Commit message (Collapse) | Author | Files | Lines | ||
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2014-07-11 | Player data filenames are based on UUID. | madmaxoft | 1 | -54/+111 | |
2014-07-11 | Fixed a missing return value. | madmaxoft | 1 | -0/+2 | |
2014-07-11 | Preparation for player UUID-based storage: LoadFromFile() | madmaxoft | 1 | -21/+33 | |
2014-07-02 | Suggestion | Tiger Wang | 1 | -13/+13 | |
2014-07-02 | Fixed player teleport food drain | Tiger Wang | 1 | -1/+9 | |
2014-06-30 | Fixes. | Howaner | 1 | -3/+3 | |
2014-06-30 | Add new hook: HOOK_PLAYER_FOOD_LEVEL_CHANGE | Howaner | 1 | -26/+24 | |
2014-06-29 | Fixed respawning | Tiger Wang | 1 | -1/+1 | |
* Fixes #1103 | |||||
2014-06-29 | Properly implemented enderchests | Tiger Wang | 1 | -0/+7 | |
2014-06-28 | Likely fixed too quick food depletion | Tiger Wang | 1 | -1/+1 | |
* Fixes FS427 properly, hopefully | |||||
2014-06-19 | Nullify deleted pointers. | archshift | 1 | -0/+1 | |
2014-06-16 | Add bow charging animation | Howaner | 1 | -1/+5 | |
2014-06-16 | Merge branch 'master' of github.com:mc-server/MCServer | Tycho | 1 | -1/+29 | |
2014-06-15 | Players are saved regularly | Tiger Wang | 1 | -1/+18 | |
* Fixes #1076 | |||||
2014-06-14 | Refactored speed-setting to use a common function for all cases. | madmaxoft | 1 | -56/+2 | |
2014-06-08 | Fixed deadlock when moving players to other worlds. | Mattes D | 1 | -8/+10 | |
Fixes #1039, fixes #851 | |||||
2014-06-08 | Added queue for adding entities to cWorld. | Mattes D | 1 | -2/+0 | |
This alone doesn't work properly yet, further changes to cPlayer are needed. | |||||
2014-06-03 | Player permissions aren't logged to console anymore. | madmaxoft | 1 | -7/+0 | |
This was only logspam on most servers and there are alternative ways to list players' permissions. | |||||
2014-05-29 | Revert "Fixed a food saturation issue" | Tiger Wang | 1 | -1/+1 | |
This reverts commit 67308e4337b422ebefb249049e662266072b0ba2. | |||||
2014-05-25 | Fixed a food saturation issue | Tiger Wang | 1 | -1/+1 | |
2014-05-22 | cPlayer overrides the SetSpeedXX functions | STRWarrior | 1 | -0/+45 | |
Fixed compile error | |||||
2014-05-22 | Both SetSpeed functions are now overridden by cPlayer | STRWarrior | 1 | -0/+20 | |
2014-05-20 | Cleaned up cPlayer::UpdateMovementStats; Wither achievements | andrew | 1 | -14/+57 | |
2014-05-20 | Update Player.cpp | Alexander Harkness | 1 | -19/+19 | |
2014-05-19 | Added client translation to achievements | Tiger Wang | 1 | -4/+4 | |
2014-05-18 | There's no "round" function in MSVC2008. | madmaxoft | 1 | -3/+3 | |
2014-05-13 | Fixes | andrew | 1 | -10/+11 | |
2014-05-12 | Movement Statistics | andrew | 1 | -9/+77 | |
2014-05-12 | cEntity::Killed(cEntity *) Handler; Achievement triggers; cPlayer::AwardAchievement() | andrew | 1 | -4/+66 | |
2014-05-11 | Fixed stat serialization | andrew | 1 | -10/+21 | |
2014-05-11 | Statistic Manager | andrew | 1 | -2/+19 | |
2014-05-06 | Suggestions'd #2 | Tiger Wang | 1 | -1/+1 | |
2014-05-06 | Suggestions'd | Tiger Wang | 1 | -1/+1 | |
2014-04-27 | A tiny speed improvement in ApplyFoodExhaustion() | Tiger Wang | 1 | -5/+5 | |
2014-04-26 | Add entity invulnerable | Howaner | 1 | -9/+12 | |
2014-04-23 | Some change to Entity.cpp | Tiger Wang | 1 | -16/+6 | |
* Added comments to BroadcastMovementUpdate() and the collision tracer | |||||
2014-04-19 | Fixed Flint and Steel, reverted Minecart change, renamed a parameter name | jfhumann | 1 | -2/+2 | |
2014-04-18 | Did some static analysis, fixed some bugs and optimized a lot of code | jfhumann | 1 | -4/+5 | |
2014-04-17 | Added new AI rules | Tiger Wang | 1 | -18/+14 | |
+ Added new AI rules handling cacti and large heights * Fixed cIniFile not recognising comments in cIniFile::ReadFile() * Fixed users.ini not being properly generated * Changed all instances of (int)floor(GetPosXXX()) to POSXXX_TOINT | |||||
2014-04-12 | Entities handle chunks properly again | Tiger Wang | 1 | -1/+1 | |
* Entities properly handle chunks * Changed EntityStatus enums to be less shouty | |||||
2014-04-05 | Added cPlayer:SendRotation() API function. | madmaxoft | 1 | -0/+11 | |
2014-03-29 | Fixed #721 and FS439 | Tiger Wang | 1 | -0/+1 | |
2014-03-20 | Plugins can set flying speed. | madmaxoft | 1 | -3/+30 | |
2014-03-20 | Rewritten player speeds to be relative unit-less. | madmaxoft | 1 | -2/+2 | |
Value of 1 means "default speed", 2 means "double the speed", 0.5 means "half the speed". This allows for easier plugins and is more future-proof. | |||||
2014-03-11 | Unified Vector classes | andrew | 1 | -0/+1 | |
2014-03-09 | CheckBlockInteractionsRate() fixed & enabled | Tiger Wang | 1 | -25/+0 | |
2014-03-01 | g_BlockXXX => cBlockInfo::XXX | andrew | 1 | -1/+1 | |
2014-03-01 | Shortened enums | andrew | 1 | -2/+2 | |
2014-03-01 | Exported and documented cScoreboard | andrew | 1 | -18/+3 | |
2014-02-28 | Moved common cGroupManager code to a separate function. | madmaxoft | 1 | -7/+11 | |
This fixes my concerns in PR #709. | |||||
2014-02-27 | Removed unneeded includes in Player.cpp | Tiger Wang | 1 | -7/+0 | |
2014-02-21 | Remove users.ini generation in Player.cpp and use the CheckUsers() Function | Howaner | 1 | -6/+1 | |
2014-02-21 | Add 'Group not found', when the Server load the users.ini and add auto generate from users.ini | Howaner | 1 | -1/+5 | |
2014-02-17 | Map item handler; Fixed several bugs | andrew | 1 | -0/+3 | |
2014-02-16 | Fixed minor formatting issues from #682 | Tiger Wang | 1 | -10/+1 | |
- Removed unused PlaySoundEffect * Simplified and parenthesised code | |||||
2014-02-16 | Add Exp Bottle Effects | Howaner | 1 | -0/+9 | |
2014-02-16 | Disable Hunger Death | Howaner | 1 | -1/+7 | |
2014-02-15 | If a player is called "Notch" he drops an apple. http://minecraft.gamepedia.com/Notch | STRWarrior | 1 | -0/+6 | |
2014-02-12 | Made player jump reset less ambiguous | Tiger Wang | 1 | -1/+2 | |
2014-02-11 | Fixed #627 | Tiger Wang | 1 | -2/+2 | |
- Attack() is now called from cAggressive instead of cMonster * Monsters can no longer attack through walls * Should fix last remnants of player damage after teleporting (that both STR and bearbin contributed fixes to :P) | |||||
2014-02-07 | Improved chat messaging functions | Tiger Wang | 1 | -10/+0 | |
* Moved string manipulation into cClientHandle and therefore... + Added configuration option for prefixes. * Cleaned up code. * Updated documentation for API. | |||||
2014-02-06 | Server internally uses new functions | Tiger Wang | 1 | -6/+4 | |
2014-02-05 | Removed deprecated HasCommand function | STRWarrior | 1 | -13/+0 | |
2014-02-05 | Fixed annoying creative on fire bug | Tiger Wang | 1 | -0/+17 | |
2014-02-03 | Fixed a crash bug | Tiger Wang | 1 | -3/+3 | |
2014-02-03 | Server now handles join messages also | Tiger Wang | 1 | -1/+7 | |
* Revised as well hook documentation | |||||
2014-02-02 | Creative players take Plugin damage | Tiger Wang | 1 | -2/+2 | |
2014-02-01 | Removed "player destroying" hook | daniel0916 | 1 | -3/+1 | |
2014-01-25 | Two minor changes | Tiger Wang | 1 | -5/+3 | |
2014-01-25 | Implemented fall damage for mobs | Tiger Wang | 1 | -4/+2 | |
+ Implemented mobile fall damage * Formatting fixes + Defined new Position->Integer macros | |||||
2014-01-25 | Added "player destroying" and "player destroyed" hooks | daniel0916 | 1 | -0/+4 | |
Hooks: HOOK_PLAYER_DESTROYING HOOK_PLAYER_DESTROYED Idea from: https://github.com/mc-server/MCServer/issues/473 | |||||
2014-01-25 | All mobs now drown (fixes #54) | Tiger Wang | 1 | -103/+14 | |
* Implemented mob drowning * Iron Golems and squids are excluded | |||||
2014-01-24 | removed hook from enchanting commit | daniel0916 | 1 | -4/+0 | |
2014-01-24 | Some updates for enchanting | daniel0916 | 1 | -0/+4 | |
2014-01-24 | Fixed indentation once and for all. | Mike Hunsinger | 1 | -31/+31 | |
2014-01-24 | Fixed indentation and doxygen comments... For real this time. | Mike Hunsinger | 1 | -3/+3 | |
2014-01-24 | Fixed spacing and doxycomments. | Mike Hunsinger | 1 | -3/+3 | |
2014-01-23 | Split TossItem into three Toss functions (Held, Equipped and Pickup) | Mike Hunsinger | 1 | -49/+58 | |
2014-01-22 | Fixed compilation on VC2008 | tonibm19 | 1 | -0/+1 | |
2014-01-21 | Scoreboard protocol support | andrew | 1 | -6/+11 | |
2014-01-20 | Scoreboard deserialization | andrew | 1 | -1/+21 | |
2014-01-19 | Scoreboard improvements | andrew | 1 | -4/+4 | |
2014-01-19 | Basic scoreboard implementation | andrew | 1 | -0/+52 | |
2014-01-17 | Removed internal cEntity::GetRot() usage. | madmaxoft | 1 | -2/+2 | |
2014-01-16 | Removed obsoleted functions | Tiger Wang | 1 | -3/+3 | |
2014-01-15 | Implemented Ctrl-Q drop stack | Tiger Wang | 1 | -3/+8 | |
Also fixed an issue with TossItems not respecting count. | |||||
2014-01-14 | Yes newline at end of file :D | Tiger Wang | 1 | -1/+5 | |
2014-01-13 | Detaching improvements | Tiger Wang | 1 | -0/+26 | |
* Players now search for an area around themselves to teleport to when detaching from something | |||||
2013-12-31 | Fixed a cPlayer::IsGameModeAdventure. It was determined based off of gmCreate rather than gmAdventure. | Morgan Redshaw | 1 | -2/+2 | |
2013-12-26 | Server now handles death messages | Tiger Wang | 1 | -0/+16 | |
2013-12-25 | Braced up some code | Tiger Wang | 1 | -0/+2 | |
2013-12-25 | Used IsGamemodeCreative() function | Tiger Wang | 1 | -1/+1 | |
2013-12-24 | Fixed comments in main.cpp and Player.cpp | Tiger Wang | 1 | -1/+1 | |
2013-12-24 | finally removed them all? | Alexander Harkness | 1 | -1/+1 | |
2013-12-23 | Improved player fall particle positions | Tiger Wang | 1 | -5/+2 | |
2013-12-23 | Clarified some code in Player.cpp | Tiger Wang | 1 | -2/+5 | |
2013-12-22 | Implemented fall particles | Tiger Wang | 1 | -3/+18 | |
2013-12-21 | Floater now dissapears when the player doesn't have an fishing rod equipped. | STRWarrior | 1 | -0/+29 | |
2013-12-20 | Sorted a few constructors to remove warnings. | madmaxoft | 1 | -21/+22 | |
2013-12-19 | Fixed PlayerAbilities and creative | Tiger Wang | 1 | -0/+18 | |
2013-12-19 | Implented IsFishing, SetIsFishing and GetFloaterID(). | STRWarrior | 1 | -0/+2 | |
2013-12-16 | Fixed cClientHandle::Tick() being called from two threads. | madmaxoft | 1 | -22/+0 | |
When the player was initialized, the Tick() function continued to stream chunk, while the cWorld called Tick() from its tick thread. Final fix for #187. | |||||
2013-12-15 | Server saves if a player is flying. | STRWarrior | 1 | -1/+3 | |
2013-12-15 | Renamed ShootTo function to ForceSetSpeed. | STRWarrior | 1 | -1/+1 | |
2013-12-15 | This adds a function that allows you to 'shoot' a player towards a direction. | STRWarrior | 1 | -0/+10 | |
2013-12-15 | Added m_IsFlying and m_CanFly. Both have a Get and Set function. Added cClientHandle::SendPlayerAbilities() function | STRWarrior | 1 | -0/+32 | |
2013-12-15 | cPlayer is using the broadcast functions. | STRWarrior | 1 | -3/+3 | |
2013-12-14 | Added E_EFFECT_<Effect> | STRWarrior | 1 | -3/+3 | |
2013-12-14 | Added SendEntityEffect and SendRemoveEntityEffect. Also a Player now gets the hunger effect when he has food poison. | STRWarrior | 1 | -1/+9 | |
2013-12-14 | Improved player permissions logging | Tiger Wang | 1 | -1/+1 | |
2013-12-14 | Fixes to redstone wire and torches | Tiger Wang | 1 | -1/+1 | |
+ Wires now power blocks around the block beneath * Torches no longer power off if it is on a linked powered block * Enhanced code, split functions, etc. | |||||
2013-12-14 | Groups.ini and Users.ini are now generated | Tiger Wang | 1 | -1/+6 | |
2013-12-08 | Moved bindings-related to a Bindings subfolder. | madmaxoft | 1 | -1/+1 | |
Ref.: #407 | |||||
2013-12-07 | Renamed animation function | Tiger Wang | 1 | -3/+3 | |
Renamed BroadcastPlayerAnimation to BroadcastEntityAnimation. Not just players can have animations, you know. | |||||
2013-12-06 | Puking now uses GetEyeHeight() | Tiger Wang | 1 | -1/+1 | |
2013-12-06 | Fixed eating using wrong animation | Tiger Wang | 1 | -1/+1 | |
2013-12-06 | Tools make a sound when breaking, fixes #266 | Tiger Wang | 1 | -1/+4 | |
2013-11-27 | Fixed VC2008 compilation, normalized include paths. | madmaxoft | 1 | -1/+1 | |
2013-11-27 | Fixed some of tiger's derpyness. | Alexander Harkness | 1 | -2/+2 | |
2013-11-26 | Hopefully fixed last of the Linux compile errors | Tiger Wang | 1 | -1/+1 | |
2013-11-24 | Attempt to fix compilation | Tiger Wang | 1 | -2/+2 | |
2013-11-24 | Moved source to src | Alexander Harkness | 1 | -0/+0 | |
2013-11-21 | Exported static XP calculation to Lua API. | madmaxoft | 1 | -8/+7 | |
2013-11-16 | minor change in LOGD call | Daniel O'Brien | 1 | -2/+2 | |
2013-11-16 | removed magic number | Daniel O'Brien | 1 | -2/+2 | |
2013-11-16 | edited comment and changed error behavior of DeltaXp | Daniel O'Brien | 1 | -3/+9 | |
2013-11-16 | updated plugin again... | Daniel O'Brien | 1 | -4/+4 | |
2013-11-16 | removed SpendExperience and changed AddExperience to handle removing Xp | Daniel O'Brien | 1 | -29/+8 | |
2013-11-16 | fixed bug and added SpendExperience() | Daniel O'Brien | 1 | -4/+37 | |
2013-11-16 | fix possible threadlock issue, changed function names to be closer to standard | Daniel O'Brien | 1 | -18/+30 | |
2013-11-15 | alignment fixes :) | Daniel O'Brien | 1 | -1/+1 | |
2013-11-15 | finished #143 I believe | Daniel O'Brien | 1 | -3/+16 | |
2013-11-15 | added cProtocol function to pass xp to client | Daniel O'Brien | 1 | -13/+19 | |
2013-11-14 | fixed XpGetPercentage | Daniel O'Brien | 1 | -1/+3 | |
2013-11-14 | fixed function name | Daniel O'Brien | 1 | -1/+1 | |
2013-11-13 | fixed comment | Daniel O'Brien | 1 | -1/+1 | |
2013-11-13 | changed function name | Daniel O'Brien | 1 | -1/+1 | |
2013-11-13 | minor changes | Daniel O'Brien | 1 | -5/+5 | |
2013-11-13 | changed name convention | Daniel O'Brien | 1 | -2/+2 | |
2013-11-13 | Fixed problems with code style etc | Daniel O'Brien | 1 | -30/+68 | |
2013-11-13 | Player Xp, includes get/set and addExperience | Daniel O'Brien | 1 | -1/+2 | |
2013-11-13 | Player Xp | Daniel O'Brien | 1 | -3/+71 | |
2013-11-02 | Fixed bow damage in creative | Tiger Wang | 1 | -1/+1 | |
Also reverted indenting change | |||||
2013-11-02 | Multiple fixes | Tiger Wang | 1 | -12/+9 | |
* Fixed #282 * Fixed bow not taking damage * Enhanced Player.cpp code | |||||
2013-10-25 | cIniFile doesn't store filename internally anymore. | madmaxoft | 1 | -4/+4 | |
2013-10-24 | Unified cPlayer's Heal() function with cEntity's. | madmaxoft | 1 | -5/+2 | |
2013-10-24 | Pickups now have collection delay when vomited | Tiger Wang | 1 | -1/+1 | |
Implements FS#394. | |||||
2013-10-09 | Moved cMakeDir::MakeDir to cFile::CreateFolder. | madmaxoft | 1 | -2/+1 | |
And exported to Lua. | |||||
2013-09-16 | Attempt at fixing linux crash on player login. | Matyas Dolak | 1 | -1/+11 | |
Ref.: http://forum.mc-server.org/showthread.php?tid=1244 | |||||
2013-09-11 | Better player gamemode detection | Tiger Wang | 1 | -1/+1 | |
2013-09-11 | Added player void damage | Tiger Wang | 1 | -3/+6 | |
2013-09-08 | Removed the "charging bow" debug message. | madmaxoft | 1 | -1/+0 | |
2013-09-04 | Players toss a little further | Tiger Wang | 1 | -1/+1 | |
2013-08-30 | Moved throw pos and speed calculation from cProjectileEntity into cPlayer. | madmaxoft | 1 | -0/+30 | |
2013-08-30 | Shooting a bow kinda works. | madmaxoft | 1 | -0/+44 | |
The arrow is released, but sometimes hits wrong blocks or disappears completely. | |||||
2013-08-20 | Hotfix for #83. | madmaxoft | 1 | -0/+6 | |
Do not tick the player while their chunk is invalid. | |||||
2013-08-19 | Debuggers: Added continuous hunger reporting. | madmaxoft | 1 | -2/+2 | |
Showcases the OnWorldTick() hook to fire events at regular intervals. Will be used for debugging the issues related to hyper-hunger. | |||||
2013-08-19 | Moved entities into the Entities subfolder. | madmaxoft | 1 | -23/+23 | |
2013-08-19 | Fixed crash when the player is above the world. | madmaxoft | 1 | -1/+1 | |
Fixes #53. | |||||
2013-08-14 | Server counts the players correctly. | madmaxoft | 1 | -0/+3 | |
Was missing the PlayerDestroying() call, so players weren't removed from the playercount. | |||||
2013-08-14 | Fixed player swimstate crash. | madmaxoft | 1 | -16/+35 | |
The check for swimming / submersion checks the Y coord first. Fixes #63. | |||||
2013-08-14 | Player counts are now properly handled. | madmaxoft | 1 | -9/+6 | |
Fixes #80 | |||||
2013-08-13 | Clients are now ticked in cServer first, then in cWorld once they get assigned a world. | madmaxoft | 1 | -15/+19 | |
2013-08-12 | Keep players from taking damage when teleporting. | STRWarrior | 1 | -1/+1 | |
2013-08-12 | Removed cServer::BroadcastChat() and cServer::SendMessage(). | madmaxoft | 1 | -6/+16 | |
These two functions make it difficult to move to the new ticking system, and they aren't used anyway. If so required, they can be emulated by ForEachWorld / ForEachPlayer calls. | |||||
2013-08-10 | Added back the required extra line in player.cpp | Alexander Harkness | 1 | -0/+1 | |
2013-08-10 | Deleting cPlayer now does LOGD instead of LOG | Tiger Wang | 1 | -2/+1 | |
Hopefully only prints in debug the debug message! | |||||
2013-08-09 | Fixed stupid syntax error (thanks build system). | Alexander Harkness | 1 | -1/+1 | |
2013-08-09 | Keep players from taking damage when teleporting. (Hopefully). | Alexander Harkness | 1 | -0/+1 | |
Fixes #29 | |||||
2013-08-09 | Fixed some formatting issues I accidentally introduced | James Ravenscroft | 1 | -11/+12 | |
2013-08-09 | Removed the need to recalculate whether player is under water in ApplyFoodExhaustion | James Ravenscroft | 1 | -11/+3 | |
2013-08-09 | Added IsSwimming and IsSubmerged flags and access methods | James Ravenscroft | 1 | -9/+28 | |
2013-08-08 | Fixed food handler for mushroom soup - proper food level and saturation are applied and the player receives a wooden bowl back after nomming | James Ravenscroft | 1 | -0/+7 | |
2013-08-08 | Made comments more readable by adding space between // and text content. Added /// doxygen syntax comments to declarations | James Ravenscroft | 1 | -7/+7 | |
2013-08-08 | Fixed the formatting issues in player cpp files | James Ravenscroft | 1 | -31/+30 | |
2013-08-08 | Made player drowning implementation | James Ravenscroft | 1 | -1/+44 | |
2013-08-08 | Addeed OnSpawningEntity, OnSpawnedEntity, OnSpawningMonster, OnSpawnedMonster hooks. | madmaxoft | 1 | -3/+7 | |
As requested in FS 418. | |||||
2013-08-01 | New players get full health | madmaxoft | 1 | -4/+5 | |
Fixes #28. | |||||
2013-07-30 | Fixed inverted sanity check in SetGameMode() | madmaxoft | 1 | -1/+1 | |
Fixes #22. | |||||
2013-07-29 | Changed everyting to Unix line endings. | Alexander Harkness | 1 | -1423/+1423 | |
2013-07-28 | Player eating is now properly broadcast to other players. | madmaxoft | 1 | -1/+1 | |
Also fixed the API relating to food, determining player gamemode, and removed several unneeded API functions. | |||||
2013-07-28 | Implemented basic eating support. | madmaxoft | 1 | -0/+58 | |
Food is now properly consumed and it takes 1.5 sec. | |||||
2013-07-28 | Hunger-per-distance is calculated only for the XZ distance | madmaxoft | 1 | -0/+1 | |
2013-07-28 | Player food level is reset on respawn | madmaxoft | 1 | -0/+4 | |
2013-07-28 | Added cPlayer::IsGameModeXXX() and cWorld::IsGameModeXXX() functions. | madmaxoft | 1 | -1/+35 | |
These are the preferred way of determining the gamemode, you should use those instead of doing manual comparisons to the gamemode value. | |||||
2013-07-27 | Hunger: If a player dies the food level resets. | STRWarrior | 1 | -1325/+1326 | |
2013-07-26 | Removed debug-logging the player movement in each tick | madmaxoft@gmail.com | 1 | -1/+0 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1685 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-07-12 | First implementation of movement-related hunger and API | madmaxoft@gmail.com | 1 | -69/+214 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1673 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-07-07 | Fixed sprinting in 1.6.1, made speeds available through API; fixed messages containing quotes. | madmaxoft@gmail.com | 1 | -0/+54 | |
Fixes FS #415 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1660 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-07-07 | Improved function names for protocol packet sending; alpha-sorted the function lists | madmaxoft@gmail.com | 1 | -3/+3 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1659 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-07-05 | Fixed a crash when moving a player to a non-existent world (reported by tonibm19) | madmaxoft@gmail.com | 1 | -1/+1 | |
http://forum.mc-server.org/showthread.php?tid=434&pid=8865#pid8865 crashdump.zip/crash_mcs_165c.dmp git-svn-id: http://mc-server.googlecode.com/svn/trunk@1645 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-07-03 | Fixed player moving between worlds. | madmaxoft@gmail.com | 1 | -19/+30 | |
Fixes FS #407. Also fixes a few possible deadlocks between SocketThreads and TickThread git-svn-id: http://mc-server.googlecode.com/svn/trunk@1641 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-07-01 | Rewritten entity-on-fire management ("forever on fire" bugs) | madmaxoft@gmail.com | 1 | -11/+14 | |
Fixes FS #297 and part of FS #403. Added sizes to all entities. Moved all damage-related functions from cPawn to cEntity API change: renamed cPawn:TeleportTo() to cEntity:TeleportToCoords() git-svn-id: http://mc-server.googlecode.com/svn/trunk@1635 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-06-16 | Added respawn screen when switching worlds. | nielsbreu@gmail.com | 1 | -1/+2 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1598 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-06-04 | Implemented proper player crouching. | madmaxoft@gmail.com | 1 | -0/+18 | |
Fixes FS #365 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1553 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-06-02 | LuaWindow: Fixed memory leaks with unclosed windows | madmaxoft@gmail.com | 1 | -5/+5 | |
A player disconnecting will now force all windows to close, not respecting any plugin's overrides. http://forum.mc-server.org/showthread.php?tid=1146&pid=8350#pid8350 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1543 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-05-30 | Added the OnClosing callback to cLuaWindow API | madmaxoft@gmail.com | 1 | -5/+16 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1534 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-05-30 | Window contents are sent whenever the window is opened by a player. | madmaxoft@gmail.com | 1 | -0/+1 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1533 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-05-30 | LuaWindow: Initial code, the window can be opened, but not much manipulated | madmaxoft@gmail.com | 1 | -6/+23 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1532 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-05-30 | Implemented left-click inventory painting | madmaxoft@gmail.com | 1 | -0/+30 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1529 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-05-28 | Moved BlockEntities to a separate folder | madmaxoft@gmail.com | 1 | -1/+1 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1527 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-05-24 | Refactored cInventory to use cItemGrid for the actual Storage | madmaxoft@gmail.com | 1 | -13/+5 | |
This makes the API more orthogonal and is easier to use in the plugins. Also changes in the inventory are now propagated to the needed places (armor updates to BroadcastEntityEquipment etc.) even when the inventory is changed by a plugin. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1503 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-05-19 | Inventory code cleanup, players can now see each other's armor | madmaxoft@gmail.com | 1 | -10/+12 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1493 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-05-19 | Empty permission is always granted | madmaxoft@gmail.com | 1 | -1/+7 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1490 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-05-07 | Replaced MIN / MAX with std::min and std::max (pt 2) | madmaxoft@gmail.com | 1 | -9/+7 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1456 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-04-19 | cPlayer now uses BroadcastMovementUpdate during its Tick function | keyboard.osh@gmail.com | 1 | -40/+6 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1395 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-04-13 | Proper entity removal functions | madmaxoft@gmail.com | 1 | -1/+1 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1386 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-04-13 | Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick() | madmaxoft@gmail.com | 1 | -8/+7 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1385 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-04-04 | Fixed personal crafting grid not being tossed on inventory close. | madmaxoft@gmail.com | 1 | -19/+0 | |
FS #355, http://www.mc-server.org/support/index.php?do=details&task_id=355 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1358 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-04-01 | Pawn, Player: fixed asserts when teleporting players outside of the world (setting spawn Y to 256) | madmaxoft@gmail.com | 1 | -9/+20 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1346 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-03-23 | Added helper functions AddSpeed, AddSpeedX, AddSpeedY, AddSpeedZ, AddPosition, AddPosX, AddPosY, AddPosZ. Made sure that all entites use these helper functions. | keyboard.osh@gmail.com | 1 | -1/+1 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1299 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-03-22 | Implemented BroadcastMovementUpdate function. Moved m_Pos,m_Rot,m_Speed to private members and made sure that all classes uses the public functions to access these members. | keyboard.osh@gmail.com | 1 | -29/+29 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1294 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-03-09 | Pickups are now being saved into Anvil. | madmaxoft@gmail.com | 1 | -1/+1 | |
Also changed cEntity rotation datatype to double git-svn-id: http://mc-server.googlecode.com/svn/trunk@1262 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-03-05 | Fixed random teleporting into the void when leaving minecarts | madmaxoft@gmail.com | 1 | -4/+9 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1259 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-03-03 | Player can sit in minecarts (but not move them yet) | madmaxoft@gmail.com | 1 | -1/+11 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1249 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-01-26 | Changed HOOK_PLAYER_MOVED to HOOK_PLAYER_MOVING to match the scheme used for names. | madmaxoft@gmail.com | 1 | -1/+1 | |
-ING means the event is being processed and may be refused by a plugin, -ED means it has already happenned and the plugin cannot do anything about it. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1174 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-01-12 | Merged branch "branches/hooks" into "trunk". | madmaxoft@gmail.com | 1 | -2/+2 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1139 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-12-22 | MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) | madmaxoft@gmail.com | 1 | -5/+2 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1096 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-12-21 | Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type. | madmaxoft@gmail.com | 1 | -2/+2 | |
Also added a few utility functions to cEntity for distinguishing the types (IsPlayer(), IsPickup() etc.) git-svn-id: http://mc-server.googlecode.com/svn/trunk@1092 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-12-21 | Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass(). | madmaxoft@gmail.com | 1 | -6/+0 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1090 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-12-21 | Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested) | madmaxoft@gmail.com | 1 | -15/+24 | |
http://forum.mc-server.org/showthread.php?tid=625 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1087 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-12-15 | Fixed fall damage again | luksor111@gmail.com | 1 | -1/+1 | |
Added sound effects to pistons git-svn-id: http://mc-server.googlecode.com/svn/trunk@1074 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-11-27 | Fixed warnings in Player.cpp | luksor111@gmail.com | 1 | -2/+2 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1071 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-11-27 | Added initial adventure mode support | luksor111@gmail.com | 1 | -2/+6 | |
Added missing Emerald crafting recipe You get more fall damage when jumping Torch no longer protects players from fall damage Fixed Ender Chest drops git-svn-id: http://mc-server.googlecode.com/svn/trunk@1070 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-11-26 | Fixed certain blocks crashing clients when mined | luksor111@gmail.com | 1 | -1/+1 | |
Fixed rail duplication glitch Fixed fall damage calculation Glass no longer drops glass git-svn-id: http://mc-server.googlecode.com/svn/trunk@1068 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-11-01 | Refactored the world time. | madmaxoft@gmail.com | 1 | -5/+5 | |
Now it is stored in two values - WorldAge (only incremented, plugins cannot change) and TimeOfDay (plugins can change). Since sub-tick precision is needed in Tick(), we store it both as number of seconds (double) and number of ticks (Int64) is calculated off of that. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1022 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-10-24 | Fixed issues with pickups. | sebi.noreply@gmail.com | 1 | -2/+9 | |
* Now when picking up max. stack amount is checked. * Added cInventory::AddItemAnyAmount() which will not fail if it cannot add all items (it will just modify amount) * If there is no space in inventory and picking up stacked items, it will try to fill stacks already in inventory, partially picking up the item. * When closing inventory player will drop any items it's currently 'dragging' git-svn-id: http://mc-server.googlecode.com/svn/trunk@1008 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-10-18 | Converted some const char*s and std::strings to AStrings | faketruth | 1 | -6/+35 | |
Added a cPlayer:RemoveFromGroup() so players can be removed from groups programmatically Added a cClientHandle:SetUsername to be used by Lua. I'm curious what ThuGie can do with his plugin. git-svn-id: http://mc-server.googlecode.com/svn/trunk@978 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-09-29 | Fixed initial player head rotation when a player is being spawned on another client | faketruth | 1 | -1/+4 | |
Fixed showing correct item in the player hand when spawned on another client (it didn't include metadata/health before) Fixed player head rotation when moving and looking around at the same time git-svn-id: http://mc-server.googlecode.com/svn/trunk@914 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-09-29 | SocketThread: clients aren't double-removed anymore. | madmaxoft@gmail.com | 1 | -1/+4 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@909 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-09-24 | Source files cleanup: The rest of the files renamed. | madmaxoft@gmail.com | 1 | -13/+13 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@887 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-09-23 | Source files cleanup: OSSupport-related files in a separate subfolder, renamed. | madmaxoft@gmail.com | 1 | -2/+2 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@885 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-09-23 | Source files cleanup: UI files renamed | madmaxoft@gmail.com | 1 | -2/+2 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@878 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-09-20 | UI: Added shift-click support to most slot areas, except crafting. | madmaxoft@gmail.com | 1 | -0/+3 | |
Also fixed survival inventory's crafting grid not working. git-svn-id: http://mc-server.googlecode.com/svn/trunk@868 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-09-20 | Refactored windows. | madmaxoft@gmail.com | 1 | -76/+41 | |
As described on the forum: http://forum.mc-server.org/showthread.php?tid=561 For now, only basic clicking works; shift-click not implemented yet. git-svn-id: http://mc-server.googlecode.com/svn/trunk@867 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-09-04 | Fixed a possible race condition in cClientHandle's packet sending code; prepared for moving cSocket out of cClientHandle's ownership. | madmaxoft@gmail.com | 1 | -1/+1 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@832 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-08-31 | Progress on the 1.3.2 protocol. | madmaxoft@gmail.com | 1 | -1/+1 | |
Sometimes the client lets the player through, but most of the times the connection breaks for no apparent reason. git-svn-id: http://mc-server.googlecode.com/svn/trunk@812 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-08-29 | Gotten completely rid of all cPackets. The cProtocol125 class now does all the parsing and writing by itself. | madmaxoft@gmail.com | 1 | -2/+2 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@802 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-08-28 | Moved all packet-serializing code into cProtocol125; half the packet classes aren't needed anymore. | madmaxoft@gmail.com | 1 | -4/+4 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@800 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-08-24 | Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets. | madmaxoft@gmail.com | 1 | -32/+20 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@783 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-08-19 | Almost all packets' handling is now rewritten not to use cPacket descendants elsewhere than in cClientHandle. | madmaxoft@gmail.com | 1 | -107/+94 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@761 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-08-10 | Fixed a crash in creative inventory (FS 235, patch submitted by l0udPL) | madmaxoft@gmail.com | 1 | -20/+34 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@722 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-08-06 | A bit of cleanup and documentation around the UI window handling | madmaxoft@gmail.com | 1 | -9/+10 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@716 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-07-17 | Simple health regeneration system | lapayo94@gmail.com | 1 | -72/+60 | |
Prepared for food git-svn-id: http://mc-server.googlecode.com/svn/trunk@679 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-07-13 | The gamemode is now only saved if it is different from the current gamemode. | lapayo94@gmail.com | 1 | -3/+12 | |
Default gamemode now depends on the joined world, not on the default world git-svn-id: http://mc-server.googlecode.com/svn/trunk@661 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-07-12 | Save last gamemode | lapayo94@gmail.com | 1 | -0/+2 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@660 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-07-12 | fixed bug http://www.mc-server.org/support/index.php?do=details&task_id=212&project=2 | lapayo94@gmail.com | 1 | -1/+1 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@658 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-06-14 | Attempt to bring sanity to newlines across systems. | cedeel@gmail.com | 1 | -1062/+1062 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-06-06 | Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool. | madmaxoft@gmail.com | 1 | -40/+61 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@561 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-05-29 | Refactored item-eating from cClientHandle into cPlayer | madmaxoft@gmail.com | 1 | -9/+63 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@519 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-05-27 | Improved logging on mis-configuration in cPlayer and cWorldStorage | madmaxoft@gmail.com | 1 | -1/+3 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@505 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-03-24 | Added the new 1.2.4's PlayerAbilities packet; restructures packet files for less files, more dense. | madmaxoft@gmail.com | 1 | -2/+0 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@431 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-03-24 | Removed the split between 1.2.3 and 1.1, left only 1.2.3 code | madmaxoft@gmail.com | 1 | -7/+0 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@429 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-03-19 | Fixed player heads always pointing north (new EntityHeadLook packet) | madmaxoft@gmail.com | 1 | -2/+8 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@424 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-03-16 | Got rid of cPlayer::sPlayerState | faketruth | 1 | -82/+34 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@418 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-03-14 | Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency | madmaxoft@gmail.com | 1 | -1/+0 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@411 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-03-10 | Fixed a few obsoleted functions | madmaxoft@gmail.com | 1 | -1/+4 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@397 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-03-09 | cClientHandles have a unique ID now to distinguish them | faketruth | 1 | -1/+1 | |
cAuthenticator uses unique client ID for authentication Changed the kick function used by cAuthenticator to take a client ID instead of name, so the correct user is kicked Using callback reference instead of pointer in GetChunkData and affiliates GetChunkData returns false when failed, and true when succeeded Renamed entity type enums to something prettier Exposed some functions to Lua git-svn-id: http://mc-server.googlecode.com/svn/trunk@388 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-03-07 | Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380 | faketruth | 1 | -7/+17 | |
Also removed the SetClientHandle() function from cPlayer Added a Destroyed() function to cEntity that is called ONLY ONCE after an entity has been 'destroyed' Cleaned up some code, using enums for GameMode and Weather and replaced some 'const char *' with 'const AString &' Exposed some more functions to Lua git-svn-id: http://mc-server.googlecode.com/svn/trunk@382 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-03-05 | ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :) | madmaxoft@gmail.com | 1 | -1/+7 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@365 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-03-01 | Chunks are successfully streamed to clients (in a bad a slow way, but whatever) | faketruth | 1 | -0/+2 | |
Fixed respawn packet for 1.2.2 git-svn-id: http://mc-server.googlecode.com/svn/trunk@350 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-02-29 | Added validity checks to world broadcasting. Also added logging to cPlayer deletion to catch that stupid BugByBoo. | madmaxoft@gmail.com | 1 | -1/+7 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@342 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-02-26 | Attempt at fixing crashes with disconnecting players | madmaxoft@gmail.com | 1 | -10/+6 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@329 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-02-20 | Removed some more cChunkPtr usage | madmaxoft@gmail.com | 1 | -28/+37 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@298 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-02-16 | cPlayer empty-handed spawn fix | madmaxoft@gmail.com | 1 | -1/+2 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@275 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-02-16 | Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly | madmaxoft@gmail.com | 1 | -1/+1 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@273 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-02-15 | No longer using pointers for Vector3(f/d/i) in cEntity's and cTracer | faketruth | 1 | -26/+26 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@268 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-02-15 | New players no longer cause an assert | faketruth | 1 | -3/+3 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@267 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-02-13 | Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. | madmaxoft@gmail.com | 1 | -83/+117 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@251 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-02-02 | cClientHandle: gotten rid of the obnoxious m_pState, now using direct members instead | madmaxoft@gmail.com | 1 | -7/+10 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@228 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-02-02 | cSocket API fix (possible invalid pointer) | madmaxoft@gmail.com | 1 | -1/+19 | |
cMCLogger slight change (CS ptr -> member) git-svn-id: http://mc-server.googlecode.com/svn/trunk@222 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-02-01 | Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients; | madmaxoft@gmail.com | 1 | -6/+14 | |
Global player-kicking function (cServer, cRoot); More char * -> AString conversion git-svn-id: http://mc-server.googlecode.com/svn/trunk@221 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-02-01 | AString logging fix 2 | madmaxoft@gmail.com | 1 | -4/+4 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@218 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-02-01 | sprintf() begone! Replaced with StringUtils' Printf() | madmaxoft@gmail.com | 1 | -8/+8 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@216 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-02-01 | Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()! | madmaxoft@gmail.com | 1 | -9/+15 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@209 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-01-31 | Can now receive POST data in WebPlugins! | faketruth | 1 | -2/+1 | |
Fixed Debug With optimized Noise in VS2010 by having it run the correct MCServer_debug.exe instead of MCServer.exe Changed winsock.h to Winsock2.h in Globals.h so sockets can be graciously closed (See webserver Socket::Close() ) git-svn-id: http://mc-server.googlecode.com/svn/trunk@197 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-01-30 | Replaced most FILE operations with a cFile object | madmaxoft@gmail.com | 1 | -58/+66 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@196 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-01-30 | Added a WebAdmin interface to view users their groups, and the permissions of groups. | faketruth | 1 | -1/+22 | |
cChunk::Tick did an assertion in cCSLock, I used a cCSUnlock to fix it, but not sure if this is correct. git-svn-id: http://mc-server.googlecode.com/svn/trunk@194 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-01-29 | VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. | madmaxoft@gmail.com | 1 | -4/+3 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@188 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-01-01 | CreativeInventory Update | lapayo94@gmail.com | 1 | -18/+38 | |
- Fixed various problems with the new creative inventory (Crafting, furnace, etc) - Creative inventory will now be saved to disk, so you keep your creative inventory also for the next sessions git-svn-id: http://mc-server.googlecode.com/svn/trunk@162 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-01-01 | - implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory) | lapayo94@gmail.com | 1 | -5/+12 | |
(Separation is not perfect yet, because maybe there are some mayor changes needed :D) - implemented CreativeInventoryAction (was mistakenly called CreateInventoryAction) -> Fixed meta data for creative selected blocks ->->Slabs/Steps are now placed correctly - slabs can now be build to a double slab - fixed a bug in the inventory which put items with different meta values in the same slot git-svn-id: http://mc-server.googlecode.com/svn/trunk@160 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-12-29 | - Initial food handling by cedeel | mtilden@gmail.com | 1 | -0/+21 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@156 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-12-29 | - Chests open and close on clients when opened/closed | mtilden@gmail.com | 1 | -2/+19 | |
- Beginnings of "Double Chest". All that's needed is detection when 2 chests get put next to each other, block other chests from then touching them on any side, load/save with the m_JoinedChest seeing each other and adding and making sure the left side is always the top rows. I'm not sure exactly at this moment how to do all of the detection and saving/loading of the double chest stuff so if you've any ideas feel free to point out some areas in the server code or implement it yourself. git-svn-id: http://mc-server.googlecode.com/svn/trunk@154 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-12-28 | - implemented the fire simulation in native c++ (cFireSimulator) | lapayo94@gmail.com | 1 | -0/+10 | |
- Changed the Durationsystem for Items. cPlayer::UseEquippedItem calls cItem::DamageItem this function damages the item if it has a duration. (needed the duration also in another place so this saves code ;)) - added some other burning blocks - the mobtypes for the settings.ini which i must have forgotten in the last commit git-svn-id: http://mc-server.googlecode.com/svn/trunk@150 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-12-28 | - Fixed ping displaying same for everyone, knew it was something I messed up with itr :( | mtilden@gmail.com | 1 | -1/+1 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@147 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-12-28 | - Implemented Drops from Burning animals | lapayo94@gmail.com | 1 | -79/+26 | |
- added right monster health and attack strength - refactored the Pawn/Monster/Player class a little bit - changed some namings to fit the style git-svn-id: http://mc-server.googlecode.com/svn/trunk@140 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-12-27 | Users file was pretty messed up with mixed unix and windows line endings. The ini failed to parse correctly under cygwin. | faketruth | 1 | -0/+1 | |
'Fixed' a 'bug' where MCServer would seemingly endlessly calculate lighting for an entire world (and then crash), when this entire world has 'wrong' lighting. This happens when running a converted map from Vanilla. Fixed this by only allowing a maximum of 50 chunks to recalculate their lighting per tick. Fixed a small coding error in cChunkMap where it would check PakVersion twice, instead of also ChunkVersion. DeNotch converter does not need the VS2010 runtime thingies anymore git-svn-id: http://mc-server.googlecode.com/svn/trunk@138 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-12-27 | - Added basic ping handling. | mtilden@gmail.com | 1 | -4/+4 | |
Not sure what's up with the MC client, though. It doesn't seem to end up giving good results like the KA packet return is hanging and waiting for other things to process instead of being handled on its own to give a true result. Feel free to update if there's any way to deliver truer results. git-svn-id: http://mc-server.googlecode.com/svn/trunk@133 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-12-26 | Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld() | faketruth | 1 | -0/+27 | |
Changed isValidItem to IsValidItem in Core.lua git-svn-id: http://mc-server.googlecode.com/svn/trunk@126 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-12-26 | - Linux compatible fixes including updated makefile | mtilden@gmail.com | 1 | -3/+5 | |
- Mersenne Twister still says uint32 but it's now signed for compatibility with random uses needing negative values - Server seed is sent to clients, but needs to be able to be signed long long later on for authentic reasons - Protocol Version is required to match to ensure client compatibility, this should probably have a settings.ini check as well as store the value there git-svn-id: http://mc-server.googlecode.com/svn/trunk@121 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-12-26 | - Added timer to cPlayer PlayerListItem because sending the packets like minecraft does (every tick per player) is 20 pps per client to each client and was causing Kicks for having too high of a packet queue | mtilden@gmail.com | 1 | -7/+14 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@120 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-12-26 | - Default Notchian Ping (static until ping implemented through keepalive send/receive) | mtilden@gmail.com | 1 | -2/+2 | |
- Player "left" message regardless of exit reason git-svn-id: http://mc-server.googlecode.com/svn/trunk@119 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-12-26 | - Cleaned up PLI Packet and its creation/sending and fixed bug of player not being removed on scoreboard (forgot to send color in the removal packet) | mtilden@gmail.com | 1 | -5/+2 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@116 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-12-26 | - Make Color was using 2 extra characters which took 2 characters off the 16 max (including color codes) for scoreboard display | mtilden@gmail.com | 1 | -2/+17 | |
- Added xC9 PlayerListItem packet and added code for player names to be added and removed from the scoreboard (need a catch-all for client disconnects: crashes, timeouts, etc) - Changed wid wording to a_WindowType git-svn-id: http://mc-server.googlecode.com/svn/trunk@113 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-12-25 | Hold item is now dropped when inventory is closed | lapayo94@gmail.com | 1 | -3/+25 | |
Thanks to mtilden for this ( http://forum.mc-server.org/showthread.php?tid=183&pid=1428#pid1428 ) Also the items in the 4 crafting slots are now dropped. git-svn-id: http://mc-server.googlecode.com/svn/trunk@107 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-12-25 | Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O | faketruth | 1 | -0/+2 | |
Chunks are now generated before the player is able to see them. This is done because after a chunks is done generating, some blocks might still need to be set (parts of trees from neighboring chunk), causing more bandwidth to be used (each changed block needs to be sent to clients again) and (fps) lagging the clients when changing a lot of blocks. Calculating ahead fixes these issues. Separated the placing of foliage (trees and stuff) when generated chunks into a new function GenerateFoliage() Cleaned up the VS2010 project, now using some VS2010 specific functions like dependencies on projects (no need for setting library dependencies manually). VS2010 project now compiles way faster in Release by using multi threading. git-svn-id: http://mc-server.googlecode.com/svn/trunk@103 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-12-22 | Fixes: | lapayo94@gmail.com | 1 | -1/+1 | |
- Pickups fall through water now (Server-side they stayed in the water surface) - Suppressed some warnings (int to short etc.) - Water is now passable for cTracer git-svn-id: http://mc-server.googlecode.com/svn/trunk@96 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-12-21 | - Crafting fixed in 1.0.0 | lapayo94@gmail.com | 1 | -6/+4 | |
- Server compatible with the weapons and equip again. (Some Packets were incompatible) - fixed bucket bugs (not all) - Fixed clients getting crashed by wrong Pickups - fixed nearly all mob drops. (Check wheather they are burning is missing Big Grin) - maybe some other things I canĀ“t recall atm Big Grin git-svn-id: http://mc-server.googlecode.com/svn/trunk@94 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-11-10 | Can now set gamemode via lua. | admin@omencraft.com | 1 | -1/+15 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@89 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-11-10 | Made block action sanity checks more robust, water buckets, lava buckets and empty buckets should all now work. | admin@omencraft.com | 1 | -0/+6 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@87 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-11-09 | Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState) | admin@omencraft.com | 1 | -0/+5 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@82 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-11-06 | Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch. | admin@omencraft.com | 1 | -18/+28 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@67 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-11-02 | Fixed some "Entity was not found in any chunk!" warnings | faketruth | 1 | -1/+10 | |
Player's current world is saved in the player file. When a player joins the server, the player joins the last world he was in. It seems MCServer can finally run multiple worlds! It just needs functionality to switch between them git-svn-id: http://mc-server.googlecode.com/svn/trunk@46 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-11-01 | You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet | faketruth | 1 | -24/+14 | |
Players are now stored in separate folder /players instead of in the world folder (!so move the folder!) Fixed a memory leak/error in cPickup.cpp Multiple worlds are stored in cRoot cClientHandle lists are taken out of cWorld and now stored in cServer Worlds now have names to distinguish them by Some functions in the Core plugin now distinguish between worlds git-svn-id: http://mc-server.googlecode.com/svn/trunk@40 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-11-01 | forogt to update all of cPlayer.cpp for player based gamemode. | admin@omencraft.com | 1 | -1/+1 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@39 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-11-01 | Put in some sanity checks to ensure players don't interact with blocks too quickly. Changed gamemode to be player based. (MCServer crashes when picking up an item. Need to find and fix bug.) | admin@omencraft.com | 1 | -7/+23 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@38 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-10-31 | Player data is saved and loaded as human readable JSON now. | faketruth | 1 | -18/+63 | |
cFileFormatUpdate will loop through old files and convert them to new files (should replace legacy old format loading code) cItem has two new functions to load from Json and output Json, this will keep the items in Json standard ChestEntity and FurnaceEntity use the new functions in cItem git-svn-id: http://mc-server.googlecode.com/svn/trunk@35 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-10-31 | Prepared some parts of the code for multi world support, I created lots of TODO's | faketruth | 1 | -22/+21 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@29 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-10-26 | Made several recomended changes. Gamemode is now world based. Need to add it to player. | admin@omencraft.com | 1 | -2/+7 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@18 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-10-26 | Moved GAMEMODE declaration to a single place... cPacket.h. Player can't take damage any more but can still sometimes die on spawn. Not sure why. Falling through the void does not kill you yet. | admin@omencraft.com | 1 | -5/+7 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@17 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-10-21 | Compiles for linux | faketruth | 1 | -0/+1 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@6 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-10-03 | MCServer c++ source files | faketruth | 1 | -0/+713 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@3 0a769ca7-a7f5-676a-18bf-c427514a06d6 |