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path: root/src/Entities/Boat.cpp (follow)
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* Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D2019-09-291-1/+1
* CheckBasicStyle: Check number of empty lines between functions (#4267)peterbell102018-07-261-0/+2
* Deal with covered switches consistently (#4161)peterbell102018-02-051-7/+2
* Changed some int parameters to vector parameters (#3937)Bond-0092017-09-071-2/+2
* Exported boatLukas Pioch2017-05-241-3/+106
* Entities now bail out of ticks if destroyed (#3363)LogicParrot2016-09-031-0/+5
* Fixes for boat entities (#3265)beeduck2016-07-181-2/+36
* Bulk clearing of whitespaceLogicParrot2016-02-051-4/+4
* Changed air drag units to 'interpolated ticks' per secondDevToaster2015-03-311-1/+1
* Modified physics for more vanilla-like behaviorDevToaster2015-03-311-1/+3
* Correct world height validations.Tommy Santerre2015-03-201-1/+1
* Initial convertion of a_Dt to std::chronoTycho2015-01-111-1/+1
* En masse NULL -> nullptr replaceTiger Wang2014-10-231-2/+2
* Added name tagHowaner2014-09-011-0/+2
* Basic style fixes.madmaxoft2014-07-171-1/+1
* Normalized comments.madmaxoft2014-07-171-1/+1
* Add entity invulnerableHowaner2014-04-261-2/+6
* More fixes to get it to compile for me on Mac 10.9. Mostly just newline additions, but some of the unused variables were causing errors, so I wrapped them in #ifndef __APPLE__ calls, since I didn't know if they were going to be used in the future.Samuel Barney2014-03-251-2/+0
* Small improvements to boats.STRWarrior2014-02-241-3/+7
* Fixed a boat ASSERTTiger Wang2014-02-091-2/+8
* Boats drop a boat pickup when destroyed by hand. You can now actualy use boats.STRWarrior2013-12-161-2/+31
* Moved source to srcAlexander Harkness2013-11-241-0/+87