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2014-06-16Merge branch 'master' of github.com:mc-server/MCServerTycho1-20/+18
2014-06-14Simplified speed clamping.madmaxoft1-8/+3
2014-06-14Refactored speed-setting to use a common function for all cases.madmaxoft1-12/+15
2014-06-08Fixed deadlock when moving players to other worlds.Mattes D1-5/+5
Fixes #1039, fixes #851
2014-05-23Fixed datatype conversion warning.Mattes D1-2/+2
2014-05-19Fixed a cactus Y position issueTiger Wang1-2/+3
2014-05-19Simplified cacti conditionsTiger Wang1-2/+2
2014-05-19DerpAlexander Harkness1-1/+1
2014-05-19Should have fixed assumptions about entity width.Alexander Harkness1-4/+5
@madmaxoft can you comment?
2014-05-19Fixed clanging errors.Alexander Harkness1-5/+5
Please @tigerw make sure this is correct.
2014-05-18Implemented cacti damageTiger Wang1-0/+23
+ Implemented cacti damage * Fixed pickup tossing (PR #994 bug)
2014-05-18There's no "round" function in MSVC2008.madmaxoft1-1/+1
2014-05-12Movement Statisticsandrew1-2/+13
2014-05-12cEntity::Killed(cEntity *) Handler; Achievement triggers; cPlayer::AwardAchievement()andrew1-0/+5
2014-05-06Suggestions'dTiger Wang1-1/+1
2014-04-27Fixed warnings.madmaxoft1-0/+1
2014-04-27Redstone simulator now directly accesses cChunkTiger Wang1-0/+1
* Redstone simulator performance improvements * Added return values to some functions * Minor fixes
2014-04-27More comments!Tiger Wang1-1/+1
* Also fixed a potential issue with position sending - if someone moved slowly enough, their position would never be updated.
2014-04-27Added static const, initialized fields.archshift1-0/+2
2014-04-26Further refactored, Reverted Minecart changearchshift1-1/+1
Other small changes.
2014-04-26FixesHowaner1-1/+1
2014-04-26Moved switch{} out of GetArmorCoverAgainst().archshift1-5/+26
2014-04-26Add entity invulnerableHowaner1-3/+18
2014-04-25Fix formattingr.ramazanov1-9/+15
2014-04-25Fix for clangr.ramazanov1-5/+1
2014-04-25Mobs shouldn't burn when it's Raining & Mob Knockback is far too muchr.ramazanov1-8/+5
2014-04-24Implemented suggestionsTiger Wang1-7/+6
2014-04-23Some change to Entity.cppTiger Wang1-92/+90
* Added comments to BroadcastMovementUpdate() and the collision tracer
2014-04-23Mobs shouldn't burn when it's Raining #906r.ramazanov1-9/+30
Mob Knockback is far too much #776
2014-04-23Renamed getter and setter for IsFireproof.archshift1-1/+1
2014-04-23Fireproof status getter and setter.archshift1-0/+11
2014-04-22Fixed indentation and changed m_Fireproof to m_IsFireproof.archshift1-12/+12
2014-04-22Lay foundation for fireproof entities.archshift1-3/+12
Prevent any entities with the m_Fireproof flag from taking fire or lava damage.
2014-04-21Mobs shouldn't burn when it's Raining #906r.ramazanov1-5/+12
2014-04-18Fixed #906Tiger Wang1-0/+10
2014-04-17Added new AI rulesTiger Wang1-1/+1
+ Added new AI rules handling cacti and large heights * Fixed cIniFile not recognising comments in cIniFile::ReadFile() * Fixed users.ini not being properly generated * Changed all instances of (int)floor(GetPosXXX()) to POSXXX_TOINT
2014-04-12Entities handle chunks properly againTiger Wang1-66/+49
* Entities properly handle chunks * Changed EntityStatus enums to be less shouty
2014-04-05Fixed Endiannes conversion routines for floats and doubles.madmaxoft1-1/+1
This bug has been introduced in 8825d30aabbee8cb2e452dc5a17deb6f9b6892a7. This change fixes #854.
2014-03-20Minor Entity.cpp cleanupTiger Wang1-12/+9
2014-03-11Unified Matrix4 codeandrew1-1/+1
2014-03-05Added extra awesomeness to TNTTiger Wang1-188/+192
+ TNT now has a chance of flinging FallingBlock entities around * Improved TNT damage * Improved TNT spawning visuals * Possible fix for 'SetSwimState failure' messages in debug
2014-03-01g_BlockXXX => cBlockInfo::XXXandrew1-3/+3
2014-02-05Fixed most of the reordering warningsTycho1-2/+2
2014-02-02Creative players take Plugin damageTiger Wang1-1/+2
2014-01-25All mobs now drown (fixes #54)Tiger Wang1-1/+94
* Implemented mob drowning * Iron Golems and squids are excluded
2014-01-24Removed unused ReferenceManagerTiger Wang1-36/+0
2014-01-24Fixed crash with failed entity-loading.madmaxoft1-1/+2
This should fix issues reported in: http://forum.mc-server.org/showthread.php?tid=1328 http://forum.mc-server.org/showthread.php?tid=1308
2014-01-16Disabled excessive entity-related logging in Debug mode.madmaxoft1-1/+11
2014-01-16Removed obsoleted functionsTiger Wang1-3/+3
2014-01-13Final improvements to MinecartsTiger Wang1-36/+8
* Fixed curved rails being a little broken + Implemented detector rails + Implemented block collisions on rails * Fixed snapping to rail - Removed minecart physics conditions in Entity.cpp as minecarts use their own simulator when on rails Fixes #148 and #217; partially implemented #215. This is Cave Johnson, and we're done here.
2014-01-13Detaching improvementsTiger Wang1-3/+5
* Players now search for an area around themselves to teleport to when detaching from something
2014-01-12Multiple enhancements and fixes to minecartsTiger Wang1-1/+4
+ They are destroyed instantly by creative mode * Physics is much improved + Basic implementation of powered rails
2013-12-24Improved knockback animationTiger Wang1-3/+3
* Critical hits now actually increase damage * Looking down at an entity and hitting them still produces upwards motion (as per Vanilla experience) * Reduced force to be more realistic
2013-12-23Fixed a comment in Entity.cppTiger Wang1-1/+1
2013-12-22Implemented knockback and critical hitTiger Wang1-4/+21
2013-12-20More reordering fixes.madmaxoft1-2/+2
2013-12-20Sorted a few constructors to remove warnings.madmaxoft1-5/+5
2013-12-20Fixed compiler warning when iterating over a fixed array of items (ARRAYCOUNT).madmaxoft1-1/+1
2013-12-16Added HandleSpeedFromAttachee so an entity can override the function.STRWarrior1-4/+14
2013-12-08Fixed angle normalization typo.madmaxoft1-1/+1
2013-12-08Fixed normalizing large angles.madmaxoft1-6/+3
2013-12-08Moved bindings-related to a Bindings subfolder.madmaxoft1-1/+1
Ref.: #407
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-11-03Added cEntity:GetYaw() and cEntity:SetYaw().madmaxoft1-2/+2
This is the preferred way to get / set rotation, GetRotation() and SetRotation is obsoleted due to bad name.
2013-09-19Fixed a crash in cEntity when the entity was at BlockY == 0.madmaxoft1-3/+2
2013-09-16Fixed friction for entitiesTiger Wang1-13/+13
Due to a misplaced else, other entities weren't getting friction
2013-09-15Added breakTiger Wang1-0/+1
2013-09-13Even better pickup physicsTiger Wang1-18/+23
2013-09-13Even more fixes [SEE DESC]Tiger Wang1-14/+35
* Fixed minecarts breaking completely due to stuff * Rails are now non solid again + Added IsRail inline bool - Removed Herobrine
2013-09-13Fixed water speed issuesTiger Wang1-5/+6
2013-09-12Implemented xoft's suggestions againTiger Wang1-19/+16
2013-09-11Implemented xoft's suggestionsTiger Wang1-5/+22
I totally didn't copy this from the fire simulator... (I did, but I changed it quite a bit :P)
2013-09-11More changes [SEE DESC]Tiger Wang1-1/+1
* Improved (again) pumpkin direction handling * Fixed spacing in Entity.cpp
2013-09-11Fixed two bugsTiger Wang1-6/+6
2013-09-11Added void damageTiger Wang1-0/+23
2013-09-10Entities now maintain speed outside of worldTiger Wang1-2/+9
2013-09-07Fixed formatting and removed gravity thingTiger Wang1-1/+2
2013-09-07Arrows have proper yaw and pitch when shot, and stop when they hit a block.madmaxoft1-0/+33
2013-09-06Implemented SteerVehicle packet.madmaxoft1-6/+27
2013-09-06Implemented SteerVehicle packet.madmaxoft1-6/+27
2013-09-05Further physics improvements [SEE DESC]Tiger Wang1-12/+12
This was mainly focused on pickups, but it works for other things too. * Entities no longer clip through blocks positive-vertically (this fixes pickup issues as well). * Entities lie flat against a block when they hit it. * Reduced entity (mainly pickup) block clipping in non vertical directions.
2013-09-04Pickups spawn with correct speed and positionTiger Wang1-1/+1
Added a comment-space as well.
2013-09-04Added better push out of entitiesTiger Wang1-1/+8
2013-08-29Physics enhancementsTiger Wang1-6/+15
Minecarts no longer glitch on flat rails Improved acceleration, speed limit, and stopping
2013-08-27Entities fall 3x slower in watermadmaxoft1-1/+1
2013-08-26Debug: arrow log their position in each tickmadmaxoft1-19/+26
2013-08-25Moved entity spawning into cEntity::Initialize().madmaxoft1-0/+4
It has been called in every descendant anyway, so it's better this way - reduced duplicate code.
2013-08-19Moved entities into the Entities subfolder.madmaxoft1-11/+11
2013-08-08Addeed OnSpawningEntity, OnSpawnedEntity, OnSpawningMonster, OnSpawnedMonster hooks.madmaxoft1-1/+9
As requested in FS 418.
2013-07-24cEntity doesn't process physics / burning when in an invalid chunkmadmaxoft@gmail.com1-2/+8
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1680 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-07-07Mobs are assigned MaxHealth from monsters.ini; reading monsters.ini doesn't need settings.ini values anymore.madmaxoft@gmail.com1-0/+9
Fixes FS #409. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1662 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-07-07Improved function names for protocol packet sending; alpha-sorted the function listsmadmaxoft@gmail.com1-7/+7
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1659 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-07-01dtOnFire damage wasn't dealt properlymadmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1640 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-07-01Fixed burn / fire damage in each game tick.madmaxoft@gmail.com1-9/+6
http://forum.mc-server.org/showthread.php?tid=434&pid=8798#pid8798 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1638 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-07-01Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com1-4/+462
Fixes FS #297 and part of FS #403. Added sizes to all entities. Moved all damage-related functions from cPawn to cEntity API change: renamed cPawn:TeleportTo() to cEntity:TeleportToCoords() git-svn-id: http://mc-server.googlecode.com/svn/trunk@1635 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-06-25Unified the way mobs are spawned (egg vs natural). Fixed deadlocks in mob moving. Fixed mob destroying code.madmaxoft@gmail.com1-2/+6
Should fix FS #400 and partially fix FS #381 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1626 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-06-18TNT fixes.madmaxoft@gmail.com1-8/+18
Other blocks can be placed next to TNT. Explosions activate nearby TNT blocks. TNT doesn't destroy bedrock, obsidian and liquid blocks. Server doesn't crash when a TNT (or other entity) leaves the valid Y range. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1603 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-21Fixed linking error from rev 1498madmaxoft@gmail.com1-2/+19
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1501 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-21Entity: Switched detection of ground to use g_BlockIsSolid global variable.keyboard.osh@gmail.com1-16/+16
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1499 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-05Entity: Now entites inside a cobweb slow down their speedkeyboard.osh@gmail.com1-8/+22
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1442 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-28cEntity: Added mass to entities.keyboard.osh@gmail.com1-0/+20
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1430 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-28Added initialization of rotation in cEntity.keyboard.osh@gmail.com1-0/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1426 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-28Increased Maximum speed to 78 blocks per secondkeyboard.osh@gmail.com1-6/+6
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1424 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-22Moved physics to the cEntity class from the derivative classes (cMonster, cPickup). Added physics override to cPlayer to disable physics calculations. Fixed bug with pitch calculations on mobs.keyboard.osh@gmail.com1-0/+160
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1400 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-13Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com1-112/+28
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1385 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-07Fixed an assert in entities when destroying an entity without ever initializing itmadmaxoft@gmail.com1-2/+5
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1369 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-07Fixed bug in entities movement: Corrected proper flooring of double values for the relative move packet, and teleport packet. Also, made the velocity packet to be sent first than the positions packets.keyboard.osh@gmail.com1-13/+13
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1367 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-03Fixed bug with Rotation not getting properly wrapped after being set.keyboard.osh@gmail.com1-0/+2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1351 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-02Added support for head yaw tracking and packet sending and fixed bug in BroadcastMovementUpdatekeyboard.osh@gmail.com1-39/+73
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1350 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-23Added helper functions AddSpeed, AddSpeedX, AddSpeedY, AddSpeedZ, AddPosition, AddPosX, AddPosY, AddPosZ. Made sure that all entites use these helper functions.keyboard.osh@gmail.com1-10/+84
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1299 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-22Implemented BroadcastMovementUpdate function. Moved m_Pos,m_Rot,m_Speed to private members and made sure that all classes uses the public functions to access these members.keyboard.osh@gmail.com1-12/+120
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1294 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-09Pickups are now being saved into Anvil.madmaxoft@gmail.com1-9/+20
Also changed cEntity rotation datatype to double git-svn-id: http://mc-server.googlecode.com/svn/trunk@1262 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-03Player can sit in minecarts (but not move them yet)madmaxoft@gmail.com1-27/+94
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1249 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-02Rewritten SandSimulator to use direct chunk access; and sand falling on torches now creates a pickup.madmaxoft@gmail.com1-2/+2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1240 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-02-10Removed useless logging from cEntity::GetLookVector()madmaxoft@gmail.com1-2/+1
Requested by STR_Warrior http://forum.mc-server.org/showthread.php?tid=434&pid=6368#pid6368 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1205 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-02-03Added a GetClassStatic function to all entities, as well as cFurnaceEntity, cChestEntity and cWorldfaketruth1-1/+13
Using templates to generate ForEach* functions instead of MACROS Better error reporting in ForEach* functions git-svn-id: http://mc-server.googlecode.com/svn/trunk@1191 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-22MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com1-0/+11
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1096 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-21Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type.madmaxoft@gmail.com1-3/+3
Also added a few utility functions to cEntity for distinguishing the types (IsPlayer(), IsPickup() etc.) git-svn-id: http://mc-server.googlecode.com/svn/trunk@1092 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-21Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com1-4/+11
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1090 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-21Replaced "const double &" with plain "double" for simplicitymadmaxoft@gmail.com1-11/+11
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1085 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-06Removed a few debugging messages from the release builds.madmaxoft@gmail.com1-1/+1
( http://forum.mc-server.org/showthread.php?tid=571 ) git-svn-id: http://mc-server.googlecode.com/svn/trunk@936 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-6/+6
git-svn-id: http://mc-server.googlecode.com/svn/trunk@887 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-28Moved all packet-serializing code into cProtocol125; half the packet classes aren't needed anymore.madmaxoft@gmail.com1-0/+2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@800 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-24Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.madmaxoft@gmail.com1-39/+8
git-svn-id: http://mc-server.googlecode.com/svn/trunk@783 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-19Window, Chest, Furnace and Pawn are not using cPackets at allmadmaxoft@gmail.com1-11/+2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@762 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-382/+382
git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-14Split chunk data into separate arrays; decoupled most sources from cChunk.h dependencymadmaxoft@gmail.com1-2/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@411 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-10Using references instead of pointers for sending packetsmadmaxoft@gmail.com1-3/+3
git-svn-id: http://mc-server.googlecode.com/svn/trunk@394 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-09cClientHandles have a unique ID now to distinguish themfaketruth1-1/+1
cAuthenticator uses unique client ID for authentication Changed the kick function used by cAuthenticator to take a client ID instead of name, so the correct user is kicked Using callback reference instead of pointer in GetChunkData and affiliates GetChunkData returns false when failed, and true when succeeded Renamed entity type enums to something prettier Exposed some functions to Lua git-svn-id: http://mc-server.googlecode.com/svn/trunk@388 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-07Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380faketruth1-0/+2
Also removed the SetClientHandle() function from cPlayer Added a Destroyed() function to cEntity that is called ONLY ONCE after an entity has been 'destroyed' Cleaned up some code, using enums for GameMode and Weather and replaced some 'const char *' with 'const AString &' Exposed some more functions to Lua git-svn-id: http://mc-server.googlecode.com/svn/trunk@382 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-03Got rid of some hardcoded numbers, now using hardcoded variables! woofaketruth1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@355 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-26Attempt at fixing crashes with disconnecting playersmadmaxoft@gmail.com1-6/+10
git-svn-id: http://mc-server.googlecode.com/svn/trunk@329 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22That 2nd assert didn't make much sense...faketruth1-1/+2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@320 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22Added some asserts to trace a bugfaketruth1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@319 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-20Removed some more cChunkPtr usagemadmaxoft@gmail.com1-30/+53
git-svn-id: http://mc-server.googlecode.com/svn/trunk@298 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-20Using own ASSERT() that logs to filefaketruth1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@297 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-15No longer using pointers for Vector3(f/d/i) in cEntity's and cTracerfaketruth1-21/+18
git-svn-id: http://mc-server.googlecode.com/svn/trunk@268 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-113/+163
git-svn-id: http://mc-server.googlecode.com/svn/trunk@251 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-1/+3
git-svn-id: http://mc-server.googlecode.com/svn/trunk@188 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-19Terrain generation is synchronous again, async generation has bugs.faketruth1-1/+1
Made some funky smart pointer things for chunks. Fixed a bug where the client would override the player position on the server and back again, resulting in sending too many chunks to the client which it doesn't even need. Fixed some compiler warnings in cPickup.cpp git-svn-id: http://mc-server.googlecode.com/svn/trunk@164 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speedfaketruth1-14/+3
git-svn-id: http://mc-server.googlecode.com/svn/trunk@115 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-25- fixed the code from the last commit :)lapayo94@gmail.com1-4/+6
git-svn-id: http://mc-server.googlecode.com/svn/trunk@111 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-25- Fixed a critical bug, which caused players to not getting spawned on the others clientlapayo94@gmail.com1-0/+5
- corrected newline in cMonsterConfig (VS did :D) git-svn-id: http://mc-server.googlecode.com/svn/trunk@110 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-02Fixed some "Entity was not found in any chunk!" warningsfaketruth1-10/+29
Player's current world is saved in the player file. When a player joins the server, the player joins the last world he was in. It seems MCServer can finally run multiple worlds! It just needs functionality to switch between them git-svn-id: http://mc-server.googlecode.com/svn/trunk@46 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-01You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yetfaketruth1-0/+2
Players are now stored in separate folder /players instead of in the world folder (!so move the folder!) Fixed a memory leak/error in cPickup.cpp Multiple worlds are stored in cRoot cClientHandle lists are taken out of cWorld and now stored in cServer Worlds now have names to distinguish them by Some functions in the Core plugin now distinguish between worlds git-svn-id: http://mc-server.googlecode.com/svn/trunk@40 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-31Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth1-11/+15
git-svn-id: http://mc-server.googlecode.com/svn/trunk@29 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-03MCServer c++ source filesfaketruth1-0/+283
git-svn-id: http://mc-server.googlecode.com/svn/trunk@3 0a769ca7-a7f5-676a-18bf-c427514a06d6