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path: root/src/Entities/ArrowEntity.h (unfollow)
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2021-12-19Slow down arrows in water (#5350)Persson-dev1-0/+2
2020-08-09Fix arrows preventing block placemention2321-0/+3
2020-05-04Improve entity position updates (#4701)Tiger Wang1-6/+0
2020-05-01Unify entity spawn packet sendingTiger Wang1-1/+0
2020-04-19More arrow patchesTiger Wang1-0/+1
2020-04-16Using Super.Mattes D1-1/+1
2019-09-29Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D1-2/+8
2018-07-26CheckBasicStyle: Check number of empty lines between functions (#4267)peterbell101-1/+0
2017-09-07Changed some int parameters to vector parameters (#3937)Bond-0091-2/+2
2016-02-05Bulk clearing of whitespaceLogicParrot1-23/+23
2015-01-16Converted ArrowEntityTiers to std::chronoTycho1-2/+2
2015-01-11Initial convertion of a_Dt to std::chronoTycho1-1/+1
2014-10-21Exported individual projectile classes to Lua API.Mattes D1-20/+25
2014-10-15Functions in cPluginManager get references instead of pointers.Mattes D1-1/+1
2014-08-19FixesJaume Aloy1-3/+0
2014-08-19Added more enchantments and some fixesJaume Aloy1-0/+1
2014-08-19Added some EnchantmentsJaume Aloy1-2/+5
2014-07-24Removed redundant semicolons and re-added warningarchshift1-1/+1
2014-07-17Normalized comments.madmaxoft1-1/+1
2014-07-04Eps comparisonTiger Wang1-1/+1
2014-07-02SuggestionsTiger Wang1-0/+6
2014-04-28Fixed projectile source filenames, indentationsarchshift1-2/+2
2014-04-27Fixed ToLua errors, added newlinesarchshift1-1/+1
2014-04-27Fixed ToLua issuesarchshift1-1/+2
2014-04-27Moved cArrowEntity out of ProjectileEntity.harchshift1-0/+95