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2020-04-16Using Super.Mattes D1-1/+1
2019-09-29Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D1-4/+4
2017-09-07Changed some int parameters to vector parameters (#3937)Bond-0091-2/+2
2016-02-05Bulk clearing of whitespaceLogicParrot1-7/+7
2015-01-11Initial convertion of a_Dt to std::chronoTycho1-1/+1
also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
2014-10-21Exported individual projectile classes to Lua API.Mattes D1-20/+14
They used to be exported, but then they were moved to separate files and those werent' added to the ToLua processing list.
2014-07-24Removed redundant semicolons and re-added warningarchshift1-1/+1
2014-07-17Normalized comments.madmaxoft1-1/+1
This was mostly done automatically and then visually inspected for obvious errors. All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
2014-07-04SuggestionsTiger Wang1-1/+4
2014-06-22Fixed multiple issues with projectilesTiger Wang1-0/+18
* Fixed arrows not being collectable/not truly hitting a block/not lodging into blocks/not going in far enough * Fixed projectiles not playing their block hit animation owning to being destroyed too quickly
2014-04-28Fixed projectile source filenames, indentationsarchshift1-2/+2
2014-04-27Fixed ToLua errors, added newlinesarchshift1-2/+2
2014-04-27Fixed ToLua issuesarchshift1-2/+2
2014-04-27Moved cThrownSnowballEntity out of ProjectileEntity.harchshift1-8/+3
2014-04-27Moved cThrownEggEntity out of ProjectileEntity.harchshift1-0/+39