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path: root/src/Entities/Player.h (follow)
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* Scoreboard deserializationandrew2014-01-201-2/+5
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* Basic scoreboard implementationandrew2014-01-191-1/+10
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* Detaching improvementsTiger Wang2014-01-131-0/+2
| | | | | * Players now search for an area around themselves to teleport to when detaching from something
* converted commneted paramater names to the unused macroTycho Bickerstaff2013-12-221-1/+1
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* Merge branch 'master' of github.com:mc-server/MCServerTycho Bickerstaff2013-12-221-0/+3
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| * Floater now dissapears when the player doesn't have an fishing rod equipped.STRWarrior2013-12-211-0/+3
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* | Root is now warnings cleanTycho Bickerstaff2013-12-211-2/+2
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* Sorted a few constructors to remove warnings.madmaxoft2013-12-201-3/+6
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* Implented IsFishing, SetIsFishing and GetFloaterID().STRWarrior2013-12-191-0/+10
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* Fixed cClientHandle::Tick() being called from two threads.madmaxoft2013-12-161-2/+0
| | | | | When the player was initialized, the Tick() function continued to stream chunk, while the cWorld called Tick() from its tick thread. Final fix for #187.
* Renamed ShootTo function to ForceSetSpeed.STRWarrior2013-12-151-2/+2
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* This adds a function that allows you to 'shoot' a player towards a direction.STRWarrior2013-12-151-0/+3
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* Added m_IsFlying and m_CanFly. Both have a Get and Set function. Added cClientHandle::SendPlayerAbilities() functionSTRWarrior2013-12-151-1/+13
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* Merge remote-tracking branch 'origin/master' into foldermove2Alexander Harkness2013-11-241-17/+26
| | | | | Conflicts: GNUmakefile
* Moved source to srcAlexander Harkness2013-11-241-0/+447