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path: root/src/Entities/Pawn.cpp (follow)
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* Fix potential destruction crashes (#5095)Tiger Wang2021-01-021-19/+10
* BlockHandler initialisation is a constant expression (#4891)Tiger Wang2020-09-201-1/+1
* Add some const qualifiers to functions (#4874)12xx122020-09-171-2/+2
* Add cEntity::GetBoundingBox, and use where appropriate. (#4711)Alexander Harkness2020-05-031-1/+1
* Vector3 in Handlers (#4680)Mattes D2020-04-211-10/+7
* Using Super.Mattes D2020-04-161-7/+7
* Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)Mattes D2020-04-031-0/+1
* Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D2019-09-291-1/+1
* Fixed MSVC warnings (#4400)Mattes D2019-09-271-1/+1
* Force all headers other than "Globals.h" to be included with relative paths (#4269)peterbell102018-08-291-2/+2
* Store and pass entity effect duration as an int not a short. (#4293)Alexander Harkness2018-08-261-1/+1
* Reimplemented fall particlesTiger Wang2018-07-251-3/+8
* cPawn: Reset last ground height in ResetPosition (#4261)peterbell102018-07-231-0/+10
* Rename cEntity swim states (#3996)Alexander Harkness2018-01-141-4/+1
* Removed UTF-8 BOM (#4033)Lukas Pioch2017-09-191-1/+1
* Replace ItemCallbacks with lambdas (#3993)peterbell102017-09-111-40/+28
* Revert "Replace ItemCallbacks with lambdas (#3948)"LogicParrot2017-09-021-28/+40
* Replace ItemCallbacks with lambdas (#3948)peterbell102017-09-011-40/+28
* Added check to deactivate existing entity effects when new entity effects are added.Lane Kolbly2017-08-241-0/+7
* Implement invisibility effectpeterbell102017-08-031-9/+30
* Fix crash after calling OnTick on removed effect (#3501)Fabian Stein2016-12-301-3/+5
* Fixed entity effect ticking (#3497)Fabian Stein2016-12-291-1/+10
* Anticheat fastbreak (#3411)mohe20152016-11-061-0/+21
* Spectators added (#2852)bibo382016-10-121-1/+5
* Entities now bail out of ticks if destroyed (#3363)LogicParrot2016-09-031-1/+5
* Dropped 1.7 support (#3253)Mathias2016-07-211-1/+1
* Fixed fall damageTiger Wang2016-06-021-38/+15
* 1.9 / 1.9.2 / 1.9.3 / 1.9.4 protocol support (#3135)Pokechu222016-05-141-2/+3
* Fixed death on teleportation or leaving Minecart (#3181)LogicParrot2016-05-031-0/+18
* Proper entity destruction in non-ticking chunksLogicParrot2016-02-191-2/+2
* cMonster::m_Target safety across worldsLogicParrot2016-02-031-10/+78
* Fix cPawn pushingMarvin Kopf2016-02-021-0/+6
* blockheight mechanismGargaj2015-12-131-3/+181
* Avoid division by zeroGargaj2015-11-101-1/+1
* code styleGargaj2015-11-071-3/+3
* implement pushing/shoving based on @NiLSPACE's suggestionGargaj2015-11-071-0/+36
* Implemented the Water Breathing Potion functionality.bibo382015-11-011-0/+15
* Implemented the FireResistence potion effects.bibo382015-10-311-0/+18
* Made -Weverything an error.tycho2015-05-241-1/+1
* Make -Werror disabling file onlytycho2015-05-191-1/+1
* Changed air drag units to 'interpolated ticks' per secondDevToaster2015-03-311-1/+1
* Modified physics for more vanilla-like behaviorDevToaster2015-03-311-0/+2
* Initial convertion of a_Dt to std::chronoTycho2015-01-111-1/+1
* Added CustomName to cMonster.Howaner2014-09-011-3/+6
* Updated cPawn::KilledBy signature for custom death messages.madmaxoft2014-07-171-2/+2
* For now, removed creator member from Entity Effect for pointer safetyarchshift2014-07-121-3/+4
* EntityEffects.x -> EntityEffect.x, Object-Oriented effectsarchshift2014-06-191-107/+12
* Entity effects: changed User to Creator, removed pawn pass-by-valuearchshift2014-06-171-17/+8
* Added the OnEntityAddEffect hook.madmaxoft2014-06-171-0/+9
* Entity Effects: Clarified user, added it to AddEntityEffectarchshift2014-06-171-3/+13
* Changed the AddEntityEffect() params for easier calls.madmaxoft2014-06-171-17/+16
* Entity Effect: Separates total duration and ticks of activityarchshift2014-06-171-16/+8
* Fixed MSVC compilation.madmaxoft2014-06-171-4/+7
* Pawn: renamed HandleEntityEffects to HandleEntityEffectarchshift2014-06-171-2/+2
* Added wither damage type, wither entity effect.archshift2014-06-171-1/+15
* Monster: added IsUndead(), undead-specific entity effectsarchshift2014-06-171-6/+0
* Removed long function wrappingarchshift2014-06-171-2/+1
* Entity effect type: use 'eff' as a prefix instead of 'ef'archshift2014-06-171-10/+10
* Added splash potion functionalityarchshift2014-06-171-3/+4
* Implemented drinkable potions, noeffect entity effect,archshift2014-06-171-0/+14
* Implemented milk, added documentation to Pawn.harchshift2014-06-171-0/+20
* Pawn.cpp: fixed effect iterator BAD_ACCESSarchshift2014-06-171-8/+13
* Pawn: Enabled entity effect broadcast, added typedefarchshift2014-06-171-3/+4
* Entity effects: Added handlers for entity effectsarchshift2014-06-171-0/+95
* Added iterator on tick to manage entity effect durationarchshift2014-06-171-1/+18
* cPawn: Remove unused m_bBurnablearchshift2014-06-171-1/+0
* Moved Effects.h to EntityEffects.h, added initial implarchshift2014-06-171-0/+25
* Moved source to srcAlexander Harkness2013-11-241-0/+19