Commit message (Expand) | Author | Files | Lines | |
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2019-09-29 | Refactored more of Entities and BlockEntities to use Vector3. (#4403) | Mattes D | 1 | -2/+2 |
2016-09-03 | Entities now bail out of ticks if destroyed (#3363) | LogicParrot | 1 | -0/+5 |
2016-02-05 | Bulk clearing of whitespace | LogicParrot | 1 | -5/+5 |
2015-03-31 | Modified physics for more vanilla-like behavior | DevToaster | 1 | -0/+2 |
2015-01-18 | Fixed type-conversion warnings. | Mattes D | 1 | -2/+2 |
2015-01-11 | Initial convertion of a_Dt to std::chrono | Tycho | 1 | -4/+4 |
2014-10-21 | Exported individual projectile classes to Lua API. | Mattes D | 1 | -5/+8 |
2014-04-28 | Fixed projectile source filenames, indentations | archshift | 1 | -4/+4 |
2014-04-27 | Fixed ToLua errors, added newlines | archshift | 1 | -1/+1 |
2014-04-27 | Moved cFireworkEntity out of ProjectileEntity.h | archshift | 1 | -0/+73 |