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path: root/src/Entities/EntityEffect.h (follow)
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* Implement invisibility effectpeterbell102017-08-031-1/+7
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* Bulk clearing of whitespaceLogicParrot2016-02-051-36/+36
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* Added slowness effect and added entity support.Howaner2014-08-301-0/+4
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* Added speed entity effect.Hownaer2014-08-281-0/+4
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* Fixed a ToLua warning - operator = not supported.madmaxoft2014-08-031-1/+1
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* Fixed indentations, removed redundant init code in SplashPotionEntity.cpparchshift2014-07-261-2/+1
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* Moved potion static functions to EntityEffect to create splash potions through worldarchshift2014-07-261-0/+19
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* Removed redundant semicolons and re-added warningarchshift2014-07-241-1/+1
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* Restructured cSplashPotionEntity code.madmaxoft2014-07-151-5/+14
| | | | | The callback doesn't need declaration in the header. Renamed PotionName to PotionParticleType.
* Only the cEntityEffect::effXXX constants are Lua-exported.madmaxoft2014-07-151-71/+100
| | | | The rest of the classes don't need exporting, there's no interface using them anyway.
* Readability and clarity changesarchshift2014-07-141-1/+1
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* EntityEffect: Inlined functions, added explicit copy constructor and operator.archshift2014-07-141-3/+11
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* Changed separating comment style from asterisks to slashes.archshift2014-07-141-69/+69
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* For now, removed creator member from Entity Effect for pointer safetyarchshift2014-07-121-56/+48
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* EntityEffects.x -> EntityEffect.x, Object-Oriented effectsarchshift2014-06-191-0/+438
Changed effect map to take a pointer of the effect as a result.