor to simplify main.cpp code
- Remove do {} while (false) construction in redstone handler
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* Players are no longer kicked when clicking on bedrock
* Fixes #5022
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Enchantment table, anvil windows are already opened one per-player.
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* Tried to fix a small issue...
Ended up rewriting a bunch of god awful, opaque code with no source
and no sense. Who names a function GetPlayerRelativeBlockHardness???
It's gone now. We're safe again.
* Testing anti-cheat.
* Tidy up debug logging.
* Remove empty member declaration.
* Rewrite GetDigSpeed slightly for better readability.
* GetMiningProgressPerTick now returns 1 when instantly mined. Fixed hasily written typo.
* Comment style and typo fixes.
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* Reduces confusion when using overloaded operator< and priority_queue
Co-authored-by: peterbell10 <peterbell10@live.co.uk>
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* TNT: Implement tracing algorithm
+ Add intensity tracing
* Fix iterating over all players to SendExplosion, even those not in range
* Implemented TNT entity interaction
* Fixed misaligned destruction tracing
* Finalise TNT algorithm
- Remove BlockArea and just use chunks
Using SetBlock makes it so that we can update everything properly, and does appear to be faster.
* BlockInfo learns about explosion attentuation
* Rename Explodinator parameters
* TNT: pull block destruction into common function
Co-authored-by: Alexander Harkness <me@bearbin.net>
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+ When sending a chunk to multiple clients, group them by protocol version and send the same data
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- Removed inheritance from cProtocol
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* Introduce recipe book functionality
The recipe book helps especially new players. Missing it gives the
impression that cuberite is not as advanced as it is.
The handling of the recipe book uses the following functions:
- Unlock Recipes
(https://wiki.vg/index.php?title=Protocol&oldid=14204#Unlock_Recipes) to
make recipes available and show the notification for new recipes.
Initialization is done on player login for known ones, the update is done
when new items are discovered.
- Craft Recipe Request
(https://wiki.vg/index.php?title=Protocol&oldid=14204#Craft_Recipe_Request)
when the user selects a recipe from the recipe book to fill the slots.
Known recipes are initialized on player login via `Unlock Recipes` with
`Action` 0.
As soon as a new recipe is discovered this is added via `Unlock Recipes`
with `Action` 1.
To be able to know and recognize new recipes the player class is
extended with `KnownItems` and `KnownRecipes`. As soon as a player
touches an item this is compared to the list of `KnownItems`, if the
item is unknown the recipes are checked for this item and the other
ingredients are checked with the list of `KnownItems`. If a full match
is discovered the recipe is unlocked with the client and stored in the
`KnownRecipes`.
To unlock recipes the recipe ID is sent to the client. A mapping file
(for protocol 1.12.2) translated the minecraft recipe names to ids. The
crafting.txt is extended with and minecraft recipe names is possible.
Limitations:
Only a single recipe is added to the crafting area. Multiple clicks or
shift click does not increase the number of builds.
Co-authored-by: peterbell10 <peterbell10@live.co.uk>
* Address first issues mentioned by @peterbell10
- Some linting
- Extract loading of recipe specific protocol mapping into a function
- Build `RecipeNameMap` only once
- Use `std::optional`
- Extract `LoadRecipe` from `Window`
* Start to implement new suggestions
* Update with suggestions from @peterbell10
* Some minor cleanup
* Update protocol packet IDs
* Remove unused include
* Include header in cmake
* Change a vector to integer counter
* Change dromedaryCase method names to PascalCase
* Address suggestions from @madmaxoft
* Read Protocol subdirectories to load recipe books
To load all recipebooks iterate over the `Protocol` subdirectories
to find mapping files.
Co-authored-by: peterbell10 <peterbell10@live.co.uk>
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* Avoid inefficient AString -> c_str() -> AString round trip
* Avoid redundant string init expressions
* Avoid unnecessary return, continue, etc.
* Add .clang-format to help with clang-tidy fix-its
* Avoid unnecessary passing by value
* Avoid unnecessary local copying
* Avoid copying in range-for loops
* Avoid over-complicated boolean expressions
* Some violations missed by my local clang-tidy
* Allow unnecessary continue statements
* Add brackets
* Another expression missed locally
* Move BindingsProcessor call into clang-tidy.sh and add space
* Fix pushd not found error
* Different grouping of CheckBlockInteractionRate
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* Make puking pickups fly nicer
* Improve entity position updates
* Move determination of whether a delta is too big for a packet into the protocol handlers
+ Less jittery movement
+ Generalise CollectEntity to take any entity
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Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
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* Fix #4679
awkward...
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* cClientHandle: Only allow m_State to increase
* WasAddedToWorld was incorrect if kicked
* Rewrite cClient::Destroy with a guard clause
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Fixes #4292.
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1. implement protocol message SendHeldItemChange
2. add save / load inventory equipped item slot in JSON
3. send held item slot message after player connect to server
Fixes #4189
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* Add hand parameter to distinguish main hand/off hand.
* Add a new function cClientHandle::HandleUseItem to separate the functionality of using an item without a target block. This matches the protocol with client version >= 1.9
* Always actively update the status of a block if the placement fails (by out of reach or rejected by plugin).
* Do not call plugin callback CallHookPlayerRightClick(-1, 255, -1, -1, 0, 0, 0) when using item.
The CallHookPlayerUsingItem will still be called.
Now at most one of CallHookPlayerRightClick, CallHookPlayerUsingBlock,
CallHookPlayerUsingItem and CallHookPlayerEating will be called based on
the type of action (not including the used version of callbacks).
* Do not count using item as BlockInteractionsRate check (Using item takes time).
* Now we can open chests(etc.) when sneaking as long as the player's hand is empty.
This is what vanilla server does.
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* Implement horse inventory
* Fix sign conversions
* Add API doc for ItemCategory::IsHorseArmor
* Improve HandleOpenHorseInventory comment and style fixes.
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* Made BroadcastSoundEffect take vector parameters.
* Added docs for new vectored methods
* Removed old code
* Fixed lua warnings
* Made old BroadcastSoundEffect not an override.
* m_Block to m_BlockPos, used Vector3d constructor where prettier.
* a_Block to a_BlockPos
* Changed thunderbolt a_Block to a_BlockPos
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* Changed entity ownership model to use smart pointers
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- Added override keyword
- Removed inherited member variables
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Added block hardness checks when breaking blocks.
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* Semistable update to 15w31a
I'm going through snapshots in a sequential order since it should make things easier, and since protocol version history is written.
* Update to 15w34b protocol
Also, fix an issue with the Entity Equipment packet from the past version. Clients are able to connect and do stuff!
* Partially update to 15w35e
Chunk data doesn't work, but the client joins. I'm waiting to do chunk data because chunk data has an incomplete format until 15w36d.
* Add '/blk' debug command
This command lets one see what block they are looking at, and makes figuring out what's supposed to be where in a highly broken chunk possible.
* Fix CRLF normalization in CheckBasicStyle.lua
Normally, this doesn't cause an issue, but when running from cygwin, it detects the CR as whitespace and creates thousands of violations for every single line. Lua, when run on windows, will normalize automatically, but when run via cygwin, it won't.
The bug was simply that gsub was returning a replaced version, but not changing the parameter, so the replaced version was ignored.
* Update to 15w40b
This includes chunk serialization. Fully functional chunk serialization for 1.9.
I'm not completely happy with the chunk serialization as-is (correct use of palettes would be great), but cuberite also doesn't skip sending empty chunks so this performance optimization should probably come later. The creation of a full buffer is suboptimal, but it's the easiest way to implement this code.
* Write long-by-long rather than creating a buffer
This is a bit faster and should be equivalent. However, the code still doesn't look too good.
* Update to 15w41a protocol
This includes the new set passengers packet, which works off of the ridden entity, not the rider. That means, among other things, that information about the previously ridden vehicle is needed when detaching. So a new method with that info was added.
* Update to 15w45a
* 15w51b protocol
* Update to 1.9.0 protocol
Closes #3067. There are still a few things that need to be worked out (picking up items, effects, particles, and most importantly inventory), but in general this should work. I'll make a few more changes tomorrow to get the rest of the protocol set up, along with 1.9.1/1.9.2 (which did make a few changes). Chunks, however, _are_ working, along with most other parts of the game (placing/breaking blocks).
* Fix item pickup packet not working
That was a silly mistake, but at least it was an easy one.
* 1.9.2 protocol support
* Fix version info found in server list ping
Thus, the client reports that it can connect rather than saying that the server is out of date. This required creating separate classes for 1.9.1 and 1.9.2, unfortunately.
* Fix build errors generated by clang
These didn't happen in MSVC.
* Add protocol19x.cpp and protocol19x.h to CMakeLists
* Ignore warnings in protocol19x that are ignored in protocol18x
* Document BLOCK_FACE and DIG_STATUS constants
* Fix BLOCK_FACE links and add separate section for DIG_STATUS
* Fix bat animation and object spawning
The causes of both of these are explained in #3135, but the gist is that both were typos.
* Implement Use Item packet
This means that buckets, bows, fishing rods, and several other similar items now work when not looking at a block.
* Handle DIG_STATUS_SWAP_ITEM_IN_HAND
* Add support for spawn eggs and potions
The items are transformed from the 1.9 version to the 1.8 version when reading and transformed back when sending.
* Remove spammy potion debug logging
* Fix wolf collar color metadata
The wrong type was being used, causing several clientside issues (including the screen going black).
* Fix 1.9 chunk sending in the nether
The nether and the end don't send skylight.
* Fix clang build errors
* Fix water bottles becoming mundane potions
This happened because the can become splash potion bit got set incorrectly. Water bottles and mundane potions are only differentiated by the fact that water bottles have a metadata of 0, so setting that bit made it a mundane potion.
Also add missing break statements to the read item NBT switch, which would otherwise break items with custom names and also cause incorrect "Unimplemented NBT data when parsing!" logging.
* Copy Protocol18x as Protocol19x
Aditionally, method and class names have been swapped to clean up other diffs. This commit is only added to make the following diffs more readable; it doesn't make any other changes (beyond class names).
* Make thrown potions use the correct appearence
This was caused by potions now using metadata.
* Add missing api doc for cSplashPotionEntity::GetItem
* Fix compile error in SplashPotionEntity.cpp
* Fix fix of cSplashPotionEntity API doc
* Temporarilly disable fall damage particles
These were causing issues in 1.9 due to the changed effect ID.
* Properly send a kick packet when connecting with an invalid version
This means that the client no longer waits on the server screen with no indication whatsoever. However, right now the server list ping isn't implemented for unknown versions, so it'll only load "Old" on the ping.
I also added a GetVarIntSize method to cByteBuffer. This helps clean up part of the code here (and I think it could clean up other parts), but it may make sense for it to be moved elsewhere (or declared in a different way).
* Handle server list pings from unrecognized versions
This isn't the cleanest way of writing it (it feels odd to use ProtocolRecognizer to send packets, and the addition of m_InPingForUnrecognizedVersion feels like the wrong technique), but it works and I can't think of a better way (apart from creating a full separate protocol class to handle only the ping... which would be worse).
* Use cPacketizer for the disconnect packet
This also should fix clang build errors.
* Add 1.9.3 / 1.9.4 support
* Fix incorrect indentation in APIDesc
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Fixes #2603
Signed-off-by: Dave Tucker <dave@dtucker.co.uk>
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Should significantly increase the performance of deciding which chunks to stream
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Chunk queue collapsing: MK II
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This reinstates commit f36acb683594daff5af3971dcbe3c3a171628b78
and reverts commit adfbc42c021e1bcfcb355933c0fd784306ce0e18.
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This should increase performance of chunk streaming
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Implement backend for /title command
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Spaces around some operators are checked.
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Also started refactoring how broadcasts are handled
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cByteBuffer now reads and writes any of the [U]Int<N> types.
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Fixes #1618.
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Removed trailing whitespace, added cast to remove warning, added file seeking in case of corrupt files.
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Prevent multiple logins with same username, unless allowed in settings
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Changed from IsAllowMultiLogin() to DoesAllowMultiLogin().
Fixed CheckMultiLogin() to not run to the end without returning a value.
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Added in indent to cPlayerListCallBack in cCallback class inside CheckMultiLogin().
Added doxy-comment for DoWithPlayer().
Changed comments on IsPlayerInQueue() and IsAllowMultiLogin() to doxy-comments.
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Conflicts:
src/Noise/Noise.h
src/World.h
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Fixed a security problem with signs.
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Conflicts:
src/ClientHandle.cpp
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Improved furnaces
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* Fixed progress bar on 1.8
* Fixed bugs
* Improved code
* Fixes #1068
* Fixes #1070
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This should finally fix the compatibility problems between 1.7 and 1.8 protocols with the changes in the vanilla plugin messages.
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Fixes #1392.
Fixes SpigotMC/BungeeCord#1211.
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remove y-coord from chunks
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I need this for a GameRule plugin.
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Name to UUID
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Conflicts:
src/World.h
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Let's blow up our computers! :D
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Conflicts:
src/Chunk.cpp
src/Entities/Player.cpp
src/Root.cpp
src/World.cpp
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Conflicts:
src/Blocks/WorldInterface.h
src/ClientHandle.cpp
src/ClientHandle.h
src/Entities/Player.cpp
src/Entities/Player.h
src/Generating/FinishGen.cpp
src/Protocol/Protocol.h
src/Protocol/Protocol125.cpp
src/Protocol/Protocol125.h
src/Protocol/Protocol16x.cpp
src/Protocol/Protocol16x.h
src/Protocol/Protocol17x.cpp
src/Protocol/Protocol17x.h
src/Protocol/ProtocolRecognizer.cpp
src/Protocol/ProtocolRecognizer.h
src/Root.h
src/World.cpp
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There should be at least two spaces in front and one space after //-style comments.
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Indenting by spaces and alignment by spaces, as well as trailing whitespace on non-empty lines.
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Skins
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This reverts commit 69dc9b4c9aea58ebd95e2dbd0205701dfc4ce54e.
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* Fixes #1103
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Now any cEntity can be collected, not only cPickups.
This should help PR #1098.
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Ref.: #771
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Fixes #1039, fixes #851
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This alone doesn't work properly yet, further changes to cPlayer are needed.
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This reverts commit 989312c4e7f517ae324e857cb255211e3fd8bb06.
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Add more move checks
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- Invalid X/Y/Z/Stance check (std::isnan)
- Illegal stance
- Illegal position (32.000.000 is the world size)
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Statistic Manager
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Add place/break radius, add dig cancel packet and add item resend on break/place cancel.
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Other small changes.
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Removed default case warning in the process.
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Server works both in online and offline modes with 1.7.9.
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1.7.9 client works with these changes in offline mode.
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Code by Howaner. Fixes/Changes by me.
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http://minecraft.gamepedia.com/Enchantment_mechanics
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Ballistic firework missiles
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Implementation of in-game maps :D
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Fixes #706.
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+ Implemented paintings
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This allows plugins to send composite chat messages, containing URLs, commands to run and cmdline suggestions.
Fixes #678.
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Conflicts:
MCServer/Plugins/APIDump/APIDesc.lua
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May Fix #640
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* Moved string manipulation into cClientHandle and therefore...
+ Added configuration option for prefixes.
* Cleaned up code.
* Updated documentation for API.
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* Fixed bug where explosions would sometimes never be sent
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* Writing NBT is now in Protocol, not BlockEntity files
* Fixed a last output bug
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* Their command and previous output are displayed on the client
* They have a BlockHandler implementation, so you can't place blocks on
them anymore
+ As a side effect, implemented UpdateBlockEntity
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This fixes #495
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It is not yet exported in the API, though.
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Note that MCS doesn't currently handle any channel registrations, this will come later on.
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When the player was initialized, the Tick() function continued to stream chunk, while the cWorld called Tick() from its tick thread.
Final fix for #187.
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Renamed BroadcastPlayerAnimation to BroadcastEntityAnimation. Not just
players can have animations, you know.
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Conflicts:
VC2008/MCServer.vcproj
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Conflicts:
GNUmakefile
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