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2021-01-02Fix potential destruction crashes (#5095)Tiger Wang1-1/+1
* Fix potential destruction crashes * Fix destructors accessing destroyted objects * Fix cPlayer not destroying windows (Destroyed never called) * Tentatively fixes #4608, fixes #3236, fixes #3262 - Remove cEntity::Destroyed() and replace with cEntity::OnRemoveFromWorld() * Add missing call to OnRemoveFromWorld
2020-04-16Using Super.Mattes D1-46/+92
2017-08-03Implement invisibility effectpeterbell101-1/+7
2016-02-05Bulk clearing of whitespaceLogicParrot1-36/+36
2014-08-30Added slowness effect and added entity support.Howaner1-0/+4
2014-08-28Added speed entity effect.Hownaer1-0/+4
2014-08-03Fixed a ToLua warning - operator = not supported.madmaxoft1-1/+1
2014-07-26Fixed indentations, removed redundant init code in SplashPotionEntity.cpparchshift1-2/+1
2014-07-26Moved potion static functions to EntityEffect to create splash potions through worldarchshift1-0/+19
2014-07-24Removed redundant semicolons and re-added warningarchshift1-1/+1
2014-07-15Restructured cSplashPotionEntity code.madmaxoft1-5/+14
The callback doesn't need declaration in the header. Renamed PotionName to PotionParticleType.
2014-07-15Only the cEntityEffect::effXXX constants are Lua-exported.madmaxoft1-71/+100
The rest of the classes don't need exporting, there's no interface using them anyway.
2014-07-14Readability and clarity changesarchshift1-1/+1
2014-07-14EntityEffect: Inlined functions, added explicit copy constructor and operator.archshift1-3/+11
2014-07-14Changed separating comment style from asterisks to slashes.archshift1-69/+69
2014-07-12For now, removed creator member from Entity Effect for pointer safetyarchshift1-56/+48
2014-06-19EntityEffects.x -> EntityEffect.x, Object-Oriented effectsarchshift1-0/+438
Changed effect map to take a pointer of the effect as a result.