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* Use tracing for explosions (#4845)Tiger Wang2020-09-121-7/+3
| | | | | | | | | | | | | | | | | | | | | | | | * TNT: Implement tracing algorithm + Add intensity tracing * Fix iterating over all players to SendExplosion, even those not in range * Implemented TNT entity interaction * Fixed misaligned destruction tracing * Finalise TNT algorithm - Remove BlockArea and just use chunks Using SetBlock makes it so that we can update everything properly, and does appear to be faster. * BlockInfo learns about explosion attentuation * Rename Explodinator parameters * TNT: pull block destruction into common function Co-authored-by: Alexander Harkness <me@bearbin.net>
* Using Super.Mattes D2020-04-161-3/+6
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* Changed some int parameters to vector parameters (#3937)Bond-0092017-09-071-2/+1
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* Bulk clearing of whitespaceLogicParrot2016-02-051-8/+8
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* Initial convertion of a_Dt to std::chronoTycho2015-01-111-1/+1
| | | | also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
* Removed redundant semicolons and re-added warningarchshift2014-07-241-1/+1
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* Normalized comments.madmaxoft2014-07-171-1/+1
| | | | | This was mostly done automatically and then visually inspected for obvious errors. All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
* Change TNT Fuse to ticksHowaner2014-03-081-5/+5
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* Add TNT Save/Load and add Netbeans projects to .gitignoreHowaner2014-03-081-7/+16
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* Exported the cTNTEntitySTRWarrior2013-12-141-2/+6
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* Moved source to srcAlexander Harkness2013-11-241-0/+32