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path: root/src/Entities/TNTEntity.cpp (follow)
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* Using Super.Mattes D2020-04-161-2/+2
* TNT position fixes (#4519)Mat2020-03-221-1/+1
* Change outdated air drag value for TNTMat2020-03-191-1/+1
* Stabilise MoveToWorld (#4004)Mat2020-03-051-1/+1
* Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D2019-09-291-1/+1
* Add a formatting function for Vector3 (#4282)peterbell102018-09-241-1/+1
* CheckBasicStyle: Check number of empty lines between functions (#4267)peterbell102018-07-261-0/+1
* Changed some int parameters to vector parameters (#3937)Bond-0092017-09-071-13/+1
* Entities now bail out of ticks if destroyed (#3363)LogicParrot2016-09-031-0/+5
* Bulk clearing of whitespaceLogicParrot2016-02-051-1/+1
* Changed air drag units to 'interpolated ticks' per secondDevToaster2015-03-311-1/+1
* Modified physics for more vanilla-like behaviorDevToaster2015-03-311-0/+4
* Initial convertion of a_Dt to std::chronoTycho2015-01-111-1/+1
* Fixed style: spaces after commas.madmaxoft2014-07-191-1/+1
* Some change to Entity.cppTiger Wang2014-04-231-2/+0
* Change TNT Fuse to ticksHowaner2014-03-081-6/+6
* Add TNT Save/Load and add Netbeans projects to .gitignoreHowaner2014-03-081-10/+17
* Moved source to srcAlexander Harkness2013-11-241-0/+62