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path: root/src/Entities/ArrowEntity.cpp (unfollow)
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2014-07-17Basic style fixes.madmaxoft1-2/+2
2014-07-17Normalized comments.madmaxoft1-6/+6
This was mostly done automatically and then visually inspected for obvious errors. All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
2014-07-14Maybe improved arrow sinkingTiger Wang1-2/+2
2014-07-13Changed BroadcastSoundEffect function to take floating pos.Howaner1-3/+3
2014-07-09Fixed arrow collection animationTiger Wang1-21/+3
* Fixed piston extension non-solidness
2014-07-04Eps comparisonTiger Wang1-1/+1
2014-07-02SuggestionsTiger Wang1-8/+8
2014-07-01Vector clamping fixesTiger Wang1-4/+8
Thank you, @madmaxoft.
2014-06-30Implemented Vector3<>::Floor()Tiger Wang1-2/+3
2014-06-29SuggestionsTiger Wang1-1/+3
2014-06-26Add comment.Howaner1-0/+1
2014-06-26GameMode checkHowaner1-1/+1
2014-06-22Fixed multiple issues with projectilesTiger Wang1-24/+9
* Fixed arrows not being collectable/not truly hitting a block/not lodging into blocks/not going in far enough * Fixed projectiles not playing their block hit animation owning to being destroyed too quickly
2014-06-17derpHowaner1-3/+3
2014-06-17The same: Float, not DoubleHowaner1-1/+1
2014-06-17Float, not DoubleHowaner1-1/+1
2014-06-16Split Broadcast Sound Effect function call in multiple lines.Howaner1-2/+16
2014-06-16Fix bow sound and creative arrow pickup.Howaner1-10/+22
2014-05-30Wrong arrow commit.Howaner1-4/+0
2014-05-28Add throw sound and fix arrow server crash.Howaner1-1/+4
2014-05-28Fix Y-Position from arrow entity.Howaner1-0/+1
2014-05-09Initialise m_HasTeleported in both constructorsworktycho1-0/+1
2014-04-28Fixed projectile source filenames, indentationsarchshift1-18/+18
2014-04-27Fixed ToLua errors, added newlinesarchshift1-1/+1
2014-04-27Moved cArrowEntity out of ProjectileEntity.harchshift1-0/+193