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2020-09-20BlockHandler initialisation is a constant expression (#4891)Tiger Wang1-1/+1
2020-09-17Add some const qualifiers to functions (#4874)12xx121-2/+2
2020-05-03Add cEntity::GetBoundingBox, and use where appropriate. (#4711)Alexander Harkness1-1/+1
2020-04-21Vector3 in Handlers (#4680)Mattes D1-10/+7
2020-04-16Using Super.Mattes D1-7/+7
2020-04-03Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)Mattes D1-0/+1
2019-09-29Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D1-1/+1
2019-09-27Fixed MSVC warnings (#4400)Mattes D1-1/+1
2018-08-29Force all headers other than "Globals.h" to be included with relative paths (#4269)peterbell101-2/+2
2018-08-26Store and pass entity effect duration as an int not a short. (#4293)Alexander Harkness1-1/+1
2018-07-25Reimplemented fall particlesTiger Wang1-3/+8
2018-07-23cPawn: Reset last ground height in ResetPosition (#4261)peterbell101-0/+10
2018-01-14Rename cEntity swim states (#3996)Alexander Harkness1-4/+1
2017-09-19Removed UTF-8 BOM (#4033)Lukas Pioch1-1/+1
2017-09-11Replace ItemCallbacks with lambdas (#3993)peterbell101-40/+28
2017-09-02Revert "Replace ItemCallbacks with lambdas (#3948)"LogicParrot1-28/+40
2017-09-01Replace ItemCallbacks with lambdas (#3948)peterbell101-40/+28
2017-08-24Added check to deactivate existing entity effects when new entity effects are added.Lane Kolbly1-0/+7
2017-08-03Implement invisibility effectpeterbell101-9/+30
2016-12-30Fix crash after calling OnTick on removed effect (#3501)Fabian Stein1-3/+5
2016-12-29Fixed entity effect ticking (#3497)Fabian Stein1-1/+10
2016-11-06Anticheat fastbreak (#3411)mohe20151-0/+21
2016-10-12Spectators added (#2852)bibo381-1/+5
2016-09-03Entities now bail out of ticks if destroyed (#3363)LogicParrot1-1/+5
2016-07-21Dropped 1.7 support (#3253)Mathias1-1/+1
2016-06-02Fixed fall damageTiger Wang1-38/+15
2016-05-141.9 / 1.9.2 / 1.9.3 / 1.9.4 protocol support (#3135)Pokechu221-2/+3
2016-05-03Fixed death on teleportation or leaving Minecart (#3181)LogicParrot1-0/+18
2016-02-19Proper entity destruction in non-ticking chunksLogicParrot1-2/+2
2016-02-03cMonster::m_Target safety across worldsLogicParrot1-10/+78
2016-02-02Fix cPawn pushingMarvin Kopf1-0/+6
2015-12-13blockheight mechanismGargaj1-3/+181
2015-11-10Avoid division by zeroGargaj1-1/+1
2015-11-07code styleGargaj1-3/+3
2015-11-07implement pushing/shoving based on @NiLSPACE's suggestionGargaj1-0/+36
2015-11-01Implemented the Water Breathing Potion functionality.bibo381-0/+15
2015-10-31Implemented the FireResistence potion effects.bibo381-0/+18
2015-05-24Made -Weverything an error.tycho1-1/+1
2015-05-19Make -Werror disabling file onlytycho1-1/+1
2015-03-31Changed air drag units to 'interpolated ticks' per secondDevToaster1-1/+1
2015-03-31Modified physics for more vanilla-like behaviorDevToaster1-0/+2
2015-01-11Initial convertion of a_Dt to std::chronoTycho1-1/+1
2014-09-01Added CustomName to cMonster.Howaner1-3/+6
2014-07-17Updated cPawn::KilledBy signature for custom death messages.madmaxoft1-2/+2
2014-07-12For now, removed creator member from Entity Effect for pointer safetyarchshift1-3/+4
2014-06-19EntityEffects.x -> EntityEffect.x, Object-Oriented effectsarchshift1-107/+12
2014-06-17Entity effects: changed User to Creator, removed pawn pass-by-valuearchshift1-17/+8
2014-06-17Added the OnEntityAddEffect hook.madmaxoft1-0/+9
2014-06-17Entity Effects: Clarified user, added it to AddEntityEffectarchshift1-3/+13
2014-06-17Changed the AddEntityEffect() params for easier calls.madmaxoft1-17/+16
2014-06-17Entity Effect: Separates total duration and ticks of activityarchshift1-16/+8
2014-06-17Fixed MSVC compilation.madmaxoft1-4/+7
2014-06-17Pawn: renamed HandleEntityEffects to HandleEntityEffectarchshift1-2/+2
2014-06-17Added wither damage type, wither entity effect.archshift1-1/+15
2014-06-17Monster: added IsUndead(), undead-specific entity effectsarchshift1-6/+0
2014-06-17Removed long function wrappingarchshift1-2/+1
2014-06-17Entity effect type: use 'eff' as a prefix instead of 'ef'archshift1-10/+10
2014-06-17Added splash potion functionalityarchshift1-3/+4
2014-06-17Implemented drinkable potions, noeffect entity effect,archshift1-0/+14
2014-06-17Implemented milk, added documentation to Pawn.harchshift1-0/+20
2014-06-17Pawn.cpp: fixed effect iterator BAD_ACCESSarchshift1-8/+13
2014-06-17Pawn: Enabled entity effect broadcast, added typedefarchshift1-3/+4
2014-06-17Entity effects: Added handlers for entity effectsarchshift1-0/+95
2014-06-17Added iterator on tick to manage entity effect durationarchshift1-1/+18
2014-06-17cPawn: Remove unused m_bBurnablearchshift1-1/+0
2014-06-17Moved Effects.h to EntityEffects.h, added initial implarchshift1-0/+25
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-08-19Moved entities into the Entities subfolder.madmaxoft1-8/+0
2013-07-01Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com1-376/+2
2013-04-13Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com1-4/+6
2013-04-01Pawn, Player: fixed asserts when teleporting players outside of the world (setting spawn Y to 256)madmaxoft@gmail.com1-1/+7
2013-03-22Implemented BroadcastMovementUpdate function. Moved m_Pos,m_Rot,m_Speed to private members and made sure that all classes uses the public functions to access these members.keyboard.osh@gmail.com1-12/+8
2013-01-28Renamed HOOK_KILLED to HOOK_KILLING to match naming conventions.madmaxoft@gmail.com1-4/+4
2013-01-12Merged branch "branches/hooks" into "trunk".madmaxoft@gmail.com1-1/+1
2012-12-22MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com1-1/+1
2012-12-21Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type.madmaxoft@gmail.com1-2/+2
2012-12-21Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com1-15/+0
2012-12-21Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com1-45/+227
2012-11-01Refactored the world time.madmaxoft@gmail.com1-1/+1
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-6/+6
2012-08-28Moved all packet-serializing code into cProtocol125; half the packet classes aren't needed anymore.madmaxoft@gmail.com1-2/+0
2012-08-19Window, Chest, Furnace and Pawn are not using cPackets at allmadmaxoft@gmail.com1-24/+22
2012-08-19Almost all packets' handling is now rewritten not to use cPacket descendants elsewhere than in cClientHandle.madmaxoft@gmail.com1-4/+2
2012-07-17Simple health regeneration systemlapayo94@gmail.com1-16/+0
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-252/+252
2012-03-14Split chunk data into separate arrays; decoupled most sources from cChunk.h dependencymadmaxoft@gmail.com1-1/+0
2012-02-22Lua seems to have trouble with a combination of overloaded functions and class inheritance, so I renamed TeleportTo( cEntity* ) to TeleportToEntityfaketruth1-1/+1
2012-02-20Removed some more cChunkPtr usagemadmaxoft@gmail.com1-7/+3
2012-02-15No longer using pointers for Vector3(f/d/i) in cEntity's and cTracerfaketruth1-5/+5
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-34/+100
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-1/+3
2011-12-29- Animals burn now when moving into lava or firelapayo94@gmail.com1-5/+9
2011-12-29 - Initial food handling by cedeelmtilden@gmail.com1-0/+7
2011-12-28- Implemented Drops from Burning animalslapayo94@gmail.com1-7/+89
2011-10-31Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth1-2/+2
2011-10-03MCServer c++ source filesfaketruth1-0/+96