| Commit message (Expand) | Author | Files | Lines |
2014-06-17 | Entity effect type: use 'eff' as a prefix instead of 'ef' | archshift | 1 | -10/+10 |
2014-06-17 | Added splash potion functionality | archshift | 1 | -3/+4 |
2014-06-17 | Implemented drinkable potions, noeffect entity effect, | archshift | 1 | -0/+14 |
2014-06-17 | Implemented milk, added documentation to Pawn.h | archshift | 1 | -0/+20 |
2014-06-17 | Pawn.cpp: fixed effect iterator BAD_ACCESS | archshift | 1 | -8/+13 |
2014-06-17 | Pawn: Enabled entity effect broadcast, added typedef | archshift | 1 | -3/+4 |
2014-06-17 | Entity effects: Added handlers for entity effects | archshift | 1 | -0/+95 |
2014-06-17 | Added iterator on tick to manage entity effect duration | archshift | 1 | -1/+18 |
2014-06-17 | cPawn: Remove unused m_bBurnable | archshift | 1 | -1/+0 |
2014-06-17 | Moved Effects.h to EntityEffects.h, added initial impl | archshift | 1 | -0/+25 |
2013-11-24 | Moved source to src | Alexander Harkness | 1 | -0/+0 |
2013-08-19 | Moved entities into the Entities subfolder. | madmaxoft | 1 | -8/+0 |
2013-07-01 | Rewritten entity-on-fire management ("forever on fire" bugs) | madmaxoft@gmail.com | 1 | -376/+2 |
2013-04-13 | Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick() | madmaxoft@gmail.com | 1 | -4/+6 |
2013-04-01 | Pawn, Player: fixed asserts when teleporting players outside of the world (setting spawn Y to 256) | madmaxoft@gmail.com | 1 | -1/+7 |
2013-03-22 | Implemented BroadcastMovementUpdate function. Moved m_Pos,m_Rot,m_Speed to private members and made sure that all classes uses the public functions to access these members. | keyboard.osh@gmail.com | 1 | -12/+8 |
2013-01-28 | Renamed HOOK_KILLED to HOOK_KILLING to match naming conventions. | madmaxoft@gmail.com | 1 | -4/+4 |
2013-01-12 | Merged branch "branches/hooks" into "trunk". | madmaxoft@gmail.com | 1 | -1/+1 |
2012-12-22 | MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) | madmaxoft@gmail.com | 1 | -1/+1 |
2012-12-21 | Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type. | madmaxoft@gmail.com | 1 | -2/+2 |
2012-12-21 | Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass(). | madmaxoft@gmail.com | 1 | -15/+0 |
2012-12-21 | Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested) | madmaxoft@gmail.com | 1 | -45/+227 |
2012-11-01 | Refactored the world time. | madmaxoft@gmail.com | 1 | -1/+1 |
2012-09-24 | Source files cleanup: The rest of the files renamed. | madmaxoft@gmail.com | 1 | -6/+6 |
2012-08-28 | Moved all packet-serializing code into cProtocol125; half the packet classes aren't needed anymore. | madmaxoft@gmail.com | 1 | -2/+0 |
2012-08-19 | Window, Chest, Furnace and Pawn are not using cPackets at all | madmaxoft@gmail.com | 1 | -24/+22 |
2012-08-19 | Almost all packets' handling is now rewritten not to use cPacket descendants elsewhere than in cClientHandle. | madmaxoft@gmail.com | 1 | -4/+2 |
2012-07-17 | Simple health regeneration system | lapayo94@gmail.com | 1 | -16/+0 |
2012-06-14 | Attempt to bring sanity to newlines across systems. | cedeel@gmail.com | 1 | -252/+252 |
2012-03-14 | Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency | madmaxoft@gmail.com | 1 | -1/+0 |
2012-02-22 | Lua seems to have trouble with a combination of overloaded functions and class inheritance, so I renamed TeleportTo( cEntity* ) to TeleportToEntity | faketruth | 1 | -1/+1 |
2012-02-20 | Removed some more cChunkPtr usage | madmaxoft@gmail.com | 1 | -7/+3 |
2012-02-15 | No longer using pointers for Vector3(f/d/i) in cEntity's and cTracer | faketruth | 1 | -5/+5 |
2012-02-13 | Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. | madmaxoft@gmail.com | 1 | -34/+100 |
2012-01-29 | VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. | madmaxoft@gmail.com | 1 | -1/+3 |
2011-12-29 | - Animals burn now when moving into lava or fire | lapayo94@gmail.com | 1 | -5/+9 |
2011-12-29 | - Initial food handling by cedeel | mtilden@gmail.com | 1 | -0/+7 |
2011-12-28 | - Implemented Drops from Burning animals | lapayo94@gmail.com | 1 | -7/+89 |
2011-10-31 | Prepared some parts of the code for multi world support, I created lots of TODO's | faketruth | 1 | -2/+2 |
2011-10-03 | MCServer c++ source files | faketruth | 1 | -0/+96 |