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path: root/src/Entities/Floater.h (follow)
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* Changed fish launching mechanism (#3520)Alex2017-02-201-0/+4
| | | Fish and other fishing loot now correctly fly towards played when reeled in.
* Bulk clearing of whitespaceLogicParrot2016-02-051-2/+2
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* Silenced and fixed many warning messages across multiple files.Samuel Barney2015-07-291-5/+5
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* Initial convertion of a_Dt to std::chronoTycho2015-01-111-1/+1
| | | | also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
* Removed redundant semicolons and re-added warningarchshift2014-07-241-1/+1
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* Normalized comments.madmaxoft2014-07-171-2/+2
| | | | | This was mostly done automatically and then visually inspected for obvious errors. All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
* Added newlines. Without them, the files would not compile.Samuel Barney2014-03-251-1/+1
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* Fixed #778 - stack overflow.comTiger Wang2014-03-091-1/+1
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* Pickup constructor no longer exportedTiger Wang2014-02-031-1/+3
| | | | | It didn't do anything without Initialize() exported, anyway, pickups are spawned with cWorld.
* Exported cFloater to the Lua API.STRWarrior2014-01-191-3/+7
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* You are now able to sweep mobs to your position using fishing rods.STRWarrior2013-12-251-4/+13
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* Fishing now uses a countdown instead of a random number each tick.STRWarrior2013-12-221-1/+3
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* Added cFloater class.STRWarrior2013-12-191-0/+29