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2014-09-13Entities experience water resistanceTiger Wang1-0/+6
2014-09-04Revert "Globals.h: Added Floor and Ciel casting, C++ cast cleanups, etc"archshift1-3/+3
This reverts commit 472efa8174626a00ffdf5b39e1a44ac419cd3698. Apparently we don't support some of these features quite yet (darn you C++98!)
2014-09-04Globals.h: Added Floor and Ciel casting, C++ cast cleanups, etcarchshift1-3/+3
Snow Golems must also be above 64Y to spawn snow (as of 1.8).
2014-07-30Entity.h: Moved constants out of some unnamed enumarchshift1-14/+14
2014-07-24Removed redundant semicolons and re-added warningarchshift1-1/+1
2014-07-23SuggestionsTiger Wang1-3/+5
2014-07-22Speed improvements, crash fixes, & self-suggestionsTiger Wang1-2/+4
2014-07-21SuggestionsTiger Wang1-9/+21
2014-07-20Bug and crash fixesTiger Wang1-6/+9
* Fixes end portals' solidity * Fixed crashes to do with multithreading and removing an entity from the wrong world * Fixed crashes due to bad merge * Fixed crashes due to an object being deleted twice * Simplified cWorld::Start() and added comments to configuration files
2014-07-20Added m_TicksAlive to entities, allows projectiles to hit their creatorsarchshift1-0/+6
2014-07-17Fixed tabs used for alignment.madmaxoft1-1/+1
2014-07-17Basic style fixes.madmaxoft1-1/+1
2014-07-17Normalized comments.madmaxoft1-1/+1
This was mostly done automatically and then visually inspected for obvious errors. All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
2014-07-04Tailored death messagesTiger Wang1-1/+1
2014-06-22Some Entity.cpp style improvementsTiger Wang1-2/+2
2014-06-21Fixed invalid iteratorsTiger Wang1-1/+9
2014-06-17Cave spider now poisons its victim, added IsPawn function to Entityarchshift1-0/+1
2014-06-17Player: made healing instantaneousarchshift1-1/+1
2014-06-16Merge branch 'master' of github.com:mc-server/MCServerTycho1-10/+25
2014-06-16Implemented PR suggestionsarchshift1-1/+1
Furnace.txt: newline BlockID: removed extraneous dimension mapping cEntity: fixed typo cPlayer: WorldPtr typedef
2014-06-14Removed an unused tolua_end and tolua_begin pair.madmaxoft1-2/+0
2014-06-14Refactored speed-setting to use a common function for all cases.madmaxoft1-16/+23
2014-06-14Reverted portal creation codeTiger Wang1-3/+0
It wasn't really working and needs more development
2014-06-12Portals animate and delay correctlyTiger Wang1-2/+8
2014-06-11Player.h: Moved doxy-comments to Entity.harchshift1-0/+7
Moved doxy-comments to the defining function in Entity.h rather than the overloaded functions in Player.h Comment for each function (instead of assumed encapsulating comments) @deprecated tag for ForceSetSpeed()
2014-06-10Portal improvements and suggestionsTiger Wang1-0/+3
2014-06-08Fixed deadlock when moving players to other worlds.Mattes D1-2/+3
Fixes #1039, fixes #851
2014-06-08Added queue for adding entities to cWorld.Mattes D1-2/+3
This alone doesn't work properly yet, further changes to cPlayer are needed.
2014-05-31Implemented end and nether portalsTiger Wang1-0/+6
2014-05-22cEntity::SetSpeed(a_Vector3d) isn't virtualized anymoreSTRWarrior1-1/+1
2014-05-22cPlayer overrides the SetSpeedXX functionsSTRWarrior1-3/+3
Fixed compile error
2014-05-22Both SetSpeed functions are now overridden by cPlayerSTRWarrior1-5/+8
2014-05-18Implemented cacti damageTiger Wang1-0/+3
+ Implemented cacti damage * Fixed pickup tossing (PR #994 bug)
2014-05-12cEntity::Killed(cEntity *) Handler; Achievement triggers; cPlayer::AwardAchievement()andrew1-0/+3
2014-05-02A bit of reformatting.madmaxoft1-5/+10
2014-04-27More comments!Tiger Wang1-2/+9
* Also fixed a potential issue with position sending - if someone moved slowly enough, their position would never be updated.
2014-04-26Further refactored, Reverted Minecart changearchshift1-1/+1
Other small changes.
2014-04-26FixesHowaner1-10/+13
2014-04-26Moved switch{} out of GetArmorCoverAgainst().archshift1-0/+3
2014-04-26Change m_InvulnerableTicks description again again :DHowaner1-1/+1
2014-04-26Change m_InvulnerableTicks description again.Howaner1-1/+1
2014-04-26Change m_InvulnerableTicks descriptionHowaner1-1/+1
2014-04-26Add entity invulnerableHowaner1-4/+13
2014-04-23Some change to Entity.cppTiger Wang1-7/+4
* Added comments to BroadcastMovementUpdate() and the collision tracer
2014-04-23Renamed getter and setter for IsFireproof.archshift1-2/+2
2014-04-23Fireproof status getter and setter.archshift1-0/+5
2014-04-22Fixed indentation and changed m_Fireproof to m_IsFireproof.archshift1-2/+2
2014-04-22Lay foundation for fireproof entities.archshift1-0/+3
Prevent any entities with the m_Fireproof flag from taking fire or lava damage.
2014-04-17Added new AI rulesTiger Wang1-1/+2
+ Added new AI rules handling cacti and large heights * Fixed cIniFile not recognising comments in cIniFile::ReadFile() * Fixed users.ini not being properly generated * Changed all instances of (int)floor(GetPosXXX()) to POSXXX_TOINT
2014-04-12Entities handle chunks properly againTiger Wang1-15/+36
* Entities properly handle chunks * Changed EntityStatus enums to be less shouty
2014-04-03Documented the units and range for entity rotations.madmaxoft1-7/+7
2014-03-25Ender crystalsandrew1-11/+13
2014-03-11Unified Vector classesandrew1-3/+1
2014-03-05Added extra awesomeness to TNTTiger Wang1-0/+1
+ TNT now has a chance of flinging FallingBlock entities around * Improved TNT damage * Improved TNT spawning visuals * Possible fix for 'SetSwimState failure' messages in debug
2014-02-18Implemented paintings, fixes #689Tiger Wang1-0/+2
+ Implemented paintings
2014-02-18Implemented item frames, a part of #689Tiger Wang1-0/+2
+ Implemented Item Frames * Fixed Pitch and Yaw being wrongly flipped in the protocol (XOFT!)
2014-02-03Fixed compilationtonibm191-1/+0
2014-02-03Exporded World:FindClosestPlayer, Item:IsEnchantable and Monster:MoveToPosition to Lua APItonibm191-0/+1
2014-01-25Implemented fall damage for mobsTiger Wang1-0/+5
+ Implemented mobile fall damage * Formatting fixes + Defined new Position->Integer macros
2014-01-25All mobs now drown (fixes #54)Tiger Wang1-1/+22
* Implemented mob drowning * Iron Golems and squids are excluded
2014-01-24Removed unused ReferenceManagerTiger Wang1-9/+1
2014-01-17Removed internal cEntity::GetRot() usage.madmaxoft1-2/+2
2014-01-16Removed obsoleted functionsTiger Wang1-3/+1
2014-01-15OBSOLETE'd obsolete functionsTiger Wang1-2/+2
2014-01-13Detaching improvementsTiger Wang1-1/+1
* Players now search for an area around themselves to teleport to when detaching from something
2013-12-30Fixed compilation in VC2008.madmaxoft1-2/+4
Also removed an unused inline header file (yuck).
2013-12-22merged in warnings changesTycho Bickerstaff1-4/+10
2013-12-22converted commneted paramater names to the unused macroTycho Bickerstaff1-3/+7
2013-12-21ChunkSender is now warnings cleanTycho Bickerstaff1-4/+4
2013-12-20Sorted a few constructors to remove warnings.madmaxoft1-1/+1
2013-12-19Added cFloater class.STRWarrior1-0/+3
2013-12-16Added HandleSpeedFromAttachee so an entity can override the function.STRWarrior1-0/+1
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-11-03Added cEntity:GetYaw() and cEntity:SetYaw().madmaxoft1-2/+4
This is the preferred way to get / set rotation, GetRotation() and SetRotation is obsoleted due to bad name.
2013-10-13Eight round of fixesTiger Wang1-13/+8
* Changed IsA() to *long if statement* - Removed deprecated values in Entity.h - to blazes with the plugins! * Renamed villager type enumerations to be LESS SHOUTY and more vt-y + Use vtMax for World.cpp testificate spawning
2013-10-09Second round of fixesTiger Wang1-66/+1
* Implemented suggestions
2013-10-08Initial round of fixesTiger Wang1-17/+27
* Fixed intentional misspelling of baby! :D * Better chested horse bool name * Fixed some weird continuity issues with my recent changes not being pushed up initially * Fixed derpy hexadecimal values
2013-10-08Initial Metadata Commit [SEE DESC]Tiger Wang1-0/+63
+ Pigs, Minecarts, Sheep, Skeletons, Slimes, Villagers, Wolves, and Horses have metadata + Base code on taming wolves, shearing sheep, and taming horses + Sheep and horses have different colours when spawned
2013-10-08Cleaned up cEntity's enums.madmaxoft1-23/+20
Several were obsoleted and unused, others weren't supposed to be exported to the Lua API.
2013-09-27Fixed a typo in cEntity doxycomments.madmaxoft1-4/+4
2013-09-11Added void damageTiger Wang1-0/+6
2013-09-08Fixed a bunch of stuffTiger Wang1-0/+2
* Fixed compilation * Made it less obvious I COPIED ALL THE CODE from Minecarts * Fixed alignment spaces to make xoft happy
2013-09-07Arrows have proper yaw and pitch when shot, and stop when they hit a block.madmaxoft1-0/+6
2013-09-06Implemented SteerVehicle packet.madmaxoft1-0/+2
2013-09-06Implemented SteerVehicle packet.madmaxoft1-0/+2
2013-09-03Added cEntity's gravity to the Lua API.madmaxoft1-0/+4
2013-08-29Implemented xoft's suggestions [SEE DESC]Tiger Wang1-3/+3
Rail metas are now in BlockID and exported to LUA Minecart now does a SetMass, instead of m_Mass Minecarts use SubType instead of TypeType
2013-08-27Preliminary Minecart physics handling [SEE DESC]Tiger Wang1-3/+3
This commit includes physics handling for the following scenarios: Flat rails in orientations [N, S, W, E] Ascending/descending rails in orientations [N, S, W, E] Powered rails are NOT handled (they don't respond to redstone). Curved rails are NOT handled (I haven't figured out how to do them :P) Please note that I have not tried to emulate vanilla behaviour because of a lack of knowledge on velocity unites/C++. We can say it's a feature or something. :P
2013-08-27Entities fall 3x slower in watermadmaxoft1-1/+1
2013-08-22Added skeleton code for projectile spawning.madmaxoft1-3/+3
2013-08-22Removed unwanted VirtualHooks remnants.madmaxoft1-2/+1
cEntity no longer needs its SpawnOn() default-implemented, it can now be a true pure virtual function.
2013-08-19Moved entities into the Entities subfolder.madmaxoft1-3/+3
2013-08-08Addeed OnSpawningEntity, OnSpawnedEntity, OnSpawningMonster, OnSpawnedMonster hooks.madmaxoft1-1/+2
As requested in FS 418.
2013-07-07Mobs are assigned MaxHealth from monsters.ini; reading monsters.ini doesn't need settings.ini values anymore.madmaxoft@gmail.com1-1/+4
Fixes FS #409. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1662 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-07-01Added DamageType translation to APImadmaxoft@gmail.com1-42/+0
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1639 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-07-01Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com1-15/+189
Fixes FS #297 and part of FS #403. Added sizes to all entities. Moved all damage-related functions from cPawn to cEntity API change: renamed cPawn:TeleportTo() to cEntity:TeleportToCoords() git-svn-id: http://mc-server.googlecode.com/svn/trunk@1635 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-06-25Unified the way mobs are spawned (egg vs natural). Fixed deadlocks in mob moving. Fixed mob destroying code.madmaxoft@gmail.com1-1/+2
Should fix FS #400 and partially fix FS #381 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1626 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-06-15Entity: Added IsTNTnielsbreu@gmail.com1-0/+1
Once again I wasn't paying attention.. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1594 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-06-04cEntity: fixed doxy commentsmadmaxoft@gmail.com1-4/+4
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1551 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-21Added basic functions for width and height for Entitieskeyboard.osh@gmail.com1-11/+19
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1498 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-19Fixed entity chunking.madmaxoft@gmail.com1-2/+2
Sand simulator was off, sand in negative coords wouldn't fall properly git-svn-id: http://mc-server.googlecode.com/svn/trunk@1489 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-28Entity: fixed mass declarationmadmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1432 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-28cEntity: Added mass to entities.keyboard.osh@gmail.com1-0/+9
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1430 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-22Moved physics to the cEntity class from the derivative classes (cMonster, cPickup). Added physics override to cPlayer to disable physics calculations. Fixed bug with pitch calculations on mobs.keyboard.osh@gmail.com1-1/+5
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1400 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-18Initial implementation of explosions and TNT blockkeyboard.osh@gmail.com1-0/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1392 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-13Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com1-21/+15
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1385 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-02Added support for head yaw tracking and packet sending and fixed bug in BroadcastMovementUpdatekeyboard.osh@gmail.com1-0/+7
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1350 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-23Added helper functions AddSpeed, AddSpeedX, AddSpeedY, AddSpeedZ, AddPosition, AddPosX, AddPosY, AddPosZ. Made sure that all entites use these helper functions.keyboard.osh@gmail.com1-1/+10
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1299 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-22Implemented BroadcastMovementUpdate function. Moved m_Pos,m_Rot,m_Speed to private members and made sure that all classes uses the public functions to access these members.keyboard.osh@gmail.com1-7/+25
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1294 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-09Pickups are now being saved into Anvil.madmaxoft@gmail.com1-23/+27
Also changed cEntity rotation datatype to double git-svn-id: http://mc-server.googlecode.com/svn/trunk@1262 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-03Player can sit in minecarts (but not move them yet)madmaxoft@gmail.com1-2/+20
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1249 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-01Previous commit was missing the Entity.h filemadmaxoft@gmail.com1-4/+8
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1232 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-02-27Minecart entity now supports IsA() self-identificationmadmaxoft@gmail.com1-4/+5
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1225 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-02-21Moved the Speed member into cEntity class instead of its descendants.madmaxoft@gmail.com1-2/+12
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1222 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-02-18Minecarts can now be placed.madmaxoft@gmail.com1-0/+1
No interaction, no physics, though. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1219 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-02-10Removed useless logging from cEntity::GetLookVector()madmaxoft@gmail.com1-9/+9
Requested by STR_Warrior http://forum.mc-server.org/showthread.php?tid=434&pid=6368#pid6368 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1205 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-02-03Added a GetClassStatic function to all entities, as well as cFurnaceEntity, cChestEntity and cWorldfaketruth1-25/+7
Using templates to generate ForEach* functions instead of MACROS Better error reporting in ForEach* functions git-svn-id: http://mc-server.googlecode.com/svn/trunk@1191 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-01-12Merged branch "branches/hooks" into "trunk".madmaxoft@gmail.com1-4/+4
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1139 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-22MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com1-1/+3
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1096 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-21Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type.madmaxoft@gmail.com1-9/+21
Also added a few utility functions to cEntity for distinguishing the types (IsPlayer(), IsPickup() etc.) git-svn-id: http://mc-server.googlecode.com/svn/trunk@1092 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-21Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com1-17/+39
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1090 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-21Replaced "const double &" with plain "double" for simplicitymadmaxoft@gmail.com1-26/+26
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1085 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-0/+0
git-svn-id: http://mc-server.googlecode.com/svn/trunk@887 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-29Gotten completely rid of all cPackets. The cProtocol125 class now does all the parsing and writing by itself.madmaxoft@gmail.com1-1/+0
git-svn-id: http://mc-server.googlecode.com/svn/trunk@802 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-28Moved all packet-serializing code into cProtocol125; half the packet classes aren't needed anymore.madmaxoft@gmail.com1-0/+10
git-svn-id: http://mc-server.googlecode.com/svn/trunk@800 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-24Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.madmaxoft@gmail.com1-3/+6
git-svn-id: http://mc-server.googlecode.com/svn/trunk@783 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-19Window, Chest, Furnace and Pawn are not using cPackets at allmadmaxoft@gmail.com1-19/+31
git-svn-id: http://mc-server.googlecode.com/svn/trunk@762 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-148/+148
git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-04-11Moved the commands /coords /viewdistance and /regeneratechunks from cServer.cpp to the Core pluginfaketruth1-3/+3
git-svn-id: http://mc-server.googlecode.com/svn/trunk@457 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-24Reverted the previous commit - it is useless, since entities still depend heavily on cWorldmadmaxoft@gmail.com1-3/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@428 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-23Encapsulated cWorld functions needed in cWorldStorage into an interface, so that cWorldStorage can actually be used outside of MC-Server (such as storage conversion tools and chunk analyzers)madmaxoft@gmail.com1-1/+3
git-svn-id: http://mc-server.googlecode.com/svn/trunk@427 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-09cClientHandles have a unique ID now to distinguish themfaketruth1-5/+5
cAuthenticator uses unique client ID for authentication Changed the kick function used by cAuthenticator to take a client ID instead of name, so the correct user is kicked Using callback reference instead of pointer in GetChunkData and affiliates GetChunkData returns false when failed, and true when succeeded Renamed entity type enums to something prettier Exposed some functions to Lua git-svn-id: http://mc-server.googlecode.com/svn/trunk@388 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-07Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380faketruth1-3/+4
Also removed the SetClientHandle() function from cPlayer Added a Destroyed() function to cEntity that is called ONLY ONCE after an entity has been 'destroyed' Cleaned up some code, using enums for GameMode and Weather and replaced some 'const char *' with 'const AString &' Exposed some more functions to Lua git-svn-id: http://mc-server.googlecode.com/svn/trunk@382 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-20Removed some more cChunkPtr usagemadmaxoft@gmail.com1-0/+4
git-svn-id: http://mc-server.googlecode.com/svn/trunk@298 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-20Using own ASSERT() that logs to filefaketruth1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@297 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-15No longer using pointers for Vector3(f/d/i) in cEntity's and cTracerfaketruth1-12/+12
git-svn-id: http://mc-server.googlecode.com/svn/trunk@268 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-18/+45
git-svn-id: http://mc-server.googlecode.com/svn/trunk@251 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()faketruth1-0/+1
Changed isValidItem to IsValidItem in Core.lua git-svn-id: http://mc-server.googlecode.com/svn/trunk@126 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speedfaketruth1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@115 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-25- fixed the code from the last commit :)lapayo94@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@111 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-02Fixed some "Entity was not found in any chunk!" warningsfaketruth1-1/+4
Player's current world is saved in the player file. When a player joins the server, the player joins the last world he was in. It seems MCServer can finally run multiple worlds! It just needs functionality to switch between them git-svn-id: http://mc-server.googlecode.com/svn/trunk@46 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-31Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth1-1/+5
git-svn-id: http://mc-server.googlecode.com/svn/trunk@29 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-03MCServer c++ source filesfaketruth1-0/+108
git-svn-id: http://mc-server.googlecode.com/svn/trunk@3 0a769ca7-a7f5-676a-18bf-c427514a06d6