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2020-04-16Using Super.Mattes D1-1/+1
2019-09-29Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D1-4/+5
2017-02-20Changed fish launching mechanism (#3520)Alex1-0/+4
Fish and other fishing loot now correctly fly towards played when reeled in.
2016-02-05Bulk clearing of whitespaceLogicParrot1-2/+2
2015-07-29Silenced and fixed many warning messages across multiple files.Samuel Barney1-5/+5
2015-01-11Initial convertion of a_Dt to std::chronoTycho1-1/+1
also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
2014-07-24Removed redundant semicolons and re-added warningarchshift1-1/+1
2014-07-17Normalized comments.madmaxoft1-2/+2
This was mostly done automatically and then visually inspected for obvious errors. All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
2014-03-25Added newlines. Without them, the files would not compile.Samuel Barney1-1/+1
2014-03-09Fixed #778 - stack overflow.comTiger Wang1-1/+1
2014-02-03Pickup constructor no longer exportedTiger Wang1-1/+3
It didn't do anything without Initialize() exported, anyway, pickups are spawned with cWorld.
2014-01-19Exported cFloater to the Lua API.STRWarrior1-3/+7
2013-12-25You are now able to sweep mobs to your position using fishing rods.STRWarrior1-4/+13
2013-12-22Fishing now uses a countdown instead of a random number each tick.STRWarrior1-1/+3
2013-12-19Added cFloater class.STRWarrior1-0/+29