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path: root/src/Entities/SplashPotionEntity.h (follow)
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* Initial convertion of a_Dt to std::chronoTycho2015-01-111-1/+1
| | | | also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
* Exported individual projectile classes to Lua API.Mattes D2014-10-211-3/+15
| | | | They used to be exported, but then they were moved to separate files and those werent' added to the ToLua processing list.
* SplashPotionEntity: Use `const cItem &` instead of a cItemarchshift2014-07-261-1/+1
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* Moved potion static functions to EntityEffect to create splash potions through worldarchshift2014-07-261-3/+1
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* Removed redundant semicolons and re-added warningarchshift2014-07-241-1/+1
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* Added destroy-timer system to splash potion entitiesarchshift2014-07-201-0/+20
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* Splash potions: Renamed PotionParticleType to PotionColor for clarityarchshift2014-07-191-6/+6
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* Fixed splash potion color on tossarchshift2014-07-191-0/+2
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* Normalized comments.madmaxoft2014-07-171-1/+1
| | | | | This was mostly done automatically and then visually inspected for obvious errors. All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
* Restructured cSplashPotionEntity code.madmaxoft2014-07-151-27/+19
| | | | | The callback doesn't need declaration in the header. Renamed PotionName to PotionParticleType.
* Added splash potions to NBT serialization and retrievalarchshift2014-07-121-0/+8
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* EntityEffects.x -> EntityEffect.x, Object-Oriented effectsarchshift2014-06-191-1/+1
| | | | Changed effect map to take a pointer of the effect as a result.
* Applies splash potion effects to mobs as well as playersarchshift2014-06-171-2/+3
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* Added splash potion functionalityarchshift2014-06-171-3/+27
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* Added classes for splash potions and wither skullsarchshift2014-06-171-0/+34