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path: root/src/Generating/ChunkDesc.h (unfollow)
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2017-08-07Changed entity ownership model to use smart pointersTiger Wang1-1/+1
2017-08-03Remove double includes part 2 (#3890)peterbell101-1/+0
2017-05-22Store cChunk::m_BlockEntities in a map (#3717)peterbell101-2/+2
2016-07-18LuaAPI: Fixed bindings for cChunkDesc:GetBlockTypeMetaMattes D1-1/+6
2016-02-05Bulk clearing of whitespaceLogicParrot1-20/+20
2015-05-24Fix commentstycho1-1/+1
2015-05-24Made -Weverything an error.tycho1-2/+2
2015-05-19Fixed a lot of warningstycho1-2/+2
2014-11-26Merge remote-tracking branch 'origin-master' into c++11Tiger Wang1-2/+23
2014-11-15ChunkDesc: Fixed comment about indexing.Mattes D1-1/+1
2014-11-12Generator: Shape initial refactoring.Mattes D1-2/+23
2014-10-23En masse NULL -> nullptr replaceTiger Wang1-1/+1
2014-10-20En masse NULL -> nullptr replaceTiger Wang1-1/+1
2014-07-17Basic style fixes.madmaxoft1-1/+1
2014-06-04Fixed a NetherFinisher bugTiger Wang1-3/+0
2014-02-03Increased Type safety of BiomesTycho1-1/+1
2014-01-31Added cChunkDest::UpdateHeightmap()madmaxoft1-17/+23
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-11-14Added cSignEntity into API, added cChunkDesc:GetBlockEntity().madmaxoft1-2/+5
2013-09-25Removed cChunkDesc::SetChunkCoords() from Lua API.madmaxoft1-3/+3
2013-05-05Re-worked generator subobject ownership, added a cache for the CompositionGenmadmaxoft@gmail.com1-6/+10
2013-05-05ChunkDesc: Added heightmap verification (DEBUG-only), not used yetmadmaxoft@gmail.com1-0/+5
2013-04-06Mineshafts: Added random loot to generated chests and fixed chest directionmadmaxoft@gmail.com1-0/+1
2013-03-31cChunkDesc: Added the RandomFillRelCuboid() functionmadmaxoft@gmail.com1-1/+25
2013-03-31Added cCuboid:Assign() and cChunkDesc:FloorRelCuboid()madmaxoft@gmail.com1-0/+22
2013-03-30ChunkDesc: Extended the interface, RelCuboid functions now take either a cCuboid or a set of 6 coords.madmaxoft@gmail.com1-6/+42
2013-03-29ChunkDesc: Cuboid-based manipulationmadmaxoft@gmail.com1-0/+9
2013-03-19The subgenerators use cChunkDesc instead of raw arrays. cChunkDesc is based on cBlockArea. Initial version of Lakes generator.madmaxoft@gmail.com1-6/+9
2013-03-17Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging)madmaxoft@gmail.com1-6/+14
2013-02-08cChunkDesc can now read and write cBlockAreas.madmaxoft@gmail.com1-2/+19
2013-02-08Prepared cChunkDesc for further API extension; used it as the sole container for generated chunk data, including entities / block entities.madmaxoft@gmail.com1-151/+45
2013-01-25Merged the usable portion of the "gens" branch.madmaxoft@gmail.com1-0/+191