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path: root/src/Entities/EnderCrystal.cpp (follow)
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* Valid Height is now checked by vector.x12xx12x2022-04-201-1/+1
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* Update entity sizesTiger Wang2021-04-121-2/+2
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* End crystal placement (#5112)Damián Imrich2021-01-221-7/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * End crystal placement * End crystal placement - fixed error and added some comments * Removed unused includes * Update src/Items/ItemEndCrystal.h Co-authored-by: Alexander Harkness <me@bearbin.net> * End Crystal placement, early-return pattern enforcement * End crystal Item finish? * Small changes Fixed a crashbug in ender crystal destruction. According to vanilla 1.16 testing, end crystals don't place if any entity intersects the box, not just other end crystals. Check return value of SpawnEnderCrystal. Add header in SeeMake. Cafe Stile Redux. * The stylechecker relies on CMakeLists * There is another Co-authored-by: Alexander Harkness <me@bearbin.net> Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
* Ender Crytal Fix and report proper cmake file for luabindingscheck fail (#5017)12xx122020-11-061-6/+47
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * fixed network fixed explosion fixed ticking added network broadcast to Setter method added nullptr protection using macros in 1.10 Protocol_1_10.cpp revealed functions to LUA API small fixups, typos, less functions used fixed more doc readded info that saving is done only if the beam is displayed made the constructor transfer all needed members fixed wrong commit removed default parameters on SpawnEnderCrystal fixed wrong metadata moved call to destroy in the right place fixed some typos Fixed Ender Crystal * fixed documentation * fixed doc and added proper error message * Parameters, arrows * Parameters Co-authored-by: 12xx12 <12xx12100@gmail.com> Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
* Add beam target, configurable base visibility to Ender Crystals (#5010)12xx122020-10-291-4/+8
| | | | | * Fixes #4990 Co-authored-by: 12xx12 <12xx12100@gmail.com>
* Unify entity spawn packet sendingTiger Wang2020-05-011-1/+1
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* Delet SpawnObject paramsTiger Wang2020-04-201-1/+1
| | | | | | * Fix #4679 awkward...
* Using Super.Mattes D2020-04-161-2/+2
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* Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D2019-09-291-2/+2
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* Force all headers other than "Globals.h" to be included with relative paths (#4269)peterbell102018-08-291-1/+1
| | | | | | | Closes #4236 CMake now creates a header file in the build directory under the path "include/Globals.h" which just includes "src/Globals.h" with an absolute path. Then instead of adding "src/" to the include directories, it adds "include/". #include "Globals.h" still works by including the build generated file and any other src-relative path will not work.
* Bulk clearing of whitespaceLogicParrot2016-02-051-1/+1
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* Made -Weverything an error.tycho2015-05-241-1/+1
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* Initial convertion of a_Dt to std::chronoTycho2015-01-111-1/+1
| | | | also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
* Removed more unessicary includesTycho2014-09-261-1/+1
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* On destroy ender crystal, create bedrock and firearchshift2014-08-061-3/+3
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* Tailored death messagesTiger Wang2014-07-041-2/+2
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* Ender crystalsandrew2014-03-251-0/+56