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2014-02-02Creative players take Plugin damageTiger Wang2-3/+4
2014-02-01Removed "player destroying" hookdaniel09161-3/+1
2014-01-29Removed debug message when a firework entity hit a solid block.STRWarrior1-2/+0
2014-01-29Bottle o' Enchanting spawns an experience orb.STRWarrior1-1/+2
2014-01-25Rail speed tweakTiger Wang1-2/+2
2014-01-25Two minor changesTiger Wang1-5/+3
2014-01-25Implemented fall damage for mobsTiger Wang3-5/+8
+ Implemented mobile fall damage * Formatting fixes + Defined new Position->Integer macros
2014-01-25Implemented pickup combiningTiger Wang1-0/+55
* Fixes FS393 * Part of #131
2014-01-25Added "player destroying" and "player destroyed" hooksdaniel09161-0/+4
Hooks: HOOK_PLAYER_DESTROYING HOOK_PLAYER_DESTROYED Idea from: https://github.com/mc-server/MCServer/issues/473
2014-01-25All mobs now drown (fixes #54)Tiger Wang4-127/+130
* Implemented mob drowning * Iron Golems and squids are excluded
2014-01-24Miscellaneous improvementsTiger Wang1-10/+4
2014-01-24Removed unused ReferenceManagerTiger Wang2-45/+1
2014-01-24Added more minecart powered rail directionsTiger Wang1-3/+63
2014-01-24Fixed crash with failed entity-loading.madmaxoft1-1/+2
This should fix issues reported in: http://forum.mc-server.org/showthread.php?tid=1328 http://forum.mc-server.org/showthread.php?tid=1308
2014-01-24Fixed indentation once and for all.Mike Hunsinger1-31/+31
2014-01-24Fixed indentation and doxygen comments... For real this time.Mike Hunsinger1-3/+3
2014-01-24Fixed spacing and doxycomments.Mike Hunsinger2-6/+6
2014-01-23Split TossItem into three Toss functions (Held, Equipped and Pickup)Mike Hunsinger2-50/+66
2014-01-22Fixed compilation on VC2008tonibm191-0/+1
2014-01-21Scoreboard protocol supportandrew1-6/+11
2014-01-20Scoreboard deserializationandrew2-3/+26
2014-01-19Begin implementing ascending railsTiger Wang2-2/+45
2014-01-19Added one more direction into collision checksTiger Wang1-26/+51
* Added direction XM_XP * Improved performance, thanks STR and xoft
2014-01-19Minecart improvements and fixesTiger Wang1-33/+43
* Fixed curved rails * Fixed detector rails in certain situations * Fixed powered rails and others passing bad meta to SnapToRail()
2014-01-19Added more rail functionalityTiger Wang1-14/+0
2014-01-19Scoreboard improvementsandrew1-4/+4
2014-01-19Basic scoreboard implementationandrew2-1/+62
2014-01-19Exported cFloater to the Lua API.STRWarrior1-3/+7
2014-01-18Minecart collision and general improvementsTiger Wang2-70/+242
+ Implemented collision on one type of rail * Improved curved rails somewhat * Fixed a crash bug
2014-01-17Removed internal cEntity::GetRot() usage.madmaxoft3-7/+7
2014-01-16Disabled excessive entity-related logging in Debug mode.madmaxoft1-1/+11
2014-01-16Removed obsoleted functionsTiger Wang5-27/+25
2014-01-16Changed GetContent function.STRWarrior1-1/+1
2014-01-15OBSOLETE'd obsolete functionsTiger Wang1-2/+2
2014-01-15Implemented Ctrl-Q drop stackTiger Wang1-3/+8
Also fixed an issue with TossItems not respecting count.
2014-01-15Furnace minecarts now stop being active after a while.STRWarrior2-2/+19
2014-01-15First implementation for furnace minecarts.STRWarrior2-1/+23
2014-01-14Yes newline at end of file :DTiger Wang1-1/+5
2014-01-13Final improvements to MinecartsTiger Wang3-93/+292
* Fixed curved rails being a little broken + Implemented detector rails + Implemented block collisions on rails * Fixed snapping to rail - Removed minecart physics conditions in Entity.cpp as minecarts use their own simulator when on rails Fixes #148 and #217; partially implemented #215. This is Cave Johnson, and we're done here.
2014-01-13Detaching improvementsTiger Wang4-4/+34
* Players now search for an area around themselves to teleport to when detaching from something
2014-01-12Fixed server crash.STRWarrior1-1/+1
2014-01-12Renamed cEmptyMinecart to cRideableMinecartSTRWarrior2-6/+7
2014-01-12EmptyMinecarts should be able to get a block inside of them.STRWarrior2-3/+11
2014-01-12Multiple enhancements and fixes to minecartsTiger Wang3-132/+190
+ They are destroyed instantly by creative mode * Physics is much improved + Basic implementation of powered rails
2013-12-31Fixed a cPlayer::IsGameModeAdventure. It was determined based off of gmCreate rather than gmAdventure.Morgan Redshaw1-2/+2
2013-12-30Fixed compilation in VC2008.madmaxoft1-2/+4
Also removed an unused inline header file (yuck).
2013-12-26Server now handles death messagesTiger Wang1-0/+16
2013-12-25Fixed Parentheses.STRWarrior1-2/+2
2013-12-25You are now able to sweep mobs to your position using fishing rods.STRWarrior2-12/+142
2013-12-25Braced up some codeTiger Wang1-0/+2
2013-12-25Used IsGamemodeCreative() functionTiger Wang1-1/+1
2013-12-24Fixed comments in main.cpp and Player.cppTiger Wang1-1/+1
2013-12-24Improved knockback animationTiger Wang1-3/+3
* Critical hits now actually increase damage * Looking down at an entity and hitting them still produces upwards motion (as per Vanilla experience) * Reduced force to be more realistic
2013-12-24finally removed them all?Alexander Harkness1-1/+1
2013-12-23Improved player fall particle positionsTiger Wang1-5/+2
2013-12-23Clarified some code in Player.cppTiger Wang1-2/+5
2013-12-23Fixed a comment in Entity.cppTiger Wang1-1/+1
2013-12-22Implemented knockback and critical hitTiger Wang1-4/+21
2013-12-22Implemented fall particlesTiger Wang1-3/+18
2013-12-22merged in warnings changesTycho Bickerstaff3-7/+17
2013-12-22Fishing underground is slower and fishing while raining is faster.STRWarrior1-0/+15
2013-12-22Fixed compiler warnings.STRWarrior1-2/+2
2013-12-22Fishing now uses a countdown instead of a random number each tick.STRWarrior2-12/+29
2013-12-22converted commneted paramater names to the unused macroTycho Bickerstaff3-5/+13
2013-12-21Floater now dissapears when the player doesn't have an fishing rod equipped.STRWarrior2-0/+32
2013-12-21Root is now warnings cleanTycho Bickerstaff1-2/+2
2013-12-21ChunkSender is now warnings cleanTycho Bickerstaff2-5/+5
2013-12-21You could now only get fish from non-source blocks. Fixed it.STRWarrior1-1/+1
2013-12-21Fixed bug where you could get fish from non-source blocks.STRWarrior1-1/+1
2013-12-20Fixed bug where the floater could pop in the water while you could already get a fish.STRWarrior1-2/+2
2013-12-20More reordering fixes.madmaxoft3-7/+16
2013-12-20Sorted a few constructors to remove warnings.madmaxoft5-32/+36
2013-12-20Fixed compiler warning when iterating over a fixed array of items (ARRAYCOUNT).madmaxoft1-1/+1
2013-12-19Fixed #include in Floater.cpp.STRWarrior1-1/+1
2013-12-19The floater now actualy dives under water.STRWarrior1-1/+1
2013-12-19Fixed PlayerAbilities and creativeTiger Wang1-0/+18
2013-12-19Implented IsFishing, SetIsFishing and GetFloaterID().STRWarrior2-0/+12
2013-12-19Added cFloater class.STRWarrior3-0/+90
2013-12-16Boats drop a boat pickup when destroyed by hand. You can now actualy use boats.STRWarrior2-3/+33
2013-12-16Added HandleSpeedFromAttachee so an entity can override the function.STRWarrior2-4/+15
2013-12-16Fixed cClientHandle::Tick() being called from two threads.madmaxoft2-24/+0
When the player was initialized, the Tick() function continued to stream chunk, while the cWorld called Tick() from its tick thread. Final fix for #187.
2013-12-15Server saves if a player is flying.STRWarrior1-1/+3
2013-12-15Renamed ShootTo function to ForceSetSpeed.STRWarrior2-3/+3
2013-12-15This adds a function that allows you to 'shoot' a player towards a direction.STRWarrior2-0/+13
2013-12-15Fixed indentation.madmaxoft1-1/+1
2013-12-15Added m_IsFlying and m_CanFly. Both have a Get and Set function. Added cClientHandle::SendPlayerAbilities() functionSTRWarrior2-1/+45
2013-12-15cPlayer is using the broadcast functions.STRWarrior1-3/+3
2013-12-14Exported E_EFFECTS_<Effect> to lua. Forgot to commit Globals.h.STRWarrior1-1/+2
2013-12-14Added E_EFFECT_<Effect>STRWarrior2-3/+32
2013-12-14Added SendEntityEffect and SendRemoveEntityEffect. Also a Player now gets the hunger effect when he has food poison.STRWarrior1-1/+9
2013-12-14Exported the cTNTEntitySTRWarrior1-2/+6
2013-12-14Fixed not getting XP from mobs.STRWarrior1-1/+1
2013-12-14Improved player permissions loggingTiger Wang1-1/+1
2013-12-14Fixes to redstone wire and torchesTiger Wang1-1/+1
+ Wires now power blocks around the block beneath * Torches no longer power off if it is on a linked powered block * Enhanced code, split functions, etc.
2013-12-14Groups.ini and Users.ini are now generatedTiger Wang1-1/+6
2013-12-13Using "a_ClosestPlayer != NULL" in cExpOrb.STRWarrior1-1/+1
2013-12-11ExpOrbs now move.STRWarrior1-4/+8
2013-12-11moved entities to globsTycho Bickerstaff1-1/+5
2013-12-10more cmakeTycho Bickerstaff1-0/+7
2013-12-08Fixed angle normalization typo.madmaxoft1-1/+1
2013-12-08Fixed normalizing large angles.madmaxoft1-6/+3
2013-12-08Moved bindings-related to a Bindings subfolder.madmaxoft3-3/+3
Ref.: #407
2013-12-07Renamed animation functionTiger Wang1-3/+3
Renamed BroadcastPlayerAnimation to BroadcastEntityAnimation. Not just players can have animations, you know.
2013-12-06Puking now uses GetEyeHeight()Tiger Wang1-1/+1
2013-12-06Fixed eating using wrong animationTiger Wang1-1/+1
2013-12-06Tools make a sound when breaking, fixes #266Tiger Wang2-2/+5
2013-11-27Fixed VC2008 compilation, normalized include paths.madmaxoft1-1/+1
2013-11-27Fixed some of tiger's derpyness.Alexander Harkness1-2/+2
2013-11-26Hopefully fixed last of the Linux compile errorsTiger Wang1-1/+1
2013-11-24Attempt to fix compilationTiger Wang1-2/+2
2013-11-24Moved source to srcAlexander Harkness18-0/+6466