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path: root/src/Entities/ArrowEntity.cpp (follow)
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* Improvements to knockback (#4504)Mat2020-03-191-2/+6
* Prevent arrows from sinking into the ground (#4509)Mat2020-03-191-1/+1
* Change outdated air drag value for arrowsMat2020-03-191-1/+1
* Play correct sound when entities are hit by arrows (#4481)Mat2020-03-041-1/+1
* Moved growing from cWorld / cChunk to cBlockHandler descendants.Mattes D2019-10-281-5/+4
* Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D2019-09-291-2/+2
* Add a formatting function for Vector3 (#4282)peterbell102018-09-241-3/+2
* Deal with covered switches consistently (#4161)peterbell102018-02-051-4/+1
* Rename cEntity swim states (#3996)Alexander Harkness2018-01-141-5/+1
* Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors (#3959)Lane Kolbly2017-09-191-3/+3
* Changed some int parameters to vector parameters (#3937)Bond-0092017-09-071-3/+3
* Added knockback to arrows, fixed knockback enchantment handling (#3900)Lane Kolbly2017-08-131-16/+2
* Updated sounds and effect IDs (#3422)mathiascode2017-02-151-3/+3
* Initial support for the 1.11 protocol.Mattes D2016-12-161-1/+1
* Entities now bail out of ticks if destroyed (#3363)LogicParrot2016-09-031-0/+5
* Fixed RasPi builds of unit tests.Mattes D2016-08-041-1/+3
* Improved tamed wolf pack cooperation and projectile reactionsLogicParrot2016-01-221-1/+1
* Tamed wolf assists owner (attack / defence)LogicParrot2016-01-121-6/+8
* Silenced and fixed many warning messages across multiple files.Samuel Barney2015-07-291-5/+5
* Merge branch 'master' into PreventNewWarningstycho2015-05-291-4/+5
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| * AI - Sane SkeletonSafwatHalaby2015-05-281-10/+11
* | Make -Werror disabling file onlytycho2015-05-191-2/+2
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* Changed air drag units to 'interpolated ticks' per secondDevToaster2015-03-311-1/+1
* Modified physics for more vanilla-like behaviorDevToaster2015-03-311-0/+4
* Fixed trailing whitespace.Mattes D2015-03-211-1/+1
* Improved arrow in-flight and block-hit appearanceTiger Wang2015-03-201-13/+2
* Converted ArrowEntityTiers to std::chronoTycho2015-01-161-5/+5
* Initial convertion of a_Dt to std::chronoTycho2015-01-111-3/+3
* En masse NULL -> nullptr replaceTiger Wang2014-10-231-1/+1
* Functions in cPluginManager get references instead of pointers.Mattes D2014-10-151-5/+9
* Removed more unessicary includesTycho2014-09-261-1/+0
* Fixed MSVC warning.madmaxoft2014-09-011-2/+2
* Protection Enchantments, some fixesJaume Aloy2014-08-211-5/+5
* FixesJaume Aloy2014-08-191-7/+8
* Added more enchantments and some fixesJaume Aloy2014-08-191-4/+18
* Added some EnchantmentsJaume Aloy2014-08-191-3/+23
* Basic style fixes.madmaxoft2014-07-171-2/+2
* Normalized comments.madmaxoft2014-07-171-6/+6
* Maybe improved arrow sinkingTiger Wang2014-07-141-2/+2
* Changed BroadcastSoundEffect function to take floating pos.Howaner2014-07-131-3/+3
* Fixed arrow collection animationTiger Wang2014-07-091-21/+3
* Merge pull request #1135 from mc-server/fixesTiger Wang2014-07-091-24/+16
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| * Eps comparisonTiger Wang2014-07-041-1/+1
| * SuggestionsTiger Wang2014-07-021-8/+8
| * Vector clamping fixesTiger Wang2014-07-011-4/+8
| * Implemented Vector3<>::Floor()Tiger Wang2014-06-301-2/+3
| * SuggestionsTiger Wang2014-06-291-1/+3
| * Fixed multiple issues with projectilesTiger Wang2014-06-221-24/+9
* | Merged branch 'howaner/Bow'.Mattes D2014-06-261-11/+40
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| * Add comment.Howaner2014-06-261-0/+1
| * GameMode checkHowaner2014-06-261-1/+1
| * derpHowaner2014-06-171-3/+3
| * The same: Float, not DoubleHowaner2014-06-171-1/+1
| * Float, not DoubleHowaner2014-06-171-1/+1
| * Split Broadcast Sound Effect function call in multiple lines.Howaner2014-06-161-2/+16
| * Fix bow sound and creative arrow pickup.Howaner2014-06-161-10/+22
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* Initialise m_HasTeleported in both constructorsworktycho2014-05-091-0/+1
* Fixed projectile source filenames, indentationsarchshift2014-04-281-0/+193