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:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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src
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Entities
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Boat.cpp
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2021-04-12
Update entity sizes
Tiger Wang
1
-1
/
+1
2021-04-12
Fix sending incorrect date values on world change
Tiger Wang
1
-2
/
+2
2021-03-15
Properly deprecate more XYZ parameter'd functions (#5147)
Tiger Wang
1
-1
/
+1
2021-01-28
Creative mode hits immediately disappear boats (#5117)
Simerson
1
-0
/
+10
2020-07-17
Initial work on 1.13 entity metadata (#4539)
Mat
1
-4
/
+11
2020-05-04
Add comment for boat position broadcast
Alexander Harkness
1
-0
/
+3
2020-05-04
Improve entity position updates (#4701)
Tiger Wang
1
-10
/
+2
2020-05-01
Unify entity spawn packet sending
Tiger Wang
1
-1
/
+1
2020-04-16
Using Super.
Mattes D
1
-4
/
+4
2020-04-03
Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)
Mattes D
1
-0
/
+1
2020-03-07
Don't send entity velocity for boats (#4488)
Mat
1
-0
/
+29
2020-03-05
Stabilise MoveToWorld (#4004)
Mat
1
-1
/
+1
2019-09-29
Refactored more of Entities and BlockEntities to use Vector3. (#4403)
Mattes D
1
-1
/
+1
2018-07-26
CheckBasicStyle: Check number of empty lines between functions (#4267)
peterbell10
1
-0
/
+2
2018-02-05
Deal with covered switches consistently (#4161)
peterbell10
1
-7
/
+2
2017-09-07
Changed some int parameters to vector parameters (#3937)
Bond-009
1
-2
/
+2
2017-05-24
Exported boat
Lukas Pioch
1
-3
/
+106
2016-09-03
Entities now bail out of ticks if destroyed (#3363)
LogicParrot
1
-0
/
+5
2016-07-18
Fixes for boat entities (#3265)
beeduck
1
-2
/
+36
2016-02-05
Bulk clearing of whitespace
LogicParrot
1
-4
/
+4
2015-03-31
Changed air drag units to 'interpolated ticks' per second
DevToaster
1
-1
/
+1
2015-03-31
Modified physics for more vanilla-like behavior
DevToaster
1
-1
/
+3
2015-03-20
Correct world height validations.
Tommy Santerre
1
-1
/
+1
2015-01-11
Initial convertion of a_Dt to std::chrono
Tycho
1
-1
/
+1
2014-10-23
En masse NULL -> nullptr replace
Tiger Wang
1
-2
/
+2
2014-10-20
En masse NULL -> nullptr replace
Tiger Wang
1
-2
/
+2
2014-09-01
Added name tag
Howaner
1
-0
/
+2
2014-07-17
Basic style fixes.
madmaxoft
1
-1
/
+1
2014-07-17
Normalized comments.
madmaxoft
1
-1
/
+1
2014-04-26
Add entity invulnerable
Howaner
1
-2
/
+6
2014-03-25
More fixes to get it to compile for me on Mac 10.9. Mostly just newline additions, but some of the unused variables were causing errors, so I wrapped them in #ifndef __APPLE__ calls, since I didn't know if they were going to be used in the future.
Samuel Barney
1
-2
/
+0
2014-02-24
Small improvements to boats.
STRWarrior
1
-3
/
+7
2014-02-09
Fixed a boat ASSERT
Tiger Wang
1
-2
/
+8
2013-12-16
Boats drop a boat pickup when destroyed by hand. You can now actualy use boats.
STRWarrior
1
-2
/
+31
2013-11-24
Moved source to src
Alexander Harkness
1
-0
/
+0
2013-09-08
Fixed a bunch of stuff
Tiger Wang
1
-3
/
+3
2013-09-08
Initial boat support
Tiger Wang
1
-0
/
+84